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- fixed keyboard turning.
Why did it only apply the chance each 4th call instead of doing it smoothly???
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7e758a5e48
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907c2bbe1e
1 changed files with 4 additions and 3 deletions
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@ -170,7 +170,7 @@ void PlayerInterruptKeys()
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}
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}
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// JBF: Run key behaviour is selectable
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// JBF: Run key behaviour is selectable
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int const playerRunning = false;// G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
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int const playerRunning = G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
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int const turnAmount = playerRunning ? 12 : 8;
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int const turnAmount = playerRunning ? 12 : 8;
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int const keyMove = playerRunning ? 12 : 6;
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int const keyMove = playerRunning ? 12 : 6;
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constexpr int const analogTurnAmount = 12;
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constexpr int const analogTurnAmount = 12;
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@ -248,8 +248,9 @@ void PlayerInterruptKeys()
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turn = 0;
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turn = 0;
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}
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}
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if ((counter++) % 4 == 0)
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//if ((counter++) % 4 == 0) // what was this for???
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q16avel += fix16_from_int(turn<<2);
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q16avel += fix16_from_int(turn);
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}
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}
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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