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- testing stuff.
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1 changed files with 2 additions and 2 deletions
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@ -342,7 +342,7 @@ void movecyclers(void)
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{
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wal->shade = j;
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if ((wal->cstat & 2) && wal->nextwall >= 0)
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if ((wal->cstat & CSTAT_WALL_BOTTOM_SWAP) && wal->nextwall >= 0)
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wall[wal->nextwall].shade = j;
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}
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@ -379,7 +379,7 @@ void movedummyplayers(void)
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{
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if (ps[p].on_ground && ps[p].on_warping_sector == 1 && sector[ps[p].cursectnum].lotag == 1)
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{
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sprite[i].cstat = 257;
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sprite[i].cstat = CSTAT_SPRITE_BLOCK_ALL;
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sprite[i].z = sector[sprite[i].sectnum].ceilingz + (27 << 8);
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sprite[i].ang = ps[p].getang();
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if (hittype[i].temp_data[0] == 8)
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