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- removed redundant declaration of PickTexture.
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@ -465,9 +465,6 @@ inline FGameTexture* tileGetTexture(int tile, bool animate = false)
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bool tileEqualTo(int me, int other);
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void tileUpdateAnimations();
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bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick);
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bool ValidateTileRange(const char* cmd, int& begin, int& end, FScriptPosition pos, bool allowswap = true);
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bool ValidateTilenum(const char* cmd, int tile, FScriptPosition pos);
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