mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Lunatic: grabbag of different things.
- fix error handing with recursing events - wallsofsect iterator, sector[]:contains() - more codegen; mangle function names - m32: compinside git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e72557d9d9
commit
8ed4667265
12 changed files with 234 additions and 60 deletions
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@ -186,7 +186,9 @@ int L_RunString(L_State *estate, char *buf, int dofreebuf)
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lua_State *L = estate->L;
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// -- lua --
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Bassert(lua_gettop(L)==1); // on top: a traceback function
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Bassert(lua_gettop(L)==1);
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// on top: a traceback function
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Bassert(lua_iscfunction(L, 1));
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i = luaL_loadstring(L, buf);
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Bassert(lua_gettop(L)==2);
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@ -2157,6 +2157,13 @@ void C_DefineVolumeName(int32_t vol, const char *name)
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g_numVolumes = max(g_numVolumes, vol+1);
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}
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void C_DefineSkillName(int32_t skill, const char *name)
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{
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Bassert((unsigned)skill < MAXSKILLS);
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Bstrncpyz(SkillNames[skill], name, sizeof(SkillNames[skill]));
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g_numSkills = max(g_numSkills, skill+1);
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}
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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int32_t partime, int32_t designertime,
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const char *levelname)
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@ -36,6 +36,8 @@ extern int32_t OSD_errors;
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void Gv_RefreshPointers(void);
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extern void G_FreeMapState(int32_t mapnum);
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#if !defined LUNATIC_ONLY
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static void Gv_Free(void) /* called from Gv_ReadSave() and Gv_ResetVars() */
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{
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// call this function as many times as needed.
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@ -68,7 +70,6 @@ static void Gv_Free(void) /* called from Gv_ReadSave() and Gv_ResetVars() */
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return;
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}
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#if !defined LUNATIC_ONLY
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static void Gv_Clear(void)
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{
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// only call this function ONCE...
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@ -1109,7 +1110,7 @@ static weapondata_t weapondefaults[MAX_WEAPONS] = {
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{
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PISTOL_WEAPON, /*NAM?20:*/12, /*NAM?50:*/27, 2, 5, 0,
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/*NAM?WEAPON_HOLSTER_CLEARS_CLIP:*/0 | WEAPON_RELOAD_TIMING,
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/*(NAM?WEAPON_HOLSTER_CLEARS_CLIP:0) |*/ WEAPON_RELOAD_TIMING,
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SHOTSPARK1__STATIC, 2, SHELL__STATIC, 0, 0, PISTOL_FIRE, 0, 0,
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EJECT_CLIP, INSERT_CLIP, INSERT_CLIP, 255+(95<<8)
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},
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@ -30,9 +30,9 @@ module(...)
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local lastid = { action=0, move=0, ai=0 }
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local def = {
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action = {NO=ffi.new("con_action_t")},
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move = {NO=ffi.new("con_move_t")},
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ai = {NO=ffi.new("con_ai_t")},
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action = { NO=ffi.new("con_action_t") },
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move = { NO=ffi.new("con_move_t") },
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ai = { NO=ffi.new("con_ai_t") },
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}
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local function forbidden() error("newindex forbidden", 2) end
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@ -278,7 +278,7 @@ end
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local function P_AddWeaponAmmoCommon(ps, weap, amount)
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P_AddAmmo(ps, weap, amount)
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if (ps.curr_weapon==ffiC.KNEE_WEAPON and have_weapon(weap)) then
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if (ps.curr_weapon==ffiC.KNEE_WEAPON and have_weapon(ps, weap)) then
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ffiC.P_AddWeaponMaybeSwitch(ps, weap);
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end
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end
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@ -398,7 +398,7 @@ function _debris(i, dtile, n)
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local jj = insertsprite{ dtile+picofs, pos, spr.sectnum, i, 5,
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shade=spr.shade, xrepeat=32+krandand(15), yrepeat=32+krandand(15),
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ang=krandand(2047), xvel=32+krandand(127), zvel=-krandand(2047) }
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-- NOTE: BlimpSpawnSprites[14] (its array size if 15) will never be chosen
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-- NOTE: BlimpSpawnSprites[14] (its array size is 15) will never be chosen
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sprite[jj]:set_yvel(isblimpscrap and ffiC.BlimpSpawnSprites[math.mod(jj, 14)] or -1)
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sprite[jj].pal = spr.pal
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end
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@ -441,7 +441,7 @@ function _sizeto(i, xr, yr)
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spr.yrepeat = spr.yrepeat + ((dr == 0) and 0 or (dr < 0 and -1 or 1))
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end
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-- NOTE: function args have overloaded meaning
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-- NOTE: function args of the C function have overloaded meaning
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function _A_Spawn(j, pn)
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local bound_check = sector[sprite[j].sectnum] -- two in one whack
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check_tile_idx(pn)
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@ -458,7 +458,7 @@ function _pstomp(ps, i)
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end
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end
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ps.actorsqu = i
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ps.knee_incs = -1
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ps.knee_incs = 1
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if (ps.weapon_pos == 0) then
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ps.weapon_pos = -1
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end
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@ -500,6 +500,7 @@ int32_t C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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int32_t partime, int32_t designertime,
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const char *levelname);
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@ -1114,7 +1115,7 @@ local function our_gameevent(event, func)
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if (oldfunc ~= nil) then
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newfunc = function(aci, pli, dist)
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func(aci, pli, dist)
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oldfunc(aci, pli, dist)
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return oldfunc(aci, pli, dist)
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end
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end
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@ -2,6 +2,7 @@
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-- This file contains LuaJIT definitions of stuff that's common to the game and
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-- editor. The 'decl' function is expected to be defined in the global
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-- environment.
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-- See the included license file "BUILDLIC.TXT" for license info.
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local ffi = require("ffi")
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local ffiC = ffi.C
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@ -253,6 +254,9 @@ local ivec3_mt = {
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}
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ivec3_ = ffi.metatype("vec3_t", ivec3_mt)
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local xor = bit.bxor
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local wallsofsec -- fwd-decl
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local sectortype_mt = {
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__index = {
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ceilingzat = function(s, pos)
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@ -262,6 +266,29 @@ local sectortype_mt = {
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floorzat = function(s, pos)
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return ffiC.getflorzofslopeptr(s, pos.x, pos.y)
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end,
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-- inside() port
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contains = function(s, pos)
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local x, y = pos.x, pos.y
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local cnt = 0
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for w in wallsofsec(s) do
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local wal2 = ffiC.wall[ffiC.wall[w].point2]
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local y1, y2 = ffiC.wall[w].y-y, wal2.y-y
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if (xor(y1, y2) < 0) then
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local x1, x2 = ffiC.wall[w].x-x, wal2.x-x
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if (xor(x1, x2)>=0) then
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cnt = xor(cnt, x1)
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else
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cnt = xor(cnt, xor(x1*y2-x2*y1, y2))
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end
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end
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end
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return (cnt < 0)
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end,
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}
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}
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ffi.metatype("sectortype", sectortype_mt)
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@ -385,6 +412,22 @@ function check_sector_idx(sectnum)
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end
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end
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local function iter_wallsofsec(endwall, w)
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w = w+1
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if (w < endwall) then
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return w
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end
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end
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wallsofsec = function(sec) -- local
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return iter_wallsofsec, sec.wallptr+sec.wallnum, sec.wallptr-1
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end
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function wallsofsect(sect)
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check_sector_idx(sect)
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return iter_wallsofsec, sector[sect].wallptr+sector[sect].wallnum, sector[sect].wallptr-1
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end
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--== Per-sector/per-statnum sprite iterators ==--
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local function iter_spritesofsect(sect, i)
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if (i < 0) then
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@ -431,10 +474,10 @@ local function iter_sectorsofbunch(cf, i)
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end
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function sectorsofbunch(bunchnum, cf)
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if (bunchnum < 0 or bunchnum >= ffiC.numyaxbunches) then
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if (bunchnum >= ffiC.numyaxbunches+0ULL) then
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error("passed invalid bunchnum to sectorsofbunch iterator", 2)
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end
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if (cf ~= 0 and cf ~= 1) then
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if (not (cf == 0 or cf == 1)) then
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error("passed invalid 'cf' to sectorsofbunch iterator, must be 0 or 1", 2)
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end
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@ -443,7 +486,7 @@ end
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function getbunch(sectnum, cf)
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check_sector_idx(sectnum)
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if (cf ~= 0 and cf ~= 1) then
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if (not (cf == 0 or cf == 1)) then
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error("passed invalid 'cf' to getbunch, must be 0 or 1", 2)
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end
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@ -495,9 +538,6 @@ function neartag(pos, sectnum, ang, range, tagsearch)
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return neartag_ret_ct(a[0], b[0], c[0], d[0])
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end
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-- TODO: reimplement in Lua (benefit: no int overflow)? On the engine side,
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-- make it take a sectortype pointer, and add as metamethod to our LuaJIT
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-- sector type ("contains"?)
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function inside(pos, sectnum)
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check_sector_idx(sectnum)
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return (ffiC.inside(pos.x, pos.y, sectnum)==1)
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@ -526,9 +566,13 @@ function updatesectorz(pos, sectnum)
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return sect[0]
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end
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function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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-- This is supposed to be run from the file that 'require's this module to take
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-- over the non-local variables from here into the global environment.
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-- over the non-local variables from here into its global environment.
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function create_globals(_G_their)
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local _G_our = getfenv(1)
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vars_to_ignore["create_globals"] = true
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@ -69,6 +69,7 @@ C_DefineSound;
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C_DefineMusic;
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C_DefineQuote;
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C_DefineVolumeName;
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C_DefineSkillName;
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C_DefineLevelName;
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actor;
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@ -52,7 +52,7 @@ lpeg.setmaxstack(1024);
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local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V
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local POS = lpeg.Cp
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---- All keywords pattern -- needed for CON syntax
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-- CON language definitions (among other things, all keywords pattern).
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local conl = require("con_lang")
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@ -95,6 +95,9 @@ local g_iflevel = 0
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local g_ifelselevel = 0
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---=== Code generation ===---
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-- CON --> mangled Lua function name, also existence check:
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local g_funcname = {}
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local g_have_file = {} -- [filename]=true
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local g_curcode = nil -- a table of string pieces or other "gencode" tables
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@ -109,11 +112,13 @@ local function new_initial_codetab()
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return {
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"local _con, _bit, _math = require'con', require'bit', require'math';",
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"local sector, sprite, actor, player = sector, sprite, actor, player;",
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"local gameactor=gameactor;"
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"local gameactor, gameevent = gameactor, gameevent;"
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}
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end
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local function reset_codegen()
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g_funcname = {}
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g_have_file = {}
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g_curcode = new_initial_codetab()
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g_actor_code, g_event_code, g_loadactor_code = {}, {}, {}
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@ -160,9 +165,26 @@ local function on_actor_end(usertype, tsamm, codetab)
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g_actor_code[tilenum] = codetab
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end
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local function on_state_end(statename, codetab)
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-- TODO: mangle names
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addcodef("local function %s(_aci, _pli, _dist)", statename)
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local BAD_ID_CHARS0 = "_/\\*?" -- allowed 1st identifier chars
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local BAD_ID_CHARS1 = "_/\\*-+?" -- allowed following identifier chars
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local function mangle_name(name, prefix)
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-- NOTE: the underscore char has to be replaced too, because we're using
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-- it as the escape char.
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for i=1,#BAD_ID_CHARS1 do
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name = name:gsub(BAD_ID_CHARS1:sub(i,i), "_"..i)
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end
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return prefix..name
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end
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local function on_state_begin(statename)
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local ourname = mangle_name(statename, "F")
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g_funcname[statename] = ourname
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return ourname
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end
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local function on_state_end(funcname, codetab)
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addcodef("local function %s(_aci, _pli, _dist)", funcname)
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add_code_and_end(codetab, "end")
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end
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@ -215,7 +237,7 @@ local function warnprintf(fmt, ...)
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end
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local function parse_number(pos, numstr)
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local num = tonumber(numstr)
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local num = tonumber((numstr:gsub("h$", "")))
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if (num==nil or num < -0x80000000 or num > 0xffffffff) then
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perrprintf(pos, "number %s out of the range of a 32-bit integer", numstr)
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@ -441,7 +463,7 @@ local function do_include_file(dirname, filename)
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g_filename = oldfilename
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end
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function cmd_include(filename)
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local function cmd_include(filename)
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do_include_file(g_directory, filename)
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end
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@ -498,13 +520,25 @@ local function cmd_definelevelname(vol, lev, fn, ptstr, dtstr, levname)
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g_data.level[EPMUL*vol+lev] = map
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end
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local function defineXname(what, ffiCfuncname, X, name)
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name = name:upper()
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if (ffi) then
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ffiC[ffiCfuncname](X, name)
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if (#name > 32) then
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warnprintf("%s %d name truncated to 32 characters.", what, X)
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end
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end
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return name
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end
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local function cmd_defineskillname(skillnum, name)
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if (skillnum < 0 or skillnum >= conl.MAXSKILLS) then
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errprintf("volume number is negative or exceeds maximum skill count.")
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errprintf("skill number is negative or exceeds maximum skill count.")
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return
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end
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g_data.skillname[skillnum] = name:upper()
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name = defineXname("skill", "C_DefineSkillName", skillnum, name)
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g_data.skillname[skillnum] = name
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end
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local function cmd_definevolumename(vol, name)
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@ -513,14 +547,7 @@ local function cmd_definevolumename(vol, name)
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return
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end
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name = name:upper()
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if (ffi) then
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ffiC.C_DefineVolumeName(vol, name)
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if (#name > 32) then
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warnprintf("volume %d name truncated to 32 characters.", vol)
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end
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end
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name = defineXname("volume", "C_DefineVolumeName", vol, name)
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g_data.volname[vol] = name
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end
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@ -640,7 +667,8 @@ local alphanum = alpha + Range("09")
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--- basic lexical elements ("tokens")
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local t_maybe_minus = (Pat("-") * sp0)^-1;
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local t_number = POS() * lpeg.C(
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t_maybe_minus * ((Pat("0x") + "0X")*Range("09", "af", "AF")^1 + Range("09")^1)
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t_maybe_minus * ((Pat("0x") + "0X") * Range("09", "af", "AF")^1 * Pat("h")^-1
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+ Range("09")^1)
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) / parse_number
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-- Valid identifier names are disjunct from keywords!
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-- XXX: CON is more permissive with identifier name characters:
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@ -836,6 +864,14 @@ local function handle_debug(val)
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return format("print('%s:%d: debug %d')", g_filename, getlinecol(g_lastkwpos), val)
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end
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local function handle_state(statename)
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if (g_funcname[statename]==nil) then
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errprintf("state `%s' not found.", statename)
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return "_NULLSTATE()"
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end
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return format("%s(_aci,_pli,_dist)", g_funcname[statename])
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end
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-- NOTE about prefixes: most is handled by all_alt_pattern(), however commands
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-- that have no arguments and that are prefixes of other commands MUST be
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-- suffixed with a "* #sp1" pattern.
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@ -845,10 +881,10 @@ local Ci = {
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["break"] = cmd()
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/ "do return end",
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["return"] = cmd() -- NLCF
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/ "_con.longjmp()", -- TODO: test with code from Wiki "return" entry
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/ "_con.longjmp()",
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state = cmd(I)
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/ "%1(_aci, _pli, _dist)", -- TODO: mangle names
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/ handle_state,
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--- 1. get*, set*
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getactor = getstructcmd,
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@ -943,7 +979,8 @@ local Ci = {
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/ SPS".extra=%1",
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addstrength = cmd(D)
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/ (SPS".extra="..SPS".extra+%1"),
|
||||
spritepal = cmd(D),
|
||||
spritepal = cmd(D)
|
||||
/ SPS".pal=%1",
|
||||
|
||||
hitradius = cmd(D,D,D,D,D)
|
||||
/ "_con._A_RadiusDamage(_aci,%1,%2,%3,%4,%5)",
|
||||
|
@ -975,8 +1012,7 @@ local Ci = {
|
|||
savegamevar = cmd(R),
|
||||
readgamevar = cmd(R),
|
||||
userquote = cmd(R),
|
||||
echo = cmd(D) / "_con._echo(%1)", -- XXX: TEMP
|
||||
-- echo = cmd(R),
|
||||
echo = cmd(R) / "_con._echo(%1)",
|
||||
starttrackvar = cmd(R),
|
||||
clearmapstate = cmd(R),
|
||||
activatecheat = cmd(R),
|
||||
|
@ -1546,7 +1582,7 @@ local Cb = {
|
|||
onevent = sp1 * t_define * sp1 * stmt_list_or_eps * "endevent"
|
||||
/ on_event_end,
|
||||
|
||||
state = sp1 * t_identifier * sp1 * stmt_list_or_eps * "ends"
|
||||
state = sp1 * (t_identifier/on_state_begin) * sp1 * stmt_list_or_eps * "ends"
|
||||
/ on_state_end,
|
||||
}
|
||||
|
||||
|
@ -1563,7 +1599,7 @@ local t_good_identifier = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09"
|
|||
-- in CON, so a trailing "-" is "OK", too.)
|
||||
-- This is broken in itself, so we ought to make a compatibility/modern CON switch.
|
||||
local t_broken_identifier = BadIdent(-((t_number + t_good_identifier) * (sp1 + Set("[]:"))) *
|
||||
(alphanum + Set("_/\\*?")) * (alphanum + Set("_/\\*-+?"))^0)
|
||||
(alphanum + Set(BAD_ID_CHARS0)) * (alphanum + Set(BAD_ID_CHARS1))^0)
|
||||
|
||||
-- These two tables hold code to be inserted at a later point: either at
|
||||
-- the end of the "if" body, or the end of the whole "if [else]" block.
|
||||
|
|
|
@ -234,6 +234,7 @@ static void El_StateSetup(lua_State *L)
|
|||
|
||||
Bassert(lua_gettop(L)==0);
|
||||
|
||||
// This is for engine-side Lua:
|
||||
lua_pushcfunction(L, &our_traceback_CF);
|
||||
}
|
||||
|
||||
|
@ -307,10 +308,12 @@ static int32_t SetActor_CF(lua_State *L)
|
|||
static int32_t call_regd_function3(lua_State *L, void *keyaddr,
|
||||
int32_t iActor, int32_t iPlayer, int32_t lDist)
|
||||
{
|
||||
int32_t i;
|
||||
#if !defined NDEBUG
|
||||
int32_t i, haveerr;
|
||||
|
||||
int32_t top = lua_gettop(L);
|
||||
#endif
|
||||
|
||||
lua_pushcfunction(L, &our_traceback_CF);
|
||||
|
||||
// get the Lua function from the registry
|
||||
lua_pushlightuserdata(L, keyaddr);
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
|
@ -320,11 +323,10 @@ static int32_t call_regd_function3(lua_State *L, void *keyaddr,
|
|||
lua_pushinteger(L, lDist);
|
||||
|
||||
// -- call it! --
|
||||
#ifdef DEBUGGINGAIDS
|
||||
i = lua_pcall(L, 3, 0, 1);
|
||||
#else
|
||||
i = lua_pcall(L, 3, 0, 0);
|
||||
#endif
|
||||
i = lua_pcall(L, 3, 0, -5);
|
||||
haveerr = (i != 0);
|
||||
Bassert(lua_iscfunction(L, -1-haveerr));
|
||||
lua_remove(L, -1-haveerr);
|
||||
|
||||
Bassert(lua_gettop(L) == top+(i!=0));
|
||||
|
||||
|
|
85
polymer/eduke32/source/lunatic/m32/compinside.lua
Normal file
85
polymer/eduke32/source/lunatic/m32/compinside.lua
Normal file
|
@ -0,0 +1,85 @@
|
|||
|
||||
local ffi = require("ffi")
|
||||
local ffiC = ffi.C
|
||||
|
||||
local sector = sector
|
||||
local inside = inside
|
||||
|
||||
local math = require("math")
|
||||
local geom = require("geom")
|
||||
local stat = require("stat")
|
||||
|
||||
local function resetseed()
|
||||
math.randomseed(834572183572)
|
||||
end
|
||||
|
||||
local function getmapbounds()
|
||||
local inf = 1/0
|
||||
local min = { x=inf, y=inf }
|
||||
local max = { x=-inf, y=-inf }
|
||||
|
||||
for i=0,ffiC.numsectors-1 do
|
||||
for w in wallsofsect(i) do
|
||||
local wal = wall[w]
|
||||
|
||||
min.x = math.min(wal.x, min.x)
|
||||
max.x = math.max(wal.x, max.x)
|
||||
min.y = math.min(wal.y, min.y)
|
||||
max.y = math.max(wal.y, max.y)
|
||||
end
|
||||
end
|
||||
|
||||
return min, max
|
||||
end
|
||||
|
||||
local function getpoints(n, min, max)
|
||||
local posns, sects = {}, {}
|
||||
|
||||
resetseed()
|
||||
for i=1,n do
|
||||
local x = math.random(min.x, max.x)
|
||||
local y= math.random(min.y, max.y)
|
||||
posns[i] = geom.vec2(x, y)
|
||||
sects[i] = math.random(0, ffiC.numsectors-1)
|
||||
end
|
||||
|
||||
return posns, sects
|
||||
end
|
||||
|
||||
-- Compare 'inside' implementations
|
||||
--
|
||||
-- N: number of calls
|
||||
function compinside(n)
|
||||
if (type(n) ~= "number") then
|
||||
error("N must be a number")
|
||||
end
|
||||
|
||||
local sti = stat.new()
|
||||
local sts = stat.new()
|
||||
|
||||
local min, max = getmapbounds()
|
||||
local posns, sects = getpoints(n, min, max)
|
||||
|
||||
local isi, iss = {}, {}
|
||||
|
||||
for i=1,n do
|
||||
local t = ffiC.gethitickms()
|
||||
isi[i] = inside(posns[i], sects[i])
|
||||
t = ffiC.gethitickms()-t
|
||||
sti:add(t)
|
||||
|
||||
local t = ffiC.gethitickms()
|
||||
iss[i] = sector[sects[i]]:contains(posns[i])
|
||||
t = ffiC.gethitickms()-t
|
||||
sts:add(t)
|
||||
|
||||
-- if (isi[i]~=iss[i]) then
|
||||
-- print("unequal: "..i.." "..sects[i].." "..posns[i].x.." "..posns[i].y.." ("..tostring(isi[i])..","..tostring(iss[i])..")")
|
||||
-- end
|
||||
assert(isi[i]==iss[i])
|
||||
end
|
||||
|
||||
print("====================")
|
||||
print("inside(): " .. tostring(sti:getstats()))
|
||||
print("contains(): " .. tostring(sts:getstats()))
|
||||
end
|
|
@ -7,8 +7,6 @@ local ffiC = ffi.C
|
|||
local geom = require "geom"
|
||||
local stat = require "stat"
|
||||
|
||||
local function printf(fmt, ...) print(string.format(fmt, ...)) end
|
||||
|
||||
|
||||
-- set to nil to disable saving positions
|
||||
g_posns = {}
|
|
@ -15,11 +15,8 @@ onevent EVENT_EGS
|
|||
}
|
||||
endevent
|
||||
|
||||
onevent EVENT_LOADACTOR
|
||||
ifvarvare THISACTOR 0
|
||||
{
|
||||
onevent EVENT_FIRE
|
||||
// the concrete actor is irrelevant, only placeholder
|
||||
spawn HEAVYHBOMB // --> EVENT_EGS
|
||||
userquote 125
|
||||
}
|
||||
endevent
|
||||
|
|
Loading…
Reference in a new issue