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Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
git-svn-id: https://svn.eduke32.com/eduke32@6224 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 4 deletions
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@ -160,13 +160,13 @@ typedef struct {
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vec2_t m_origin;
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vec2_t m_origin;
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int32_t playerbest;
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int32_t playerbest;
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int32_t configversion;
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int32_t configversion, bgstretch;
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#if !defined LUNATIC
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#if !defined LUNATIC
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int16_t cameraang, camerasect, camerahoriz;
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int16_t cameraang, camerasect, camerahoriz;
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#endif
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#endif
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int16_t pause_on,from_bonus;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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int16_t last_level,secretlevel;
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struct {
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struct {
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int32_t UseJoystick;
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int32_t UseJoystick;
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@ -518,11 +518,11 @@ typedef struct {
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vec2_t m_origin;
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vec2_t m_origin;
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int32_t playerbest;
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int32_t playerbest;
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int32_t configversion;
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int32_t configversion, bgstretch;
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int16_t pause_on,from_bonus;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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int16_t last_level,secretlevel;
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struct {
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struct {
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int32_t UseJoystick;
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int32_t UseJoystick;
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