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Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate. before: onevent EVENT_DISPLAYMENUREST ifvare current_menu 0 // main menu { setvar x 1 setvar y 1 rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } endevent after: state DisplayMenuCommon ifvare RETURN 0 // main menu { getuserdef[THISACTOR].m_origin_x x getuserdef[THISACTOR].m_origin_y y addvar x 65536 addvar y 65536 rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim } ends onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
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8 changed files with 49 additions and 12 deletions
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@ -102,6 +102,8 @@ enum GameEvent_t {
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EVENT_CHANGEMENU,
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EVENT_DAMAGEHPLANE, // 95
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EVENT_ACTIVATECHEAT,
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EVENT_DISPLAYINACTIVEMENU,
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EVENT_DISPLAYINACTIVEMENUREST,
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#ifdef LUNATIC
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EVENT_ANIMATEALLSPRITES,
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#endif
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@ -166,6 +166,8 @@ typedef struct {
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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vec2_t m_origin;
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int32_t configversion;
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#if !defined LUNATIC
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int16_t cameraang, camerasect, camerahoriz;
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@ -656,6 +656,8 @@ const char *EventNames[MAXEVENTS] =
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"EVENT_CHANGEMENU",
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"EVENT_DAMAGEHPLANE",
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"EVENT_ACTIVATECHEAT",
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"EVENT_DISPLAYINACTIVEMENU",
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"EVENT_DISPLAYINACTIVEMENUREST",
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#ifdef LUNATIC
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"EVENT_ANIMATEALLSPRITES",
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#endif
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@ -1054,6 +1056,9 @@ const memberlabel_t UserdefsLabels[]=
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{ "fola", USERDEFS_FOLA, 0, 0 },
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{ "reccnt", USERDEFS_RECCNT, 0, 0 },
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{ "m_origin_x", USERDEFS_M_ORIGIN_X, 0, 0 },
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{ "m_origin_y", USERDEFS_M_ORIGIN_Y, 0, 0 },
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{ "entered_name", USERDEFS_ENTERED_NAME, 0, 0 },
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{ "screen_tilting", USERDEFS_SCREEN_TILTING, 0, 0 },
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{ "shadows", USERDEFS_SHADOWS, 0, 0 },
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@ -423,6 +423,8 @@ enum UserdefsLabel_t
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USERDEFS_WEAPONSCALE,
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USERDEFS_TEXTSCALE,
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USERDEFS_RUNKEY_MODE,
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USERDEFS_M_ORIGIN_X,
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USERDEFS_M_ORIGIN_Y,
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USERDEFS_END
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};
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@ -145,6 +145,8 @@ static void __fastcall VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t
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case USERDEFS_WEAPONSCALE: ud.weaponscale = iSet; break;
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case USERDEFS_TEXTSCALE: ud.textscale = iSet; break;
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case USERDEFS_RUNKEY_MODE: ud.runkey_mode = iSet; break;
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case USERDEFS_M_ORIGIN_X: ud.m_origin.x = iSet; break;
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case USERDEFS_M_ORIGIN_Y: ud.m_origin.y = iSet; break;
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default: break;
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}
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}
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@ -247,6 +249,8 @@ static void __fastcall VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t
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case USERDEFS_WEAPONSCALE: lLabelID = ud.weaponscale; break;
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case USERDEFS_TEXTSCALE: lLabelID = ud.textscale; break;
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case USERDEFS_RUNKEY_MODE: lLabelID = ud.runkey_mode; break;
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case USERDEFS_M_ORIGIN_X: lLabelID = ud.m_origin.x; break;
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case USERDEFS_M_ORIGIN_Y: lLabelID = ud.m_origin.y; break;
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default: lLabelID = -1; break;
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}
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Gv_SetVarX(lVar2, lLabelID);
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@ -170,10 +170,13 @@ EVENT = {
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EVENT_CHANGEMENU = 94,
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EVENT_DAMAGEHPLANE = 95,
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EVENT_ACTIVATECHEAT = 96,
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-- EVENT_ANIMATEALLSPRITES = 97, -- internal
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EVENT_DISPLAYINACTIVEMENU = 97,
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EVENT_DISPLAYINACTIVEMENUREST = 98,
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-- EVENT_ANIMATEALLSPRITES = previous+1, -- internal
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-- KEEPINSYNC with MAXEVENTS below
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}
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MAXEVENTS = 97 -- KEEPINSYNC with above EVENT_* list
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MAXEVENTS = 99 -- KEEPINSYNC with above EVENT_* list
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-- NOTE: negated values are not exported to the ffi.C namespace or CON.
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-- See TWEAK_SFLAG below.
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@ -857,6 +860,8 @@ local UserdefLabels = {
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level_number = { UD".level_number", UD":set_level_number(%%s)", {0, MAXLEVELS-1} },
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levelstats = UD".levelstats",
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lockout = UDRO".lockout",
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m_origin_x = UD".m_origin.x",
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m_origin_y = UD".m_origin.y",
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m_player_skill = UDRO".m_player_skill",
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m_volume_number = { UD".m_volume_number", UD":set_m_volume_number(%%s)", {0, MAXVOLUMES} },
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mouseaiming = UD".mouseaiming",
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@ -512,6 +512,8 @@ typedef struct {
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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vec2_t m_origin;
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int32_t configversion;
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int16_t pause_on,from_bonus;
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@ -5490,7 +5490,7 @@ static void M_RunMenuInput(Menu_t *cm)
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// This function MUST NOT RECURSE. That is why M_RunMenu is separate.
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void M_DisplayMenus(void)
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{
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vec2_t origin = { 0, 0 };
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vec2_t origin = { 0, 0 }, previousOrigin = { 0, 0 };
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Net_GetPackets();
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@ -5509,7 +5509,22 @@ void M_DisplayMenus(void)
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M_RunMenuInput(m_currentMenu);
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VM_OnEvent(EVENT_DISPLAYMENU, g_player[screenpeek].ps->i, screenpeek);
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// Determine animation values.
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if (totalclock < m_animation.start + m_animation.length)
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{
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const int32_t screenwidth = scale(240<<16, xdim, ydim);
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origin.x = scale(screenwidth, m_animation.in(&m_animation), 32768);
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previousOrigin.x = scale(screenwidth, m_animation.out(&m_animation), 32768);
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ud.m_origin = previousOrigin;
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VM_OnEventWithReturn(EVENT_DISPLAYINACTIVEMENU, g_player[screenpeek].ps->i, screenpeek, m_animation.previous->menuID);
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previousOrigin = ud.m_origin;
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}
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ud.m_origin = origin;
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VM_OnEventWithReturn(EVENT_DISPLAYMENU, g_player[screenpeek].ps->i, screenpeek, g_currentMenu);
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origin = ud.m_origin;
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g_player[myconnectindex].ps->gm &= (0xff-MODE_TYPE);
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g_player[myconnectindex].ps->fta = 0;
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@ -5528,12 +5543,6 @@ void M_DisplayMenus(void)
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// Display the menu, with a transition animation if applicable.
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if (totalclock < m_animation.start + m_animation.length)
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{
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vec2_t previousOrigin = { 0, 0 };
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const int32_t screenwidth = scale(240<<16, xdim, ydim);
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origin.x = scale(screenwidth, m_animation.in(&m_animation), 32768);
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previousOrigin.x = scale(screenwidth, m_animation.out(&m_animation), 32768);
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M_RunMenu(m_animation.previous, previousOrigin);
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M_RunMenu(m_animation.current, origin);
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}
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@ -5545,8 +5554,14 @@ void M_DisplayMenus(void)
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m_menuchange_watchpoint = 0;
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#endif
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if (VM_HaveEvent(EVENT_DISPLAYMENUREST))
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VM_OnEvent(EVENT_DISPLAYMENUREST, g_player[screenpeek].ps->i, screenpeek);
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if (totalclock < m_animation.start + m_animation.length)
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{
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ud.m_origin = previousOrigin;
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VM_OnEventWithReturn(EVENT_DISPLAYINACTIVEMENUREST, g_player[screenpeek].ps->i, screenpeek, m_animation.previous->menuID);
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}
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ud.m_origin = origin;
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VM_OnEventWithReturn(EVENT_DISPLAYMENUREST, g_player[screenpeek].ps->i, screenpeek, g_currentMenu);
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#if !defined EDUKE32_TOUCH_DEVICES
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if (tilesiz[CROSSHAIR].x > 0 && mousestatus)
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