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Fix up weapon switching deficiencies
git-svn-id: https://svn.eduke32.com/eduke32@4888 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 5 additions and 2 deletions
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@ -3101,6 +3101,8 @@ static void P_ChangeWeapon(DukePlayer_t *p, int32_t weapon)
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if (p->weapon_pos == 0)
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p->weapon_pos = -1;
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else if ((unsigned)p->weapon_pos < WEAPON_POS_RAISE)
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p->weapon_pos = -p->weapon_pos;
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else p->weapon_pos = WEAPON_POS_LOWER;
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if (p->holster_weapon)
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@ -2644,8 +2644,9 @@ CHECKINV1:
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p->kickback_pic = 0;
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}
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if ((int32_t)j != -1 && p->last_pissed_time <= (GAMETICSPERSEC*218) && p->show_empty_weapon == 0 /*&& p->kickback_pic == 0*/ &&
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p->quick_kick == 0 && sprite[p->i].xrepeat > 32 && p->access_incs == 0 && p->knee_incs == 0)
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if ((int32_t)j != -1 && p->last_pissed_time <= (GAMETICSPERSEC * 218) && p->show_empty_weapon == 0 &&
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p->kickback_pic == 0 && p->quick_kick == 0 && sprite[p->i].xrepeat > 32 && p->access_incs == 0 &&
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p->knee_incs == 0)
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{
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// if( ( p->weapon_pos == 0 || ( p->holster_weapon && p->weapon_pos == WEAPON_POS_LOWER ) ))
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{
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