mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 06:41:59 +00:00
Fix coop frag count (#183)
This commit is contained in:
parent
a2b429ffe0
commit
93fde9ba43
3 changed files with 60 additions and 42 deletions
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@ -3101,9 +3101,9 @@ bool actHealDude(XSPRITE *pXDude, int a2, int a3)
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return 0;
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return 0;
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}
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}
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void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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void actKillDude(int nKillerSprite, spritetype *pSprite, DAMAGE_TYPE damageType, int damage)
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{
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{
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spritetype *pSprite2 = &sprite[a1];
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spritetype *pKillerSprite = &sprite[nKillerSprite];
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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int nType = pSprite->type-kDudeBase;
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int nType = pSprite->type-kDudeBase;
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int nXSprite = pSprite->extra;
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int nXSprite = pSprite->extra;
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@ -3115,13 +3115,13 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == NULL) {
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if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == NULL) {
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if (pXSprite->data1 >= 459 && pXSprite->data1 < (459 + kExplodeMax) - 1 &&
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if (pXSprite->data1 >= 459 && pXSprite->data1 < (459 + kExplodeMax) - 1 &&
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Chance(0x4000) && a3 != 5 && a3 != 4) {
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Chance(0x4000) && damageType != 5 && damageType != 4) {
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doExplosion(pSprite, pXSprite->data1 - 459);
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doExplosion(pSprite, pXSprite->data1 - 459);
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if (Chance(0x9000)) a3 = (DAMAGE_TYPE) 3;
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if (Chance(0x9000)) damageType = (DAMAGE_TYPE) 3;
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}
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}
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if (a3 == DAMAGE_TYPE_1) {
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if (damageType == DAMAGE_TYPE_1) {
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if ((gSysRes.Lookup(pXSprite->data2 + 15, "SEQ") || gSysRes.Lookup(pXSprite->data2 + 16, "SEQ")) && pXSprite->medium == 0) {
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if ((gSysRes.Lookup(pXSprite->data2 + 15, "SEQ") || gSysRes.Lookup(pXSprite->data2 + 16, "SEQ")) && pXSprite->medium == 0) {
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if (gSysRes.Lookup(pXSprite->data2 + 3, "SEQ")) {
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if (gSysRes.Lookup(pXSprite->data2 + 3, "SEQ")) {
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pSprite->type = kCustomDudeBurning;
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pSprite->type = kCustomDudeBurning;
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@ -3138,7 +3138,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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} else {
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} else {
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pXSprite->burnTime = 0;
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pXSprite->burnTime = 0;
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pXSprite->burnSource = -1;
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pXSprite->burnSource = -1;
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a3 = DAMAGE_TYPE_0;
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damageType = DAMAGE_TYPE_0;
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}
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}
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}
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}
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@ -3196,7 +3196,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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case 202:
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case 202:
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case 247:
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case 247:
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case 248:
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case 248:
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if (a3 == DAMAGE_TYPE_1 && pXSprite->medium == 0)
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if (damageType == DAMAGE_TYPE_1 && pXSprite->medium == 0)
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{
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{
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pSprite->type = 240;
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pSprite->type = 240;
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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@ -3206,7 +3206,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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// no break
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// no break
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fallthrough__;
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fallthrough__;
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case 251:
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case 251:
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if (a3 == DAMAGE_TYPE_1 && pXSprite->medium == 0)
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if (damageType == DAMAGE_TYPE_1 && pXSprite->medium == 0)
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{
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{
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pSprite->type = 253;
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pSprite->type = 253;
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aiNewState(pSprite, pXSprite, &beastBurnGoto);
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aiNewState(pSprite, pXSprite, &beastBurnGoto);
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@ -3216,7 +3216,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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// no break
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// no break
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fallthrough__;
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fallthrough__;
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case 245:
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case 245:
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if (a3 == DAMAGE_TYPE_1 && pXSprite->medium == 0)
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if (damageType == DAMAGE_TYPE_1 && pXSprite->medium == 0)
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{
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{
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pSprite->type = 239;
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pSprite->type = 239;
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aiNewState(pSprite, pXSprite, &innocentBurnGoto);
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aiNewState(pSprite, pXSprite, &innocentBurnGoto);
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@ -3233,11 +3233,23 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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if (pSprite->type != 249)
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if (pSprite->type != 249)
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trTriggerSprite(pSprite->index, pXSprite, 0);
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trTriggerSprite(pSprite->index, pXSprite, 0);
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pSprite->hitag |= 7;
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pSprite->hitag |= 7;
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if (IsPlayerSprite(pSprite2))
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if (VanillaMode())
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{
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{
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PLAYER *pPlayer = &gPlayer[pSprite2->index-kDudePlayer1];
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if (IsPlayerSprite(pKillerSprite))
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if (gGameOptions.nGameType == 1)
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{
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pPlayer->at2c6++;
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PLAYER *pPlayer = &gPlayer[pKillerSprite->index-kDudePlayer1];
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if (gGameOptions.nGameType == 1)
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pPlayer->at2c6++;
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}
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}
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else
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{
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if (gGameOptions.nGameType == 1 && IsPlayerSprite(pKillerSprite)
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&& pSprite->statnum == 6 && pSprite->type != 219 && pSprite->type != 220 && pSprite->type != 245 && pSprite->type != 239)
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{
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PLAYER *pKillerPlayer = &gPlayer[pKillerSprite->type-kDudePlayer1];
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pKillerPlayer->at2c6++;
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}
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}
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}
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if (pXSprite->key > 0)
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if (pXSprite->key > 0)
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@ -3261,7 +3273,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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actDropObject(pSprite, 67);
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actDropObject(pSprite, 67);
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}
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}
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int nSeq;
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int nSeq;
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switch (a3)
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switch (damageType)
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{
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{
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case DAMAGE_TYPE_3:
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case DAMAGE_TYPE_3:
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nSeq = 2;
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nSeq = 2;
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@ -3379,7 +3391,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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sfxPlay3DSound(pSprite, 718, -1, 0);
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sfxPlay3DSound(pSprite, 718, -1, 0);
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else
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else
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sfxPlay3DSound(pSprite, 1018+Random(2), -1, 0);
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sfxPlay3DSound(pSprite, 1018+Random(2), -1, 0);
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a3 = DAMAGE_TYPE_3;
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damageType = DAMAGE_TYPE_3;
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if (Chance(0x8000))
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if (Chance(0x8000))
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{
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{
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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@ -3410,7 +3422,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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case kCustomDudeBurning:
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case kCustomDudeBurning:
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{
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{
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sfxPlayGDXGenDudeSound(pSprite, 4);
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sfxPlayGDXGenDudeSound(pSprite, 4);
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a3 = DAMAGE_TYPE_3;
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damageType = DAMAGE_TYPE_3;
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if (Chance(0x4000)) {
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if (Chance(0x4000)) {
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int top, bottom;
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int top, bottom;
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@ -3435,7 +3447,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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sfxPlay3DSound(pSprite, 1109, -1, 0);
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sfxPlay3DSound(pSprite, 1109, -1, 0);
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else
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else
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sfxPlay3DSound(pSprite, 1107+Random(2), -1, 0);
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sfxPlay3DSound(pSprite, 1107+Random(2), -1, 0);
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a3 = DAMAGE_TYPE_3;
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damageType = DAMAGE_TYPE_3;
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if (Chance(0x8000))
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if (Chance(0x8000))
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{
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{
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seqSpawn(dudeInfo[nType].seqStartID+13, 3, nXSprite, nDudeToGibClient1);
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seqSpawn(dudeInfo[nType].seqStartID+13, 3, nXSprite, nDudeToGibClient1);
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@ -3456,7 +3468,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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seqSpawn(dudeInfo[4].seqStartID+10, 3, nXSprite, -1);
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seqSpawn(dudeInfo[4].seqStartID+10, 3, nXSprite, -1);
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break;
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break;
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case 239:
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case 239:
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a3 = DAMAGE_TYPE_3;
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damageType = DAMAGE_TYPE_3;
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seqSpawn(dudeInfo[nType].seqStartID+7, 3, nXSprite, nDudeToGibClient1);
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seqSpawn(dudeInfo[nType].seqStartID+7, 3, nXSprite, nDudeToGibClient1);
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break;
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break;
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case 204:
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case 204:
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@ -3583,14 +3595,14 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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break;
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break;
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case 222:
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case 222:
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if (a4 == 5)
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if (damage == 5)
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sfxPlay3DSound(pSprite, 2471, -1, 0);
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sfxPlay3DSound(pSprite, 2471, -1, 0);
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else
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else
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sfxPlay3DSound(pSprite, 2472, -1, 0);
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sfxPlay3DSound(pSprite, 2472, -1, 0);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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break;
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break;
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case 223:
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case 223:
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if (a4 == 5)
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if (damage == 5)
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sfxPlay3DSound(pSprite, 2451, -1, 0);
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sfxPlay3DSound(pSprite, 2451, -1, 0);
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else
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else
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sfxPlay3DSound(pSprite, 2452, -1, 0);
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sfxPlay3DSound(pSprite, 2452, -1, 0);
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@ -3633,7 +3645,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, -1);
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break;
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break;
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case 252:
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case 252:
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a3 = DAMAGE_TYPE_3;
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damageType = DAMAGE_TYPE_3;
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seqSpawn(dudeInfo[nType].seqStartID+11, 3, nXSprite, nDudeToGibClient1);
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seqSpawn(dudeInfo[nType].seqStartID+11, 3, nXSprite, nDudeToGibClient1);
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break;
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break;
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case 251:
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case 251:
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@ -3644,7 +3656,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient1);
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seqSpawn(dudeInfo[nType].seqStartID+nSeq, 3, nXSprite, nDudeToGibClient1);
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break;
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break;
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case 253:
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case 253:
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a3 = DAMAGE_TYPE_3;
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damageType = DAMAGE_TYPE_3;
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seqSpawn(dudeInfo[nType].seqStartID+12, 3, nXSprite, nDudeToGibClient1);
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seqSpawn(dudeInfo[nType].seqStartID+12, 3, nXSprite, nDudeToGibClient1);
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break;
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break;
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default:
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default:
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@ -3666,14 +3678,14 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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}
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}
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}
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}
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if (a3 == DAMAGE_TYPE_3)
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if (damageType == DAMAGE_TYPE_3)
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{
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{
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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if (pDudeInfo->nGibType[i] > -1)
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if (pDudeInfo->nGibType[i] > -1)
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GibSprite(pSprite, (GIBTYPE)pDudeInfo->nGibType[i], NULL, NULL);
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GibSprite(pSprite, (GIBTYPE)pDudeInfo->nGibType[i], NULL, NULL);
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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fxSpawnBlood(pSprite, a4);
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fxSpawnBlood(pSprite, damage);
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}
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}
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gKillMgr.AddKill(pSprite);
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gKillMgr.AddKill(pSprite);
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actCheckRespawn(pSprite);
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actCheckRespawn(pSprite);
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@ -3681,7 +3693,7 @@ void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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actPostSprite(pSprite->index, 4);
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actPostSprite(pSprite->index, 4);
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}
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}
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int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE damageType, int damage)
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{
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{
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dassert(nSource < kMaxSprites);
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dassert(nSource < kMaxSprites);
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if (pSprite->hitag&32)
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if (pSprite->hitag&32)
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@ -3721,40 +3733,40 @@ int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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}
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}
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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int nType = pSprite->type-kDudeBase;
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int nType = pSprite->type-kDudeBase;
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int nDamageFactor = dudeInfo[nType].at70[a3];
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int nDamageFactor = dudeInfo[nType].at70[damageType];
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if (!nDamageFactor)
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if (!nDamageFactor)
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return 0;
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return 0;
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if (nDamageFactor != 256)
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if (nDamageFactor != 256)
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a4 = mulscale8(a4, nDamageFactor);
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damage = mulscale8(damage, nDamageFactor);
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if (!IsPlayerSprite(pSprite))
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if (!IsPlayerSprite(pSprite))
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{
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{
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if (!pXSprite->health)
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if (!pXSprite->health)
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return 0;
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return 0;
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a4 = aiDamageSprite(pSprite, pXSprite, nSource, a3, a4);
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damage = aiDamageSprite(pSprite, pXSprite, nSource, damageType, damage);
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if (!pXSprite->health)
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if (!pXSprite->health)
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{
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{
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if (a3 == DAMAGE_TYPE_3 && a4 < 160)
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if (damageType == DAMAGE_TYPE_3 && damage < 160)
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a3 = DAMAGE_TYPE_0;
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damageType = DAMAGE_TYPE_0;
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actKillDude(nSource, pSprite, a3, a4);
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actKillDude(nSource, pSprite, damageType, damage);
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}
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}
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}
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}
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else
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else
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{
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{
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PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
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PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
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if (pXSprite->health > 0 || playerSeqPlaying(pPlayer, 16))
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if (pXSprite->health > 0 || playerSeqPlaying(pPlayer, 16))
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a4 = playerDamageSprite(nSource, pPlayer, a3, a4);
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damage = playerDamageSprite(nSource, pPlayer, damageType, damage);
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}
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}
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break;
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break;
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}
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}
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case 4:
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case 4:
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dassert(pSprite->type >= kThingBase && pSprite->type < kThingMax);
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dassert(pSprite->type >= kThingBase && pSprite->type < kThingMax);
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int nType = pSprite->type-kThingBase;
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int nType = pSprite->type-kThingBase;
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int nDamageFactor = thingInfo[nType].at17[a3];
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int nDamageFactor = thingInfo[nType].at17[damageType];
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if (!nDamageFactor)
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if (!nDamageFactor)
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return 0;
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return 0;
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if (nDamageFactor != 256)
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if (nDamageFactor != 256)
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a4 = mulscale8(a4, nDamageFactor);
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damage = mulscale8(damage, nDamageFactor);
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pXSprite->health = ClipLow(pXSprite->health-a4, 0);
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pXSprite->health = ClipLow(pXSprite->health-damage, 0);
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if (!pXSprite->health)
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if (!pXSprite->health)
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{
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{
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if (pSprite->type == 431 || pSprite->type == kGDXThingCustomDudeLifeLeech)
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if (pSprite->type == 431 || pSprite->type == kGDXThingCustomDudeLifeLeech)
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@ -3781,7 +3793,7 @@ int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
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case 425:
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case 425:
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case 426:
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case 426:
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case 427:
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case 427:
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if (a3 == 3 && pSourcePlayer && gFrameClock > pSourcePlayer->at312 && Chance(0x4000))
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if (damageType == 3 && pSourcePlayer && gFrameClock > pSourcePlayer->at312 && Chance(0x4000))
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{
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{
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sfxPlay3DSound(pSourcePlayer->pSprite, gPlayerGibThingComments[Random(10)], 0, 2);
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sfxPlay3DSound(pSourcePlayer->pSprite, gPlayerGibThingComments[Random(10)], 0, 2);
|
||||||
pSourcePlayer->at312 = (int)gFrameClock+3600;
|
pSourcePlayer->at312 = (int)gFrameClock+3600;
|
||||||
|
@ -3827,7 +3839,7 @@ int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4)
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return a4>>4;
|
return damage>>4;
|
||||||
}
|
}
|
||||||
|
|
||||||
void actHitcodeToData(int a1, HITINFO *pHitInfo, int *a3, spritetype **a4, XSPRITE **a5, int *a6, walltype **a7, XWALL **a8, int *a9, sectortype **a10, XSECTOR **a11)
|
void actHitcodeToData(int a1, HITINFO *pHitInfo, int *a3, spritetype **a4, XSPRITE **a5, int *a6, walltype **a7, XWALL **a8, int *a9, sectortype **a10, XSECTOR **a11)
|
||||||
|
|
|
@ -2022,8 +2022,11 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
|
||||||
if (nKiller == nVictim)
|
if (nKiller == nVictim)
|
||||||
{
|
{
|
||||||
pVictim->at2ee = -1;
|
pVictim->at2ee = -1;
|
||||||
pVictim->at2c6--;
|
if (VanillaMode() || gGameOptions.nGameType != 1)
|
||||||
pVictim->at2ca[nVictim]--;
|
{
|
||||||
|
pVictim->at2c6--;
|
||||||
|
pVictim->at2ca[nVictim]--;
|
||||||
|
}
|
||||||
if (gGameOptions.nGameType == 3)
|
if (gGameOptions.nGameType == 3)
|
||||||
dword_21EFB0[pVictim->at2ea]--;
|
dword_21EFB0[pVictim->at2ea]--;
|
||||||
int nMessage = Random(5);
|
int nMessage = Random(5);
|
||||||
|
@ -2041,8 +2044,11 @@ void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
pKiller->at2c6++;
|
if (VanillaMode() || gGameOptions.nGameType != 1)
|
||||||
pKiller->at2ca[nKiller]++;
|
{
|
||||||
|
pKiller->at2c6++;
|
||||||
|
pKiller->at2ca[nKiller]++;
|
||||||
|
}
|
||||||
if (gGameOptions.nGameType == 3)
|
if (gGameOptions.nGameType == 3)
|
||||||
{
|
{
|
||||||
if (pKiller->at2ea == pVictim->at2ea)
|
if (pKiller->at2ea == pVictim->at2ea)
|
||||||
|
|
|
@ -1159,7 +1159,7 @@ void viewDrawStats(PLAYER *pPlayer, int x, int y)
|
||||||
);
|
);
|
||||||
viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
|
viewDrawText(3, buffer, x, y, 20, 0, 0, true, 256);
|
||||||
y += nHeight+1;
|
y += nHeight+1;
|
||||||
if (gGameOptions.nGameType == 0 || gGameOptions.nGameType == 2)
|
if (gGameOptions.nGameType != 3)
|
||||||
sprintf(buffer, "K:%d/%d", gKillMgr.at4, gKillMgr.at0);
|
sprintf(buffer, "K:%d/%d", gKillMgr.at4, gKillMgr.at0);
|
||||||
else
|
else
|
||||||
sprintf(buffer, "K:%d", pPlayer->at2c6);
|
sprintf(buffer, "K:%d", pPlayer->at2c6);
|
||||||
|
|
Loading…
Reference in a new issue