mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
git-svn-id: https://svn.eduke32.com/eduke32@1699 1a8010ca-5511-0410-912e-c29ae57300e0
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7ae2a1071d
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6 changed files with 213 additions and 147 deletions
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@ -189,7 +189,7 @@ EXTERN walltype *wall;
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EXTERN int16_t maskwall[MAXWALLSB], maskwallcnt;
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EXTERN int16_t thewall[MAXWALLSB];
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EXTERN spritetype *sprite;
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EXTERN spritetype *tspriteptr[MAXSPRITESONSCREEN];
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EXTERN spritetype *tspriteptr[MAXSPRITESONSCREEN + 1];
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EXTERN int32_t spritesortcnt;
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EXTERN spritetype *tsprite;
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@ -436,7 +436,7 @@ int16_t maskwall[MAXWALLSB], maskwallcnt;
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static int32_t spritesx[MAXSPRITESONSCREEN];
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static int32_t spritesy[MAXSPRITESONSCREEN+1];
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static int32_t spritesz[MAXSPRITESONSCREEN];
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spritetype *tspriteptr[MAXSPRITESONSCREEN];
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spritetype *tspriteptr[MAXSPRITESONSCREEN + 1];
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int16_t umost[MAXXDIM], dmost[MAXXDIM];
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static int16_t bakumost[MAXXDIM], bakdmost[MAXXDIM];
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@ -14,7 +14,7 @@ extern int32_t pow2int[32];
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extern int16_t thesector[MAXWALLSB], thewall[MAXWALLSB];
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extern int16_t bunchfirst[MAXWALLSB], bunchlast[MAXWALLSB];
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extern int16_t maskwall[MAXWALLSB], maskwallcnt;
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extern spritetype *tspriteptr[MAXSPRITESONSCREEN];
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extern spritetype *tspriteptr[MAXSPRITESONSCREEN + 1];
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extern int32_t xdimen, xdimenrecip, halfxdimen, xdimenscale, xdimscale, ydimen;
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extern intptr_t frameoffset;
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extern int32_t globalposx, globalposy, globalposz, globalhoriz;
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@ -3469,7 +3469,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
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float *v0, *v1;
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md3surf_t *s;
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char lpal;
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float spos[3], tspos[3], lpos[3], tlpos[3], vec[3], mat[4][4];
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float spos2[3], spos[3], tspos[3], lpos[3], tlpos[3], vec[3], mat[4][4];
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float ang;
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float scale;
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double det;
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@ -3489,9 +3489,28 @@ static void polymer_drawmdsprite(spritetype *tspr)
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if ((pr_vbos > 1) && (m->indices == NULL))
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polymer_loadmodelvbos(m);
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spos[0] = (float)tspr->y;
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spos[1] = -(float)(tspr->z) / 16.0f;
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spos[2] = -(float)tspr->x;
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// Hackish, but that means it's a model drawn by rotatesprite.
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if (tspriteptr[MAXSPRITESONSCREEN] == tspr) {
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float x, y, z;
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spos[0] = (float)globalposy;
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spos[1] = -(float)(globalposz) / 16.0f;
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spos[2] = -(float)globalposx;
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// The coordinates are actually floats disguised as int in this case
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memcpy(&x, &tspr->x, sizeof(float));
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memcpy(&y, &tspr->y, sizeof(float));
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memcpy(&z, &tspr->z, sizeof(float));
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spos2[0] = (float)y - globalposy;
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spos2[1] = -(float)(z - globalposz) / 16.0f;
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spos2[2] = -(float)(x - globalposx);
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} else {
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spos[0] = (float)tspr->y;
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spos[1] = -(float)(tspr->z) / 16.0f;
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spos[2] = -(float)tspr->x;
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}
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ang = (float)((tspr->ang+spriteext[tspr->owner].angoff) & 2047) / (2048.0f / 360.0f);
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ang -= 90.0f;
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if (((tspr->cstat>>4) & 3) == 2)
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@ -3504,8 +3523,22 @@ static void polymer_drawmdsprite(spritetype *tspr)
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scale *= m->scale;
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scale *= m->bscale;
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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if (tspriteptr[MAXSPRITESONSCREEN] == tspr) {
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float radplayerang, cosminusradplayerang, sinminusradplayerang;
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radplayerang = (globalang & 2047) * 2.0f * PI / 2048.0f;
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cosminusradplayerang = cos(-radplayerang);
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sinminusradplayerang = sin(-radplayerang);
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(horizang, -cosminusradplayerang, 0.0f, sinminusradplayerang);
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bglRotatef(spriteext[tspr->owner].roll / (2048.0f / 360.0f), sinminusradplayerang, 0.0f, cosminusradplayerang);
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bglTranslatef(spos2[0], spos2[1], spos2[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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} else {
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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}
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if (((tspr->cstat>>4) & 3) == 2)
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{
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bglTranslatef(0.0f, 0.0, -(float)(tilesizy[tspr->picnum] * tspr->yrepeat) / 8.0f);
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@ -3530,7 +3563,8 @@ static void polymer_drawmdsprite(spritetype *tspr)
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bglTranslatef(0.0f, 0.0, m->zadd * 64);
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// scripted model rotation
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if (spriteext[tspr->owner].pitch || spriteext[tspr->owner].roll)
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if (tspr->owner < MAXSPRITES &&
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(spriteext[tspr->owner].pitch || spriteext[tspr->owner].roll))
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{
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float pitchang, rollang, offsets[3];
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@ -5260,17 +5260,35 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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}
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}
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tspr.ang = hudmem[(dastat&4)>>2][picnum].angadd+globalang;
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tspr.xrepeat = tspr.yrepeat = 32;
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if (dastat&4) { x1 = -x1; y1 = -y1; }
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tspr.x = (int32_t)(((double)gcosang*z1 - (double)gsinang*x1)*16384.0 + globalposx);
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tspr.y = (int32_t)(((double)gsinang*z1 + (double)gcosang*x1)*16384.0 + globalposy);
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tspr.z = (int32_t)(globalposz + y1*16384.0*0.8);
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// In Polymost, we don't care if the model is very big
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if (rendmode < 4) {
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tspr.xrepeat = tspr.yrepeat = 32;
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tspr.x = (int32_t)(((double)gcosang*z1 - (double)gsinang*x1)*16384.0 + globalposx);
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tspr.y = (int32_t)(((double)gsinang*z1 + (double)gcosang*x1)*16384.0 + globalposy);
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tspr.z = (int32_t)(globalposz + y1*16384.0*0.8);
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} else {
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float x, y, z;
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tspr.xrepeat = tspr.yrepeat = 5;
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x = (float)(((double)gcosang*z1 - (double)gsinang*x1)*2560.0 + globalposx);
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y = (float)(((double)gsinang*z1 + (double)gcosang*x1)*2560.0 + globalposy);
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z = (float)(globalposz + y1*2560.0*0.8);
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memcpy(&tspr.x, &x, sizeof(float));
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memcpy(&tspr.y, &y, sizeof(float));
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memcpy(&tspr.z, &z, sizeof(float));
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}
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tspr.picnum = picnum;
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tspr.shade = dashade;
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tspr.pal = dapalnum;
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tspr.owner = uniqid+MAXSPRITES;
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globalorientation = (dastat&1)+((dastat&32)<<4)+((dastat&4)<<1);
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tspr.cstat = globalorientation;
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if ((dastat&10) == 2)
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bglViewport(windowx1,yres-(windowy2+1),windowx2-windowx1+1,windowy2-windowy1+1);
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@ -5280,20 +5298,23 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
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}
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bglMatrixMode(GL_PROJECTION);
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memset(m,0,sizeof(m));
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if ((dastat&10) == 2)
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if (rendmode < 4)
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{
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float ratioratio = (float)xdim/ydim;
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m[0][0] = (float)ydimen*(ratioratio >= 1.6?1.2:1); m[0][2] = 1.0;
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m[1][1] = (float)xdimen; m[1][2] = 1.0;
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m[2][2] = 1.0; m[2][3] = (float)ydimen*(ratioratio >= 1.6?1.2:1);
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m[3][2] =-1.0;
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bglMatrixMode(GL_PROJECTION);
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memset(m,0,sizeof(m));
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if ((dastat&10) == 2)
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{
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float ratioratio = (float)xdim/ydim;
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m[0][0] = (float)ydimen*(ratioratio >= 1.6?1.2:1); m[0][2] = 1.0;
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m[1][1] = (float)xdimen; m[1][2] = 1.0;
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m[2][2] = 1.0; m[2][3] = (float)ydimen*(ratioratio >= 1.6?1.2:1);
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m[3][2] =-1.0;
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}
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else { m[0][0] = m[2][3] = 1.0f; m[1][1] = ((float)xdim)/((float)ydim); m[2][2] = 1.0001f; m[3][2] = 1-m[2][2]; }
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bglLoadMatrixf(&m[0][0]);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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}
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else { m[0][0] = m[2][3] = 1.0f; m[1][1] = ((float)xdim)/((float)ydim); m[2][2] = 1.0001f; m[3][2] = 1-m[2][2]; }
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bglLoadMatrixf(&m[0][0]);
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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if (hudmem[(dastat&4)>>2][picnum].flags&8) //NODEPTH flag
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bglDisable(GL_DEPTH_TEST);
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@ -5307,22 +5328,31 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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}
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}
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#if 0
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if (!nofog)
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{
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i = klabs(tspr.shade);
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bglFogf(GL_FOG_DENSITY,fogcalc(tspr.shade,sector[tspr.sectnum].visibility);
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}
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mddraw(&tspr);
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#else
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#ifdef USE_OPENGL
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if (!nofog) bglDisable(GL_FOG);
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mddraw(&tspr);
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if (rendmode < 4)
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mddraw(&tspr);
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else {
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tspriteptr[MAXSPRITESONSCREEN] = &tspr;
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bglEnable(GL_ALPHA_TEST);
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bglEnable(GL_BLEND);
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spriteext[tspr.owner].roll = a;
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polymer_drawsprite(MAXSPRITESONSCREEN);
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spriteext[tspr.owner].roll = 0;
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bglDisable(GL_BLEND);
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bglDisable(GL_ALPHA_TEST);
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}
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if (!nofog) bglEnable(GL_FOG);
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#else
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mddraw(&tspr);
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#endif
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#endif
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viewingrange = oldviewingrange;
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gxyaspect = ogxyaspect;
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globalshade = ogshade;
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@ -5360,6 +5390,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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m[0][0] = m[2][3] = 1.0f; m[1][1] = ((float)xdim)/((float)ydim); m[2][2] = 1.0001f; m[3][2] = 1-m[2][2];
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bglPushMatrix(); bglLoadMatrixf(&m[0][0]);
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bglMatrixMode(GL_MODELVIEW);
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bglPushMatrix();
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bglLoadIdentity();
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bglDisable(GL_DEPTH_TEST);
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@ -5519,6 +5550,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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if (rendmode >= 3)
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{
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bglMatrixMode(GL_PROJECTION); bglPopMatrix();
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bglMatrixMode(GL_MODELVIEW); bglPopMatrix();
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}
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#endif
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