- a lil more done

This commit is contained in:
Rachael Alexanderson 2020-01-11 09:26:57 -05:00
parent 965c2fd789
commit 96852300bf
2 changed files with 33 additions and 25 deletions

View file

@ -31,9 +31,9 @@
**
*/
// HEADER FILES ------------------------------------------------------------
// TODO: Softpoly is temporarily #if 0'd out in 5 places.
#include "doomtype.h"
// HEADER FILES ------------------------------------------------------------
#include "i_module.h"
#include "i_system.h"
@ -43,22 +43,24 @@
#include "version.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "s_sound.h"
#include "printf.h"
#include "gamecontrol.h"
#include "hardware.h"
#include "gl_sysfb.h"
#include "gl_load/gl_system.h"
#include "r_defs.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/shaders/gl_shader.h"
#include "glbackend/gl_shader.h"
#ifdef HAVE_VULKAN
#include "rendering/vulkan/system/vk_framebuffer.h"
#endif
#if 0 // softpoly
#include "rendering/polyrenderer/backend/poly_framebuffer.h"
#endif
// MACROS ------------------------------------------------------------------
@ -149,7 +151,7 @@ namespace Priv
}
FString caption;
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
caption.Format(GAMENAME " %s (%s)", GetVersionString(), GetGitTime());
const uint32_t windowFlags = (win_maximized ? SDL_WINDOW_MAXIMIZED : 0) | SDL_WINDOW_RESIZABLE | extraFlags;
Priv::window = SDL_CreateWindow(caption,
@ -249,6 +251,7 @@ bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
}
#endif
#if 0 // softpoly stuff
namespace
{
SDL_Renderer* polyrendertarget = nullptr;
@ -397,7 +400,7 @@ void I_PolyPresentDeinit()
polyrendertarget = nullptr;
}
}
#endif
SDLVideo::SDLVideo ()
@ -454,7 +457,7 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
{
assert(device == nullptr);
device = new VulkanDevice();
fb = new VulkanFrameBuffer(nullptr, fullscreen, device);
fb = new VulkanFrameBuffer(nullptr, vid_fullscreen, device);
}
catch (CVulkanError const&)
{
@ -468,17 +471,19 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
}
#endif
#if 0 // softpoly is not yet implemented
if (Priv::softpolyEnabled)
{
fb = new PolyFrameBuffer(nullptr, fullscreen);
fb = new PolyFrameBuffer(nullptr, vid_fullscreen);
}
if (fb == nullptr)
{
fb = new OpenGLRenderer::OpenGLFrameBuffer(0, fullscreen);
fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
}
return fb;
#endif
}
@ -490,12 +495,12 @@ IVideo *gl_CreateVideo()
// FrameBuffer Implementation -----------------------------------------------
SystemBaseFrameBuffer::SystemBaseFrameBuffer (void *, bool fullscreen)
SystemBaseFrameBuffer::SystemBaseFrameBuffer (void *, bool vid_fullscreen)
: DFrameBuffer (vid_defwidth, vid_defheight)
{
if (Priv::window != nullptr)
{
SDL_SetWindowFullscreen(Priv::window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_SetWindowFullscreen(Priv::window, vid_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_ShowWindow(Priv::window);
}
}
@ -504,6 +509,7 @@ int SystemBaseFrameBuffer::GetClientWidth()
{
int width = 0;
#if 0 // softpoly
if (Priv::softpolyEnabled)
{
if (polyrendertarget)
@ -512,6 +518,7 @@ int SystemBaseFrameBuffer::GetClientWidth()
SDL_GetWindowSize(Priv::window, &width, nullptr);
return width;
}
#endif
#ifdef HAVE_VULKAN
assert(Priv::vulkanEnabled);
@ -525,6 +532,7 @@ int SystemBaseFrameBuffer::GetClientHeight()
{
int height = 0;
#if 0 // softpoly
if (Priv::softpolyEnabled)
{
if (polyrendertarget)
@ -533,6 +541,7 @@ int SystemBaseFrameBuffer::GetClientHeight()
SDL_GetWindowSize(Priv::window, nullptr, &height);
return height;
}
#endif
#ifdef HAVE_VULKAN
assert(Priv::vulkanEnabled);
@ -555,7 +564,7 @@ void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
if ( !Priv::fullscreenSwitch )
{
Priv::fullscreenSwitch = true;
fullscreen = false;
vid_fullscreen = false;
}
else
{
@ -574,9 +583,9 @@ void SystemBaseFrameBuffer::SetWindowSize(int w, int h)
}
win_w = w;
win_h = h;
if ( fullscreen )
if ( vid_fullscreen )
{
fullscreen = false;
vid_fullscreen = false;
}
else
{
@ -592,8 +601,8 @@ void SystemBaseFrameBuffer::SetWindowSize(int w, int h)
}
SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
: SystemBaseFrameBuffer(hMonitor, fullscreen)
SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool vid_fullscreen)
: SystemBaseFrameBuffer(hMonitor, vid_fullscreen)
{
// NOTE: Core profiles were added with GL 3.2, so there's no sense trying
// to set core 3.1 or 3.0. We could try a forward-compatible context
@ -628,7 +637,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
for ( ; glvers[glveridx][0] > 0; ++glveridx)
{
Priv::SetupPixelFormat(0, glvers[glveridx]);
Priv::CreateWindow(SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
Priv::CreateWindow(SDL_WINDOW_OPENGL | (vid_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0));
if (Priv::window == nullptr)
{
@ -715,7 +724,7 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
break;
case SDL_WINDOWEVENT_MOVED:
if (!fullscreen && Priv::GetWindowBordersSize)
if (!vid_fullscreen && Priv::GetWindowBordersSize)
{
int top = 0, left = 0;
Priv::GetWindowBordersSize(Priv::window, &top, &left, nullptr, nullptr);
@ -725,7 +734,7 @@ void ProcessSDLWindowEvent(const SDL_WindowEvent &event)
break;
case SDL_WINDOWEVENT_RESIZED:
if (!fullscreen && !Priv::fullscreenSwitch)
if (!vid_fullscreen && !Priv::fullscreenSwitch)
{
win_w = event.data1;
win_h = event.data2;
@ -753,7 +762,7 @@ void I_SetWindowTitle(const char* caption)
else
{
FString default_caption;
default_caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
default_caption.Format(GAMENAME " %s (%s)", GetVersionString(), GetGitTime());
SDL_SetWindowTitle(Priv::window, default_caption);
}
}

View file

@ -39,10 +39,9 @@
#include <termios.h>
#include "st_start.h"
#include "doomdef.h"
#include "i_system.h"
#include "c_cvars.h"
#include "doomerrors.h"
#include "compat.h"
// MACROS ------------------------------------------------------------------
@ -327,5 +326,5 @@ bool FTTYStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata)
void ST_Endoom()
{
throw CExitEvent(0);
throw ExitEvent(0);
}