Manually merge EDuke32 SVN commit 8619.

This commit is contained in:
Mitchell Richters 2020-03-18 10:56:21 +11:00 committed by Christoph Oelckers
parent 029b0bbb45
commit 8bef451ed9

View file

@ -3167,15 +3167,32 @@ enddisplayweapon:
int32_t g_myAimStat = 0, g_oldAimStat = 0; int32_t g_myAimStat = 0, g_oldAimStat = 0;
int32_t mouseyaxismode = -1; int32_t mouseyaxismode = -1;
enum inputlock_t
{
IL_NOANGLE = 0x1,
IL_NOHORIZ = 0x2,
IL_NOMOVE = 0x4,
IL_NOTHING = IL_NOANGLE|IL_NOHORIZ|IL_NOMOVE,
};
static int P_CheckLockedMovement(int const playerNum) static int P_CheckLockedMovement(int const playerNum)
{ {
auto const pPlayer = g_player[playerNum].ps; auto const pPlayer = g_player[playerNum].ps;
if (pPlayer->on_crane >= 0) return 2; if (pPlayer->on_crane >= 0)
return IL_NOMOVE|IL_NOANGLE;
return (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 || pPlayer->knee_incs > 0 if (pPlayer->newowner != -1)
return IL_NOANGLE|IL_NOHORIZ;
if (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0
|| pPlayer->knee_incs > 0
|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1 || (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay))); && pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)))
return IL_NOTHING;
return 0;
} }
void P_GetInput(int const playerNum) void P_GetInput(int const playerNum)
@ -3448,7 +3465,7 @@ void P_GetInput(int const playerNum)
int const movementLocked = P_CheckLockedMovement(playerNum); int const movementLocked = P_CheckLockedMovement(playerNum);
if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1) if ((ud.scrollmode && ud.overhead_on) || (movementLocked & IL_NOTHING) == IL_NOTHING)
{ {
if (ud.scrollmode && ud.overhead_on) if (ud.scrollmode && ud.overhead_on)
{ {
@ -3456,26 +3473,28 @@ void P_GetInput(int const playerNum)
ud.folavel = fix16_to_int(input.q16avel); ud.folavel = fix16_to_int(input.q16avel);
} }
localInput.fvel = 0; localInput.fvel = localInput.svel = 0;
localInput.svel = 0; localInput.q16avel = localInput.q16horz = 0;
localInput.q16avel = 0;
localInput.q16horz = 0;
} }
else else
{ {
if (movementLocked != 2) if (!(movementLocked & IL_NOMOVE))
{ {
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL); localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL); localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
} }
if (!(movementLocked & IL_NOANGLE))
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel) & 0x7FFFFFF;
}
if (!(movementLocked & IL_NOHORIZ))
{
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL)); localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX)); pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
}
} }
// A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units // A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units
@ -3776,7 +3795,7 @@ void P_GetInputMotorcycle(int playerNum)
int const movementLocked = P_CheckLockedMovement(playerNum); int const movementLocked = P_CheckLockedMovement(playerNum);
if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1) if ((ud.scrollmode && ud.overhead_on) || (movementLocked & IL_NOTHING) == IL_NOTHING)
{ {
if (ud.scrollmode && ud.overhead_on) if (ud.scrollmode && ud.overhead_on)
{ {
@ -3784,26 +3803,28 @@ void P_GetInputMotorcycle(int playerNum)
ud.folavel = fix16_to_int(input.q16avel); ud.folavel = fix16_to_int(input.q16avel);
} }
localInput.fvel = 0; localInput.fvel = localInput.svel = 0;
localInput.svel = 0; localInput.q16avel = localInput.q16horz = 0;
localInput.q16avel = 0;
localInput.q16horz = 0;
} }
else else
{ {
if (movementLocked != 2) if (!(movementLocked & IL_NOMOVE))
{ {
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120); localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL); localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
} }
if (!(movementLocked & IL_NOANGLE))
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel) & 0x7FFFFFF;
}
if (!(movementLocked & IL_NOHORIZ))
{
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL)); localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX)); pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
}
} }
// A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units // A horiz diff of 128 equal 45 degrees, so we convert horiz to 1024 angle units
@ -4083,7 +4104,7 @@ void P_GetInputBoat(int playerNum)
int const movementLocked = P_CheckLockedMovement(playerNum); int const movementLocked = P_CheckLockedMovement(playerNum);
if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1) if ((ud.scrollmode && ud.overhead_on) || (movementLocked & IL_NOTHING) == IL_NOTHING)
{ {
if (ud.scrollmode && ud.overhead_on) if (ud.scrollmode && ud.overhead_on)
{ {
@ -4091,26 +4112,28 @@ void P_GetInputBoat(int playerNum)
ud.folavel = fix16_to_int(input.q16avel); ud.folavel = fix16_to_int(input.q16avel);
} }
localInput.fvel = 0; localInput.fvel = localInput.svel = 0;
localInput.svel = 0; localInput.q16avel = localInput.q16horz = 0;
localInput.q16avel = 0;
localInput.q16horz = 0;
} }
else else
{ {
if (movementLocked != 2) if (!(movementLocked & IL_NOMOVE))
{ {
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120); localInput.fvel = clamp(localInput.fvel + input.fvel, -15, 120);
localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL); localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
pPlayer->q16ang &= 0x7FFFFFF;
} }
if (!(movementLocked & IL_NOANGLE))
{
localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel) & 0x7FFFFFF;
}
if (!(movementLocked & IL_NOHORIZ))
{
localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL)); localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
pPlayer->q16horiz = fix16_clamp(fix16_add(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX)); pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
}
} }
// A horiz diff of 128 equal 45 degrees, // A horiz diff of 128 equal 45 degrees,
@ -8364,7 +8387,7 @@ check_enemy_sprite:
} }
} }
if (P_CheckLockedMovement(playerNum)) if (P_CheckLockedMovement(playerNum) & IL_NOMOVE)
{ {
velocityModifier = 0; velocityModifier = 0;
pPlayer->vel.x = 0; pPlayer->vel.x = 0;
@ -9418,7 +9441,7 @@ void P_DHProcessInput(int playerNum)
} }
} }
if (P_CheckLockedMovement(playerNum)) if (P_CheckLockedMovement(playerNum) & IL_NOMOVE)
{ {
velocityModifier = 0; velocityModifier = 0;
pPlayer->vel.x = 0; pPlayer->vel.x = 0;