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Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
git-svn-id: https://svn.eduke32.com/eduke32@8106 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -525,9 +525,10 @@ int32_t A_MoveSpriteClipdist(int32_t spriteNum, vec3_t const * const change, uin
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{
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// Handle potential stayput condition (map-provided or hard-coded).
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if (newSectnum < 0 || ((actor[spriteNum].stayput >= 0 && actor[spriteNum].stayput != newSectnum)
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|| ((g_tile[pSprite->picnum].flags & SFLAG_NOWATERSECTOR) && sector[newSectnum].lotag == ST_1_ABOVE_WATER)
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#ifndef EDUKE32_STANDALONE
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|| (pSprite->picnum == BOSS2 && pSprite->pal == 0 && sector[newSectnum].lotag != ST_3)
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|| ((pSprite->picnum == BOSS1 || pSprite->picnum == BOSS2 || g_tile[pSprite->picnum].flags & SFLAG_NOWATERSECTOR) && sector[newSectnum].lotag == ST_1_ABOVE_WATER)
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|| ((pSprite->picnum == BOSS1 || pSprite->picnum == BOSS2) && sector[newSectnum].lotag == ST_1_ABOVE_WATER)
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|| (sector[oldSectnum].lotag != ST_1_ABOVE_WATER && sector[newSectnum].lotag == ST_1_ABOVE_WATER
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&& (pSprite->picnum == LIZMAN || (pSprite->picnum == LIZTROOP && pSprite->zvel == 0)))
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#endif
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