- testing stuff.

This commit is contained in:
Christoph Oelckers 2020-07-19 17:38:36 +02:00
parent f9842fc4a8
commit 9346b5de7e

View file

@ -342,7 +342,7 @@ void movecyclers(void)
{
wal->shade = j;
if ((wal->cstat & 2) && wal->nextwall >= 0)
if ((wal->cstat & CSTAT_WALL_BOTTOM_SWAP) && wal->nextwall >= 0)
wall[wal->nextwall].shade = j;
}
@ -379,7 +379,7 @@ void movedummyplayers(void)
{
if (ps[p].on_ground && ps[p].on_warping_sector == 1 && sector[ps[p].cursectnum].lotag == 1)
{
sprite[i].cstat = 257;
sprite[i].cstat = CSTAT_SPRITE_BLOCK_ALL;
sprite[i].z = sector[sprite[i].sectnum].ceilingz + (27 << 8);
sprite[i].ang = ps[p].getang();
if (hittype[i].temp_data[0] == 8)