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Fix tile CAMERA1+4 being not changed to a CAMERA1 on spawn.
git-svn-id: https://svn.eduke32.com/eduke32@2868 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 2 deletions
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@ -4063,14 +4063,16 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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sect = sp->sectnum;
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//some special cases that can't be handled through the dynamictostatic system.
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if (((sp->picnum >= BOLT1)&&(sp->picnum <= BOLT1+3))||((sp->picnum >= SIDEBOLT1)&&(sp->picnum <= SIDEBOLT1+3)))
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if ((sp->picnum >= BOLT1 && sp->picnum <= BOLT1+3) ||
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(sp->picnum >= SIDEBOLT1 && sp->picnum <= SIDEBOLT1+3))
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{
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T1 = sp->xrepeat;
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T2 = sp->yrepeat;
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sp->yvel = 0;
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changespritestat(i, STAT_STANDABLE);
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}
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else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
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else if ((sp->picnum >= CAMERA1 && sp->picnum <= CAMERA1+4) ||
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sp->picnum==CAMERAPOLE || sp->picnum==GENERICPOLE)
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{
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if (sp->picnum != GENERICPOLE)
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{
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