mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- transitioned Blood to the new level change messaging system
This commit is contained in:
parent
77f96a1c75
commit
97f395bd72
17 changed files with 102 additions and 170 deletions
|
@ -70,15 +70,12 @@ void InitCheats();
|
||||||
|
|
||||||
bool bNoDemo = false;
|
bool bNoDemo = false;
|
||||||
int gNetPlayers;
|
int gNetPlayers;
|
||||||
int gQuitRequest;
|
|
||||||
int gChokeCounter = 0;
|
int gChokeCounter = 0;
|
||||||
bool gQuitGame;
|
|
||||||
int blood_globalflags;
|
int blood_globalflags;
|
||||||
PLAYER gPlayerTemp[kMaxPlayers];
|
PLAYER gPlayerTemp[kMaxPlayers];
|
||||||
int gHealthTemp[kMaxPlayers];
|
int gHealthTemp[kMaxPlayers];
|
||||||
vec3_t startpos;
|
vec3_t startpos;
|
||||||
int16_t startang, startsectnum;
|
int16_t startang, startsectnum;
|
||||||
MapRecord* gStartNewGame = nullptr;
|
|
||||||
|
|
||||||
|
|
||||||
void QuitGame(void)
|
void QuitGame(void)
|
||||||
|
@ -104,7 +101,6 @@ void StartLevel(MapRecord* level)
|
||||||
STAT_Update(0);
|
STAT_Update(0);
|
||||||
EndLevel();
|
EndLevel();
|
||||||
gInput = {};
|
gInput = {};
|
||||||
gStartNewGame = nullptr;
|
|
||||||
currentLevel = level;
|
currentLevel = level;
|
||||||
|
|
||||||
if (gGameOptions.nGameType == 0)
|
if (gGameOptions.nGameType == 0)
|
||||||
|
@ -114,14 +110,14 @@ void StartLevel(MapRecord* level)
|
||||||
///////
|
///////
|
||||||
}
|
}
|
||||||
#if 0
|
#if 0
|
||||||
else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags & 1))
|
else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags & GF_AdvanceLevel))
|
||||||
{
|
{
|
||||||
// todo
|
// todo
|
||||||
gBlueFlagDropped = false;
|
gBlueFlagDropped = false;
|
||||||
gRedFlagDropped = false;
|
gRedFlagDropped = false;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
if (gGameOptions.uGameFlags & 1)
|
if (gGameOptions.uGameFlags & GF_AdvanceLevel)
|
||||||
{
|
{
|
||||||
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||||||
{
|
{
|
||||||
|
@ -204,7 +200,7 @@ void StartLevel(MapRecord* level)
|
||||||
evInit();
|
evInit();
|
||||||
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||||||
{
|
{
|
||||||
if (!(gGameOptions.uGameFlags & 1))
|
if (!(gGameOptions.uGameFlags & GF_AdvanceLevel))
|
||||||
{
|
{
|
||||||
if (numplayers == 1)
|
if (numplayers == 1)
|
||||||
{
|
{
|
||||||
|
@ -214,7 +210,7 @@ void StartLevel(MapRecord* level)
|
||||||
}
|
}
|
||||||
playerStart(i, 1);
|
playerStart(i, 1);
|
||||||
}
|
}
|
||||||
if (gGameOptions.uGameFlags & 1)
|
if (gGameOptions.uGameFlags & GF_AdvanceLevel)
|
||||||
{
|
{
|
||||||
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||||||
{
|
{
|
||||||
|
@ -231,7 +227,7 @@ void StartLevel(MapRecord* level)
|
||||||
pPlayer->nextWeapon = gPlayerTemp[i].nextWeapon;
|
pPlayer->nextWeapon = gPlayerTemp[i].nextWeapon;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
gGameOptions.uGameFlags &= ~3;
|
gGameOptions.uGameFlags &= ~(GF_AdvanceLevel|GF_EndGame);
|
||||||
PreloadCache();
|
PreloadCache();
|
||||||
InitMirrors();
|
InitMirrors();
|
||||||
trInit();
|
trInit();
|
||||||
|
@ -249,24 +245,14 @@ void StartLevel(MapRecord* level)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool gRestartGame = false;
|
void NewLevel(MapRecord *sng, int skill)
|
||||||
|
|
||||||
static void commonTicker()
|
|
||||||
{
|
{
|
||||||
if (TestBitString(gotpic, 2342))
|
|
||||||
{
|
|
||||||
FireProcess();
|
|
||||||
ClearBitString(gotpic, 2342);
|
|
||||||
}
|
|
||||||
if (gStartNewGame)
|
|
||||||
{
|
|
||||||
auto sng = gStartNewGame;
|
|
||||||
gStartNewGame = nullptr;
|
|
||||||
gQuitGame = false;
|
|
||||||
auto completion = [=](bool = false)
|
auto completion = [=](bool = false)
|
||||||
{
|
{
|
||||||
|
gGameOptions.nDifficulty = skill;
|
||||||
|
gSkill = skill;
|
||||||
|
cheatReset();
|
||||||
StartLevel(sng);
|
StartLevel(sng);
|
||||||
|
|
||||||
gamestate = GS_LEVEL;
|
gamestate = GS_LEVEL;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -283,26 +269,20 @@ static void commonTicker()
|
||||||
|
|
||||||
}
|
}
|
||||||
if (!startedCutscene) completion(false);
|
if (!startedCutscene) completion(false);
|
||||||
}
|
|
||||||
else if (gRestartGame)
|
|
||||||
{
|
|
||||||
Mus_Stop();
|
|
||||||
soundEngine->StopAllChannels();
|
|
||||||
gQuitGame = 0;
|
|
||||||
gQuitRequest = 0;
|
|
||||||
gRestartGame = 0;
|
|
||||||
|
|
||||||
// Don't switch to startup if we're already outside the game.
|
|
||||||
if (gamestate == GS_LEVEL)
|
|
||||||
{
|
|
||||||
gamestate = GS_MENUSCREEN;
|
|
||||||
M_StartControlPanel(false);
|
|
||||||
M_SetMenu(NAME_Mainmenu);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameInterface::NewGame(MapRecord *sng, int skill)
|
||||||
|
{
|
||||||
|
gGameOptions.uGameFlags = 0;
|
||||||
|
NewLevel(sng, skill);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameInterface::NextLevel(MapRecord *map, int skill)
|
||||||
|
{
|
||||||
|
gGameOptions.uGameFlags = GF_AdvanceLevel;
|
||||||
|
NewLevel(map, skill);
|
||||||
|
}
|
||||||
|
|
||||||
void GameInterface::Ticker()
|
void GameInterface::Ticker()
|
||||||
{
|
{
|
||||||
|
@ -369,25 +349,20 @@ void GameInterface::Ticker()
|
||||||
dword_21EFD0[i] = 0;
|
dword_21EFD0[i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((gGameOptions.uGameFlags & 1) != 0 && !gStartNewGame)
|
if ((gGameOptions.uGameFlags & GF_AdvanceLevel) != 0)
|
||||||
{
|
{
|
||||||
seqKillAll();
|
seqKillAll();
|
||||||
if (gGameOptions.uGameFlags & 2)
|
if (gGameOptions.uGameFlags & GF_EndGame)
|
||||||
{
|
{
|
||||||
STAT_Update(true);
|
STAT_Update(true);
|
||||||
if (gGameOptions.nGameType == 0)
|
if (gGameOptions.nGameType == 0)
|
||||||
{
|
{
|
||||||
auto completion = [](bool) {
|
auto completion = [](bool) {
|
||||||
gamestate = GS_MENUSCREEN;
|
gGameOptions.uGameFlags &= ~(GF_AdvanceLevel|GF_EndGame);
|
||||||
M_StartControlPanel(false);
|
gameaction = ga_creditsmenu;
|
||||||
M_SetMenu(NAME_Mainmenu);
|
|
||||||
M_SetMenu(NAME_CreditsMenu);
|
|
||||||
gGameOptions.uGameFlags &= ~3;
|
|
||||||
gQuitGame = 1;
|
|
||||||
gRestartGame = true;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
if (gGameOptions.uGameFlags & 8)
|
if (gGameOptions.uGameFlags & GF_PlayCutscene)
|
||||||
{
|
{
|
||||||
levelPlayEndScene(volfromlevelnum(currentLevel->levelNumber), completion);
|
levelPlayEndScene(volfromlevelnum(currentLevel->levelNumber), completion);
|
||||||
}
|
}
|
||||||
|
@ -395,27 +370,29 @@ void GameInterface::Ticker()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gGameOptions.uGameFlags &= ~3;
|
gGameOptions.uGameFlags &= ~(GF_AdvanceLevel|GF_EndGame);
|
||||||
gRestartGame = 1;
|
|
||||||
gQuitGame = 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ShowSummaryScreen();
|
STAT_Update(false);
|
||||||
|
EndLevel();
|
||||||
|
Mus_Stop();
|
||||||
|
// Fixme: Link maps, not episode/level pairs.
|
||||||
|
int ep = volfromlevelnum(currentLevel->levelNumber);
|
||||||
|
auto map = FindMapByLevelNum(levelnum(ep, gNextLevel));
|
||||||
|
CompleteLevel(map);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
r_NoInterpolate = false;
|
r_NoInterpolate = false;
|
||||||
}
|
}
|
||||||
else r_NoInterpolate = true;
|
else r_NoInterpolate = true;
|
||||||
commonTicker();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameInterface::DrawBackground()
|
void GameInterface::DrawBackground()
|
||||||
{
|
{
|
||||||
twod->ClearScreen();
|
twod->ClearScreen();
|
||||||
DrawTexture(twod, tileGetTexture(2518, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
DrawTexture(twod, tileGetTexture(2518, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||||
commonTicker();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -488,8 +465,6 @@ static void gameInit()
|
||||||
pProfile->skill = gSkill;
|
pProfile->skill = gSkill;
|
||||||
|
|
||||||
UpdateNetworkMenus();
|
UpdateNetworkMenus();
|
||||||
gQuitGame = 0;
|
|
||||||
gRestartGame = 0;
|
|
||||||
if (gGameOptions.nGameType > 0)
|
if (gGameOptions.nGameType > 0)
|
||||||
{
|
{
|
||||||
inputState.ClearAllInput();
|
inputState.ClearAllInput();
|
||||||
|
|
|
@ -46,16 +46,9 @@ struct INICHAIN {
|
||||||
|
|
||||||
extern INICHAIN *pINIChain;
|
extern INICHAIN *pINIChain;
|
||||||
|
|
||||||
extern MapRecord* gStartNewGame;
|
|
||||||
|
|
||||||
extern int gNetPlayers;
|
extern int gNetPlayers;
|
||||||
extern bool gRestartGame;
|
|
||||||
extern int blood_globalflags;
|
extern int blood_globalflags;
|
||||||
|
|
||||||
extern bool gSavingGame;
|
|
||||||
extern bool gQuitGame;
|
|
||||||
extern int gQuitRequest;
|
|
||||||
|
|
||||||
void QuitGame(void);
|
void QuitGame(void);
|
||||||
void PreloadCache(void);
|
void PreloadCache(void);
|
||||||
void StartLevel(MapRecord *gameOptions);
|
void StartLevel(MapRecord *gameOptions);
|
||||||
|
@ -101,6 +94,10 @@ struct GameInterface : ::GameInterface
|
||||||
void Startup() override;
|
void Startup() override;
|
||||||
void Render() override;
|
void Render() override;
|
||||||
const char* GenericCheat(int player, int cheat) override;
|
const char* GenericCheat(int player, int cheat) override;
|
||||||
|
void NewGame(MapRecord *sng, int skill) override;
|
||||||
|
void NextLevel(MapRecord* map, int skill) override;
|
||||||
|
void LevelCompleted(MapRecord* map, int skill) override;
|
||||||
|
|
||||||
|
|
||||||
GameStats getStats() override;
|
GameStats getStats() override;
|
||||||
};
|
};
|
||||||
|
|
|
@ -129,7 +129,6 @@ void playSmk(const char *smk, const char *wav, int wavid, CompletionFunc func)
|
||||||
|
|
||||||
void levelPlayIntroScene(int nEpisode, CompletionFunc completion)
|
void levelPlayIntroScene(int nEpisode, CompletionFunc completion)
|
||||||
{
|
{
|
||||||
gGameOptions.uGameFlags &= ~4;
|
|
||||||
Mus_Stop();
|
Mus_Stop();
|
||||||
sndKillAllSounds();
|
sndKillAllSounds();
|
||||||
sfxKillAllSounds();
|
sfxKillAllSounds();
|
||||||
|
@ -141,7 +140,7 @@ void levelPlayIntroScene(int nEpisode, CompletionFunc completion)
|
||||||
|
|
||||||
void levelPlayEndScene(int nEpisode, CompletionFunc completion)
|
void levelPlayEndScene(int nEpisode, CompletionFunc completion)
|
||||||
{
|
{
|
||||||
gGameOptions.uGameFlags &= ~8;
|
gGameOptions.uGameFlags &= ~GF_PlayCutscene;
|
||||||
Mus_Stop();
|
Mus_Stop();
|
||||||
sndKillAllSounds();
|
sndKillAllSounds();
|
||||||
sfxKillAllSounds();
|
sfxKillAllSounds();
|
||||||
|
|
|
@ -242,10 +242,8 @@ bool GameInterface::CanSave()
|
||||||
void GameInterface::StartGame(FNewGameStartup& gs)
|
void GameInterface::StartGame(FNewGameStartup& gs)
|
||||||
{
|
{
|
||||||
sfxKillAllSounds();
|
sfxKillAllSounds();
|
||||||
gGameOptions.nDifficulty = gs.Skill;
|
auto map = FindMapByLevelNum(levelnum(gs.Episode, gs.Level));
|
||||||
gSkill = gs.Skill;
|
DeferedStartGame(map, gs.Skill);
|
||||||
gStartNewGame = FindMapByLevelNum(levelnum(gs.Episode, gs.Level));
|
|
||||||
cheatReset();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FSavegameInfo GameInterface::GetSaveSig()
|
FSavegameInfo GameInterface::GetSaveSig()
|
||||||
|
@ -290,12 +288,7 @@ void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* t
|
||||||
|
|
||||||
void GameInterface::QuitToTitle()
|
void GameInterface::QuitToTitle()
|
||||||
{
|
{
|
||||||
if (gGameOptions.nGameType == 0 || numplayers == 1)
|
gameaction = ga_mainmenu;
|
||||||
{
|
|
||||||
gQuitGame = true;
|
|
||||||
gRestartGame = true;
|
|
||||||
}
|
|
||||||
//else gQuitRequest = 2;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
END_BLD_NS
|
END_BLD_NS
|
||||||
|
|
|
@ -164,24 +164,17 @@ class DBloodSummaryScreen : public DScreenJob
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void GameInterface::LevelCompleted(MapRecord *map, int skill)
|
||||||
void ShowSummaryScreen()
|
|
||||||
{
|
{
|
||||||
JobDesc job = { Create<DBloodSummaryScreen>() };
|
JobDesc job = { Create<DBloodSummaryScreen>() };
|
||||||
|
|
||||||
STAT_Update(false);
|
|
||||||
EndLevel();
|
|
||||||
Mus_Stop();
|
|
||||||
sndStartSample(268, 128, -1, false);
|
sndStartSample(268, 128, -1, false);
|
||||||
RunScreenJob(&job, 1, [](bool)
|
RunScreenJob(&job, 1, [=](bool)
|
||||||
{
|
{
|
||||||
int ep = volfromlevelnum(currentLevel->levelNumber);
|
|
||||||
gStartNewGame = FindMapByLevelNum(levelnum(ep, gNextLevel));
|
|
||||||
gamestate = GS_LEVEL;
|
|
||||||
soundEngine->StopAllChannels();
|
soundEngine->StopAllChannels();
|
||||||
|
gameaction = ga_nextlevel;
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
CKillMgr::CKillMgr()
|
CKillMgr::CKillMgr()
|
||||||
|
|
|
@ -49,6 +49,5 @@ public:
|
||||||
extern CSecretMgr gSecretMgr;
|
extern CSecretMgr gSecretMgr;
|
||||||
extern CKillMgr gKillMgr;
|
extern CKillMgr gKillMgr;
|
||||||
|
|
||||||
void ShowSummaryScreen();
|
|
||||||
|
|
||||||
END_BLD_NS
|
END_BLD_NS
|
||||||
|
|
|
@ -199,7 +199,7 @@ void levelEndLevel(int arg)
|
||||||
int nEndingA, nEndingB;
|
int nEndingA, nEndingB;
|
||||||
auto episode = volfromlevelnum(currentLevel->levelNumber);
|
auto episode = volfromlevelnum(currentLevel->levelNumber);
|
||||||
EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[episode];
|
EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[episode];
|
||||||
gGameOptions.uGameFlags |= 1;
|
gGameOptions.uGameFlags |= GF_AdvanceLevel;
|
||||||
levelGetNextLevels(&nEndingA, &nEndingB);
|
levelGetNextLevels(&nEndingA, &nEndingB);
|
||||||
switch (arg)
|
switch (arg)
|
||||||
{
|
{
|
||||||
|
@ -207,8 +207,8 @@ void levelEndLevel(int arg)
|
||||||
if (nEndingA == -1)
|
if (nEndingA == -1)
|
||||||
{
|
{
|
||||||
if (pEpisodeInfo->cutsceneBName[0])
|
if (pEpisodeInfo->cutsceneBName[0])
|
||||||
gGameOptions.uGameFlags |= 8;
|
gGameOptions.uGameFlags |= GF_PlayCutscene;
|
||||||
gGameOptions.uGameFlags |= 2;
|
gGameOptions.uGameFlags |= GF_EndGame;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
gNextLevel = nEndingA;
|
gNextLevel = nEndingA;
|
||||||
|
@ -219,12 +219,12 @@ void levelEndLevel(int arg)
|
||||||
if (episode + 1 < gEpisodeCount)
|
if (episode + 1 < gEpisodeCount)
|
||||||
{
|
{
|
||||||
if (pEpisodeInfo->cutsceneBName[0])
|
if (pEpisodeInfo->cutsceneBName[0])
|
||||||
gGameOptions.uGameFlags |= 8;
|
gGameOptions.uGameFlags |= GF_PlayCutscene;
|
||||||
gGameOptions.uGameFlags |= 2;
|
gGameOptions.uGameFlags |= GF_EndGame;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gGameOptions.uGameFlags |= 1;
|
gGameOptions.uGameFlags |= GF_AdvanceLevel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -35,6 +35,14 @@ BEGIN_BLD_NS
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
#pragma pack(push, 1)
|
||||||
|
|
||||||
|
enum EGameFlag
|
||||||
|
{
|
||||||
|
GF_AdvanceLevel = 1,
|
||||||
|
GF_EndGame = 2,
|
||||||
|
// 4 was for playing intro cutscenes but is no longer used.
|
||||||
|
GF_PlayCutscene = 8,
|
||||||
|
};
|
||||||
|
|
||||||
struct GAMEOPTIONS {
|
struct GAMEOPTIONS {
|
||||||
unsigned char nGameType;
|
unsigned char nGameType;
|
||||||
unsigned char nDifficulty;
|
unsigned char nDifficulty;
|
||||||
|
|
|
@ -267,12 +267,6 @@ void ToggleDelirium(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelWarp(int nEpisode, int nLevel)
|
|
||||||
{
|
|
||||||
auto map = FindMapByLevelNum(levelnum(nEpisode, nLevel));
|
|
||||||
if (map) StartLevel(map);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool bPlayerCheated = false;
|
bool bPlayerCheated = false;
|
||||||
|
|
||||||
static int parseArgs(char *pzArgs, int *nArg1, int *nArg2)
|
static int parseArgs(char *pzArgs, int *nArg1, int *nArg2)
|
||||||
|
@ -434,7 +428,10 @@ static bool cheatMario(cheatseq_t* c)
|
||||||
{
|
{
|
||||||
int nEpisode, nLevel;
|
int nEpisode, nLevel;
|
||||||
if (parseArgs((char*)c->Args, &nEpisode, &nLevel) == 2)
|
if (parseArgs((char*)c->Args, &nEpisode, &nLevel) == 2)
|
||||||
LevelWarp(nEpisode, nLevel);
|
{
|
||||||
|
auto map = FindMapByLevelNum(levelnum(nEpisode, nLevel));
|
||||||
|
if (map) DeferedStartGame(map, -1);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5169,10 +5169,10 @@ void seqSpawnerOffSameTx(XSPRITE* pXSource) {
|
||||||
// it allows to set custom next level instead of taking it from INI file.
|
// it allows to set custom next level instead of taking it from INI file.
|
||||||
void levelEndLevelCustom(int nLevel) {
|
void levelEndLevelCustom(int nLevel) {
|
||||||
|
|
||||||
gGameOptions.uGameFlags |= 1;
|
gGameOptions.uGameFlags |= GF_AdvanceLevel;
|
||||||
|
|
||||||
if (nLevel >= 16 || nLevel < 0) {
|
if (nLevel >= 16 || nLevel < 0) {
|
||||||
gGameOptions.uGameFlags |= 2;
|
gGameOptions.uGameFlags |= GF_EndGame;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -38,53 +38,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
void LevelWarp(int nEpisode, int nLevel);
|
|
||||||
|
|
||||||
static int osdcmd_map(CCmdFuncPtr parm)
|
|
||||||
{
|
|
||||||
if (parm->numparms != 1)
|
|
||||||
return CCMD_SHOWHELP;
|
|
||||||
|
|
||||||
FString mapname = parm->parms[0];
|
|
||||||
FString mapfilename = mapname;
|
|
||||||
DefaultExtension(mapfilename, ".map");
|
|
||||||
|
|
||||||
if (!fileSystem.FileExists(mapfilename))
|
|
||||||
{
|
|
||||||
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
|
|
||||||
return CCMD_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto maprec = FindMapByName(mapname);
|
|
||||||
if (maprec)
|
|
||||||
{
|
|
||||||
StartLevel(maprec);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Map has not been defined. Treat as user map.
|
|
||||||
StartLevel(SetupUserMap(mapfilename));
|
|
||||||
}
|
|
||||||
|
|
||||||
return CCMD_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static int osdcmd_levelwarp(CCmdFuncPtr parm)
|
|
||||||
{
|
|
||||||
if (parm->numparms != 2)
|
|
||||||
return CCMD_SHOWHELP;
|
|
||||||
int e = atoi(parm->parms[0]);
|
|
||||||
int m = atoi(parm->parms[1]);
|
|
||||||
if (e == 0 || m == 0)
|
|
||||||
{
|
|
||||||
Printf(TEXTCOLOR_RED "Invalid level!: E%sM%s\n", parm->parms[0], parm->parms[1]);
|
|
||||||
return CCMD_OK;
|
|
||||||
}
|
|
||||||
LevelWarp(e - 1, m - 1);
|
|
||||||
return CCMD_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int osdcmd_warptocoords(CCmdFuncPtr parm)
|
static int osdcmd_warptocoords(CCmdFuncPtr parm)
|
||||||
{
|
{
|
||||||
if (parm->numparms < 3 || parm->numparms > 5)
|
if (parm->numparms < 3 || parm->numparms > 5)
|
||||||
|
@ -160,8 +113,6 @@ static int osdcmd_show_weapon(CCmdFuncPtr parm)
|
||||||
|
|
||||||
int32_t registerosdcommands(void)
|
int32_t registerosdcommands(void)
|
||||||
{
|
{
|
||||||
C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
|
|
||||||
C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
|
|
||||||
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
|
C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
|
||||||
C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
|
C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
|
||||||
C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_coop_view);
|
C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_coop_view);
|
||||||
|
|
|
@ -1369,7 +1369,7 @@ void ProcessInput(PLAYER *pPlayer)
|
||||||
playerReset(pPlayer);
|
playerReset(pPlayer);
|
||||||
if (gGameOptions.nGameType == 0 && numplayers == 1)
|
if (gGameOptions.nGameType == 0 && numplayers == 1)
|
||||||
{
|
{
|
||||||
gStartNewGame = currentLevel;
|
DeferedStartGame(currentLevel, -1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
playerStart(pPlayer->nPlayer);
|
playerStart(pPlayer->nPlayer);
|
||||||
|
|
|
@ -602,6 +602,13 @@ void viewDrawScreen(bool sceneonly)
|
||||||
int nPalette = 0;
|
int nPalette = 0;
|
||||||
int defaultHoriz = r_horizcenter ? 100 : 90;
|
int defaultHoriz = r_horizcenter ? 100 : 90;
|
||||||
|
|
||||||
|
if (TestBitString(gotpic, 2342))
|
||||||
|
{
|
||||||
|
FireProcess();
|
||||||
|
ClearBitString(gotpic, 2342);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifdef USE_OPENGL
|
#ifdef USE_OPENGL
|
||||||
polymostcenterhoriz = defaultHoriz;
|
polymostcenterhoriz = defaultHoriz;
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -26,6 +26,7 @@ enum gameaction_t : int
|
||||||
ga_nothing,
|
ga_nothing,
|
||||||
ga_startup, // go back to intro after uninitializing the game state
|
ga_startup, // go back to intro after uninitializing the game state
|
||||||
ga_mainmenu, // go back to main menu after uninitializing the game state
|
ga_mainmenu, // go back to main menu after uninitializing the game state
|
||||||
|
ga_creditsmenu, // go to the credits menu after uninitializing the game state
|
||||||
ga_newgame, // start a new game
|
ga_newgame, // start a new game
|
||||||
ga_recordgame, // start a new demo recording (later)
|
ga_recordgame, // start a new demo recording (later)
|
||||||
ga_loadgame, // load a savegame and resume play.
|
ga_loadgame, // load a savegame and resume play.
|
||||||
|
|
|
@ -182,6 +182,12 @@ static void GameTicker()
|
||||||
startmainmenu();
|
startmainmenu();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case ga_creditsmenu:
|
||||||
|
gi->FreeLevelData();
|
||||||
|
startmainmenu();
|
||||||
|
M_SetMenu(NAME_CreditsMenu);
|
||||||
|
break;
|
||||||
|
|
||||||
case ga_savegame:
|
case ga_savegame:
|
||||||
// We only need this for multiplayer saves that need to go through the network.
|
// We only need this for multiplayer saves that need to go through the network.
|
||||||
// gi->SaveGame();
|
// gi->SaveGame();
|
||||||
|
|
|
@ -589,11 +589,17 @@ void DeleteScreenJob()
|
||||||
void RunScreenJobFrame()
|
void RunScreenJobFrame()
|
||||||
{
|
{
|
||||||
// we cannot recover from this because we have no completion callback to call.
|
// we cannot recover from this because we have no completion callback to call.
|
||||||
if (!runner) I_Error("Trying to run a non-existent screen job");
|
if (!runner)
|
||||||
|
{
|
||||||
|
// We can get here before a gameaction has been processed. In that case just draw a black screen and wait.
|
||||||
|
if (gameaction == ga_nothing) I_Error("Trying to run a non-existent screen job");
|
||||||
|
twod->ClearScreen();
|
||||||
|
return;
|
||||||
|
}
|
||||||
auto res = runner->RunFrame();
|
auto res = runner->RunFrame();
|
||||||
if (!res)
|
if (!res)
|
||||||
{
|
{
|
||||||
assert(gamestate != GS_INTERMISSION && gamestate != GS_INTRO);
|
assert((gamestate != GS_INTERMISSION && gamestate != GS_INTRO) || gameaction != ga_nothing);
|
||||||
DeleteScreenJob();
|
DeleteScreenJob();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -337,7 +337,7 @@ void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam)
|
||||||
|
|
||||||
void GameInterface::QuitToTitle()
|
void GameInterface::QuitToTitle()
|
||||||
{
|
{
|
||||||
gamestate = GS_STARTUP;
|
gameaction = ga_startup;
|
||||||
}
|
}
|
||||||
|
|
||||||
END_DUKE_NS
|
END_DUKE_NS
|
||||||
|
|
Loading…
Reference in a new issue