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Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.
Some are more useful than others. git-svn-id: https://svn.eduke32.com/eduke32@4244 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 15 additions and 0 deletions
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@ -94,6 +94,10 @@ enum GameEvent_t {
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EVENT_LINKTAGS,
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EVENT_KEYPRESS,
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EVENT_PREDRAW3DSCREEN,
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EVENT_LOADMAP,
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EVENT_SAVEMAP,
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EVENT_PRELOADMAP,
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EVENT_PRESAVEMAP,
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MAXEVENTS
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};
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@ -731,12 +731,16 @@ void ExtLoadMap(const char *mapname)
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#if M32_UNDO
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map_undoredo_free();
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#endif
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VM_OnEvent(EVENT_LOADMAP, -1);
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}
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void ExtSaveMap(const char *mapname)
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{
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UNREFERENCED_PARAMETER(mapname);
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saveboard("backup.map", &pos, ang, cursectnum);
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VM_OnEvent(EVENT_SAVEMAP, -1);
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}
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@ -8393,6 +8397,8 @@ int32_t ExtPreSaveMap(void)
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{
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int32_t numfixedsprites;
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VM_OnEvent(EVENT_PRESAVEMAP, -1);
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numfixedsprites = fixspritesectors(); //Do this before saving!
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updatesectorz(startpos.x,startpos.y,startpos.z,&startsectnum);
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if (startsectnum < 0)
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@ -10281,6 +10287,7 @@ static int32_t loadconsounds(const char *fn)
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void ExtPreLoadMap(void)
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{
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VM_OnEvent(EVENT_PRELOADMAP, -1);
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}
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/// ^^^
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@ -3515,6 +3515,10 @@ static void C_AddDefaultDefinitions(void)
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C_AddDefinition("EVENT_LINKTAGS", EVENT_LINKTAGS, LABEL_EVENT);
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C_AddDefinition("EVENT_KEYPRESS", EVENT_KEYPRESS, LABEL_EVENT);
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C_AddDefinition("EVENT_PREDRAW3DSCREEN", EVENT_PREDRAW3DSCREEN, LABEL_EVENT);
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C_AddDefinition("EVENT_LOADMAP", EVENT_LOADMAP, LABEL_EVENT);
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C_AddDefinition("EVENT_SAVEMAP", EVENT_SAVEMAP, LABEL_EVENT);
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C_AddDefinition("EVENT_PRELOADMAP", EVENT_PRELOADMAP, LABEL_EVENT);
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C_AddDefinition("EVENT_PRESAVEMAP", EVENT_PRESAVEMAP, LABEL_EVENT);
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C_AddDefinition("CLIPMASK0", CLIPMASK0, LABEL_DEFINE);
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C_AddDefinition("CLIPMASK1", CLIPMASK1, LABEL_DEFINE);
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