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git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
352ace8bbc
commit
8fddaf82a3
7 changed files with 25 additions and 80 deletions
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@ -1814,7 +1814,7 @@ static symbol_t *addnewsymbol(const char *name)
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newsymb->next = t;
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newsymb->next = t;
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}
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}
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}
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}
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HASH_add(&osdsymbolsH,name,osdnumsymbols);
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HASH_add(&osdsymbolsH, name, osdnumsymbols);
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osdsymbptrs[osdnumsymbols++] = newsymb;
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osdsymbptrs[osdnumsymbols++] = newsymb;
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return newsymb;
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return newsymb;
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}
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}
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@ -1840,12 +1840,17 @@ static symbol_t *findsymbol(const char *name, symbol_t *startingat)
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//
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//
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static symbol_t *findexactsymbol(const char *name)
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static symbol_t *findexactsymbol(const char *name)
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{
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{
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int symb;
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int i;
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if (!symbols) return NULL;
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if (!symbols) return NULL;
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symb = HASH_find(&osdsymbolsH,name);
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i = HASH_find(&osdsymbolsH,name);
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if (symb > -1)
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if (i > -1)
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return osdsymbptrs[symb];
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{
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symbol_t *symb = osdsymbptrs[i];
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if (symb->func == (void *)OSD_UNALIASED)
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return NULL;
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return osdsymbptrs[i];
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}
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return NULL;
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return NULL;
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}
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}
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@ -92,63 +92,6 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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"Show_Console"
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"Show_Console"
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};
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};
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const char defaultgamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
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{
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"Move_Forward",
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"Move_Backward",
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"Turn_Left",
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"Turn_Right",
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"Strafe",
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"Fire",
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"Open",
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"Run",
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"AutoRun",
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"Jump",
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"Crouch",
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"Look_Up",
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"Look_Down",
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"Look_Left",
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"Look_Right",
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"Strafe_Left",
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"Strafe_Right",
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"Aim_Up",
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"Aim_Down",
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"Weapon_1",
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"Weapon_2",
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"Weapon_3",
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"Weapon_4",
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"Weapon_5",
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"Weapon_6",
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"Weapon_7",
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"Weapon_8",
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"Weapon_9",
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"Weapon_10",
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"Inventory",
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"Inventory_Left",
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"Inventory_Right",
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"Holo_Duke",
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"Jetpack",
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"NightVision",
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"MedKit",
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"TurnAround",
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"SendMessage",
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"Map",
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"Shrink_Screen",
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"Enlarge_Screen",
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"Center_View",
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"Holster_Weapon",
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"Show_Opponents_Weapon",
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"Map_Follow_Mode",
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"See_Coop_View",
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"Mouse_Aiming",
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"Toggle_Crosshair",
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"Steroids",
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"Quick_Kick",
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"Next_Weapon",
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"Previous_Weapon",
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"Show_Console"
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};
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#ifdef __SETUP__
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#ifdef __SETUP__
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#define NUMKEYENTRIES 53
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#define NUMKEYENTRIES 53
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@ -51,24 +51,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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===================
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===================
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*/
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*/
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struct HASH_table gamefuncH = { NUMGAMEFUNCTIONS, NULL };
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int32 CONFIG_FunctionNameToNum(char * func)
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int32 CONFIG_FunctionNameToNum(char * func)
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{
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{
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int32 i;
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int32 i;
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for (i=0;i<NUMGAMEFUNCTIONS;i++)
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i = HASH_find(&gamefuncH,func);
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{
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if (i > -1)
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if (!Bstrcasecmp(func,gamefunctions[i]))
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return i;
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{
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return i;
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}
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}
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for (i=0;i<NUMGAMEFUNCTIONS;i++)
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{
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if (!Bstrcasecmp(func,defaultgamefunctions[i]))
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{
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return i;
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}
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}
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return -1;
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return -1;
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}
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}
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@ -1060,9 +1060,10 @@ extern char *mousenames[];
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extern char *duke3dgrp, *duke3dgrpstring;
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extern char *duke3dgrp, *duke3dgrpstring;
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extern char mod_dir[BMAX_PATH];
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extern char mod_dir[BMAX_PATH];
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struct HASH_table gamevarH;
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extern struct HASH_table gamevarH;
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struct HASH_table arrayH;
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extern struct HASH_table arrayH;
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struct HASH_table keywH;
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extern struct HASH_table keywH;
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extern struct HASH_table gamefuncH;
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -41,7 +41,6 @@ extern "C" {
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#define MAXGAMEFUNCLEN 32
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#define MAXGAMEFUNCLEN 32
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extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
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extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
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extern const char defaultgamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
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extern char keydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN];
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extern char keydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN];
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enum
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enum
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@ -10011,6 +10011,7 @@ static void freeconmem(void)
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Bfree(bitptr);
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Bfree(bitptr);
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freehash();
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freehash();
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HASH_free(&gamefuncH);
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}
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}
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/*
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/*
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@ -10674,6 +10675,10 @@ void app_main(int argc,const char **argv)
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ud.config.CheckForUpdates = -1;
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ud.config.CheckForUpdates = -1;
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#endif
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#endif
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HASH_init(&gamefuncH);
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for (i=NUMGAMEFUNCTIONS-1;i>=0;i--)
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HASH_add(&gamefuncH,gamefunctions[i],i);
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i = CONFIG_ReadSetup();
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i = CONFIG_ReadSetup();
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if (getenv("DUKE3DGRP")) duke3dgrp = getenv("DUKE3DGRP");
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if (getenv("DUKE3DGRP")) duke3dgrp = getenv("DUKE3DGRP");
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@ -4613,6 +4613,7 @@ repeatcase:
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}
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}
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gamefunctions[j][i] = '\0';
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gamefunctions[j][i] = '\0';
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keydefaults[j*3][i] = '\0';
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keydefaults[j*3][i] = '\0';
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HASH_add(&gamefuncH,gamefunctions[j],j);
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return 0;
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return 0;
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case CON_DEFINESKILLNAME:
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case CON_DEFINESKILLNAME:
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