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https://github.com/ZDoom/raze-gles.git
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Fix digitalnumberz spacing and saving/loading of screen size
git-svn-id: https://svn.eduke32.com/eduke32@1732 1a8010ca-5511-0410-912e-c29ae57300e0
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234ac1b9bb
commit
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2 changed files with 4 additions and 3 deletions
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@ -900,7 +900,7 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
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for (k=i-1; k>=0; k--)
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for (k=i-1; k>=0; k--)
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{
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{
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p = starttile+*(b+k)-'0';
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p = starttile+*(b+k)-'0';
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j += (1+tilesizx[p]*z)>>16;
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j += ((1+tilesizx[p])*z)>>16;
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}
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}
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if (cs&ROTATESPRITE_MAX) j<<=16;
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if (cs&ROTATESPRITE_MAX) j<<=16;
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c = x-(j>>1);
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c = x-(j>>1);
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@ -910,7 +910,7 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
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{
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{
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p = starttile+*(b+k)-'0';
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p = starttile+*(b+k)-'0';
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rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
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rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
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j += ((1+tilesizx[p]*z)>>((cs&ROTATESPRITE_MAX)?0:16));
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j += (((1+tilesizx[p])*z)>>((cs&ROTATESPRITE_MAX)?0:16));
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}
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}
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}
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}
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@ -1440,10 +1440,11 @@ int32_t registerosdcommands(void)
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{ "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_showfps", "r_showfps: show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 },
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{ "r_showfps", "r_showfps: show the frame rate counter", (void *)&ud.tickrate, CVAR_BOOL, 0, 1 },
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{ "r_shadows", "r_shadows: enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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{ "r_shadows", "r_shadows: enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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{ "r_size", "r_size: change size of viewable area", (void *)&ud.screen_size, CVAR_INT, 0, 64 },
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
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{ "r_ambientlight", "r_ambientlight: sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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{ "r_ambientlight", "r_ambientlight: sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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{ "r_maxfps", "r_maxfps: sets a framerate cap",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
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{ "r_maxfps", "r_maxfps: limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 },
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{ "sensitivity","sensitivity <value>: changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
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{ "sensitivity","sensitivity <value>: changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
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