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OS X: Fix Polymer build.
git-svn-id: https://svn.eduke32.com/eduke32@5557 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -38,6 +38,12 @@
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//#include <GL/glext.h>
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//#include <GL/glext.h>
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#if defined EDUKE32_OSX
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#if defined EDUKE32_OSX
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# include <OpenGL/glext.h>
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# include <OpenGL/glext.h>
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# define GL_MAP_WRITE_BIT 0x0002
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# define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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# define GL_MAP_PERSISTENT_BIT 0x0040
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# define GL_MAP_COHERENT_BIT 0x0080
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# define GL_DYNAMIC_STORAGE_BIT 0x0100
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# define GL_DEBUG_TYPE_ERROR_ARB 0x824C
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#elif defined EDUKE32_IOS
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#elif defined EDUKE32_IOS
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typedef double GLdouble;
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typedef double GLdouble;
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# include <OpenGLES/ES1/glext.h>
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# include <OpenGLES/ES1/glext.h>
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