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- fixed missing null check in SetOwner and SetHitOwner.
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1 changed files with 2 additions and 2 deletions
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@ -60,7 +60,7 @@ struct weaponhit
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inline void SetOwner(weaponhit* a)
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{
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s.owner = a->GetIndex();
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s.owner = a? a->GetIndex() : -1;
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}
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// same for the 'hittype' owner - which is normally the shooter in an attack.
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@ -71,7 +71,7 @@ struct weaponhit
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inline void SetHitOwner(weaponhit* a)
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{
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owner = a->GetIndex();
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owner = a ? a->GetIndex() : -1;
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}
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// This used the Owner field - better move this to something more safe.
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