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geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
git-svn-id: https://svn.eduke32.com/eduke32@3565 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 16 additions and 29 deletions
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@ -25,34 +25,27 @@ local dvec2_t = ffi.typeof("struct { double x, y; }")
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local dvec3_t = ffi.typeof("struct { double x, y, z; }")
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local dvec3_t = ffi.typeof("struct { double x, y, z; }")
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local vec2_
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local vec2_mt = {
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local vec2_mt = {
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__add = function(a, b) return vec2_(a.x+b.x, a.y+b.y) end,
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__add = function(a, b) return dvec2_t(a.x+b.x, a.y+b.y) end,
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__sub = function(a, b) return vec2_(a.x-b.x, a.y-b.y) end,
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__sub = function(a, b) return dvec2_t(a.x-b.x, a.y-b.y) end,
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__unm = function(a) return vec2_(-a.x, -a.y) end,
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__unm = function(a) return dvec2_t(-a.x, -a.y) end,
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__mul = function(a,b)
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__mul = function(a,b)
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if (type(a)=="number") then
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if (type(a)=="number") then
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return vec2_(a*b.x, a*b.y)
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return dvec2_t(a*b.x, a*b.y)
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end
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end
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if (type(b)~="number") then
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if (type(b)~="number") then
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error("number expected in vec2 multiplication", 2)
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error("number expected in vec2 multiplication", 2)
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end
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end
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return vec2_(a.x*b, a.y*b)
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return dvec2_t(a.x*b, a.y*b)
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end,
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end,
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__div = function(a,b)
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__div = function(a,b)
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if (type(b)~="number") then
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if (type(b)~="number") then
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error("number expected in vec2 division", 2)
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error("number expected in vec2 division", 2)
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end
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end
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return vec2_(a.x/b, a.y/b)
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return dvec2_t(a.x/b, a.y/b)
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end,
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__eq = function(a,b)
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-- XXX: will error if <a> is not a ctype (can only happen if __eq was
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-- called by <b>)
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return (ffi.istype(a,b) and a.x==b.x and a.y==b.y)
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end,
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end,
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__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
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__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
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@ -66,33 +59,27 @@ local vec2_mt = {
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},
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},
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}
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}
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local vec3_
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local vec3_mt = {
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local vec3_mt = {
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__add = function(a, b) return vec3_(a.x+b.x, a.y+b.y, a.z+b.z) end,
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__add = function(a, b) return dvec3_t(a.x+b.x, a.y+b.y, a.z+b.z) end,
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__sub = function(a, b) return vec3_(a.x-b.x, a.y-b.y, a.z-b.z) end,
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__sub = function(a, b) return dvec3_t(a.x-b.x, a.y-b.y, a.z-b.z) end,
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__unm = function(a) return vec3_(-a.x, -a.y, -a.z) end,
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__unm = function(a) return dvec3_t(-a.x, -a.y, -a.z) end,
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__mul = function(a,b)
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__mul = function(a,b)
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if (type(a)=="number") then
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if (type(a)=="number") then
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return vec3_(a*b.x, a*b.y, a*b.z)
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return dvec3_t(a*b.x, a*b.y, a*b.z)
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end
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end
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if (type(b)~="number") then
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if (type(b)~="number") then
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error("number expected in vec3 multiplication", 2)
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error("number expected in vec3 multiplication", 2)
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end
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end
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return vec2_(a.x*b, a.y*b, a.z*b)
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return dvec3_t(a.x*b, a.y*b, a.z*b)
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end,
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end,
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__div = function(a,b)
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__div = function(a,b)
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if (type(b)~="number") then
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if (type(b)~="number") then
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error("number expected in vec3 division", 2)
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error("number expected in vec3 division", 2)
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end
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end
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return vec2_(a.x/b, a.y/b, a.z/b)
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return dvec3_t(a.x/b, a.y/b, a.z/b)
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end,
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__eq = function(a,b)
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-- XXX: see vec2
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return (ffi.istype(a,b) and a.x==b.x and a.y==b.y and a.z==b.z)
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end,
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end,
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__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y + a.z*a.z) end,
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__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y + a.z*a.z) end,
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@ -113,8 +100,7 @@ local vec3_mt = {
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-- VEC2 user data constructor.
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-- VEC2 user data constructor.
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-- * vec2(<table>), <table> should be indexable with "x" and "y"
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-- * vec2(<table>), <table> should be indexable with "x" and "y"
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-- * vec2(x, y), assuming that x and y are numbers
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-- * vec2(x, y), assuming that x and y are numbers
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vec2_ = ffi.metatype(dvec2_t, vec2_mt)
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vec2 = ffi.metatype(dvec2_t, vec2_mt)
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vec2 = vec2_
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-- Returns a vec2 from anything indexable with "x" and "y"
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-- Returns a vec2 from anything indexable with "x" and "y"
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-- (vec2(t) works if t is such a table, but not if it's a vec2 or a cdata of
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-- (vec2(t) works if t is such a table, but not if it's a vec2 or a cdata of
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@ -122,8 +108,7 @@ vec2 = vec2_
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function tovec2(t) return vec2(t.x, t.y) end
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function tovec2(t) return vec2(t.x, t.y) end
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-- Same for vec3
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-- Same for vec3
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vec3_ = ffi.metatype(dvec3_t, vec3_mt)
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vec3 = ffi.metatype(dvec3_t, vec3_mt)
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vec3 = vec3_
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function tovec3(t) return vec3(t.x, t.y, t.z) end
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function tovec3(t) return vec3(t.x, t.y, t.z) end
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2
polymer/eduke32/source/lunatic/test/test_dists.lua
Normal file → Executable file
2
polymer/eduke32/source/lunatic/test/test_dists.lua
Normal file → Executable file
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@ -1,8 +1,10 @@
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#!/usr/bin/env luajit
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local ffi = require "ffi"
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local ffi = require "ffi"
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local math = require "math"
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local math = require "math"
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local os = require "os"
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local os = require "os"
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local geom = require "geom"
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local xmath = require "xmath"
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local xmath = require "xmath"
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local ldist = xmath.ldist
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local ldist = xmath.ldist
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