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CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
git-svn-id: https://svn.eduke32.com/eduke32@3429 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 6 additions and 1 deletions
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@ -4950,13 +4950,16 @@ repeatcase:
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case CON_QSTRCPY:
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case CON_QSTRCPY:
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case CON_QSTRLEN:
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case CON_QSTRLEN:
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case CON_QGETSYSSTR:
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case CON_QGETSYSSTR:
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C_GetManyVars(2);
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continue;
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case CON_HEADSPRITESTAT:
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case CON_HEADSPRITESTAT:
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case CON_PREVSPRITESTAT:
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case CON_PREVSPRITESTAT:
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case CON_NEXTSPRITESTAT:
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case CON_NEXTSPRITESTAT:
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case CON_HEADSPRITESECT:
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case CON_HEADSPRITESECT:
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case CON_PREVSPRITESECT:
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case CON_PREVSPRITESECT:
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case CON_NEXTSPRITESECT:
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case CON_NEXTSPRITESECT:
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C_GetManyVars(2);
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C_GetNextVarType(GAMEVAR_READONLY);
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C_GetNextVar();
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continue;
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continue;
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case CON_QSUBSTR:
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case CON_QSUBSTR:
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C_GetManyVars(4);
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C_GetManyVars(4);
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@ -924,6 +924,8 @@ static void __fastcall VM_AccessActiveProjectile(int32_t iSet, int32_t lVar1, in
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{
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{
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int32_t lValue=0,proj=vm.g_i;
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int32_t lValue=0,proj=vm.g_i;
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// http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__143260
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if (lVar1 != g_iThisActorID)
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if (lVar1 != g_iThisActorID)
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proj=Gv_GetVarX(lVar1);
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proj=Gv_GetVarX(lVar1);
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