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Ratio correction variable changes
git-svn-id: https://svn.eduke32.com/eduke32@13 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 7 deletions
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@ -472,7 +472,7 @@ extern long glusetexcompr;
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extern long gltexfiltermode;
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extern long glredbluemode;
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extern long glusetexcache, glusetexcachecompression;
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extern long glmultisample, glnvmultisamplehint;
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extern long glmultisample, glnvmultisamplehint, glratiocorrection;
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void gltexapplyprops (void);
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#endif
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@ -124,6 +124,7 @@ long gltexmaxsize = 0; // 0 means autodetection on first run
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long gltexmiplevel = 0; // discards this many mipmap levels
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static long lastglpolygonmode = 0; //FUK
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long glpolygonmode = 0; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
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long glratiocorrection = 33;
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static GLuint polymosttext = 0;
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extern char nofog;
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#endif
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@ -587,10 +588,8 @@ void resizeglcheck ()
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glox1 = windowx1; gloy1 = windowy1;
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glox2 = windowx2; gloy2 = windowy2;
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int variable_between_0_and_63_which_is_a_placeholder = 33;
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ratioratio = 1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio
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fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - (windowx2-windowx1+1)) * ((float)variable_between_0_and_63_which_is_a_placeholder / 63) : 0;
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fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - (windowx2-windowx1+1)) * ((float)glratiocorrection / 63) : 0;
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bglViewport(windowx1 - (fovcorrect / 2), yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect, windowy2-windowy1+1);
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@ -4036,12 +4035,10 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
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tspr.owner = uniqid+MAXSPRITES;
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globalorientation = (dastat&1)+((dastat&32)<<4)+((dastat&4)<<1);
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int variable_between_0_and_63_which_is_a_placeholder = 33;
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if ((dastat&10) == 2)
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{
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ratioratio = 1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio
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fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - windowx2-windowx1+1) * ((float)variable_between_0_and_63_which_is_a_placeholder / 63) : 0;
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fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - windowx2-windowx1+1) * ((float)glratiocorrection / 63) : 0;
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bglViewport(windowx1 - (fovcorrect / 2),yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect,windowy2-windowy1+1);
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}
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else
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