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SW: Remove very bad externs.
Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@7505 1a8010ca-5511-0410-912e-c29ae57300e0
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12 changed files with 13 additions and 24 deletions
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@ -417,7 +417,6 @@ void DrawPanelBorderSides(PLAYERp pp, short x, short y, short x2, short y2, shor
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static
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static
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void BorderSetView(PLAYERp UNUSED(pp), int *Xdim, int *Ydim, int *ScreenSize)
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void BorderSetView(PLAYERp UNUSED(pp), int *Xdim, int *Ydim, int *ScreenSize)
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{
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{
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void setview(int scrx1, int scry1, int scrx2, int scry2);
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int x, x2, y, y2;
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int x, x2, y, y2;
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BORDER_INFO *b;
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BORDER_INFO *b;
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@ -955,7 +955,6 @@ int AutoBreakSprite(short BreakSprite, short type)
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SPRITEp bp = &sprite[BreakSprite];
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SPRITEp bp = &sprite[BreakSprite];
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BREAK_INFOp break_info;
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BREAK_INFOp break_info;
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extern void DoWallBreakMatch(short match);
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extern void DoWallBreakMatch(short match);
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int SpawnBreakFlames(int16_t SpriteNum);
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break_info = FindSpriteBreakInfo(bp->picnum);
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break_info = FindSpriteBreakInfo(bp->picnum);
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@ -1,6 +1,13 @@
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#ifndef colormap_public_
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#define colormap_public_
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extern unsigned char DefaultPalette[];
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void MapColors(short num,COLOR_MAP cm,short create);
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void MapColors(short num,COLOR_MAP cm,short create);
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void InitPalette(void);
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void InitPalette(void);
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void SetPaletteToVESA(unsigned char *pal);
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void SetPaletteToVESA(unsigned char *pal);
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void set_pal(unsigned char *pal);
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void set_pal(unsigned char *pal);
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void GetPaletteFromVESA(unsigned char *pal);
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void GetPaletteFromVESA(unsigned char *pal);
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void InitPalette(void);
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void InitPalette(void);
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#endif
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@ -57,7 +57,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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static int OverlapDraw = FALSE;
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static int OverlapDraw = FALSE;
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extern SWBOOL QuitFlag, LocationInfo, ConPanel, SpriteInfo, PauseKeySet;
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extern SWBOOL QuitFlag, LocationInfo, ConPanel, SpriteInfo, PauseKeySet;
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extern SWBOOL Voxel;
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extern SWBOOL Voxel;
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extern char tempbuf[];
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extern char buffer[];
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extern char buffer[];
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SWBOOL DrawScreen;
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SWBOOL DrawScreen;
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extern short f_c;
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extern short f_c;
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@ -1388,8 +1387,8 @@ void PrintLocationInfo(PLAYERp pp)
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i = totalclock;
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i = totalclock;
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if (i != frameval[framecnt])
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if (i != frameval[framecnt])
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{
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{
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sprintf(tempbuf, "FPS: %d", ((120 * AVERAGEFRAMES) / (i - frameval[framecnt])) + f_c);
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sprintf(buffer, "FPS: %d", ((120 * AVERAGEFRAMES) / (i - frameval[framecnt])) + f_c);
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printext256(x, y, 1, -1, tempbuf, 1);
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printext256(x, y, 1, -1, buffer, 1);
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frameval[framecnt] = i;
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frameval[framecnt] = i;
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}
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}
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@ -1541,9 +1540,6 @@ void SpriteSortList2D(int tx, int ty)
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int COVERsetgamemode(int mode, int xdim, int ydim, int bpp)
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int COVERsetgamemode(int mode, int xdim, int ydim, int bpp)
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{
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{
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extern int ScreenHeight, ScreenWidth, ScreenMode, ScreenBPP;
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ScreenHeight = ydim;
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ScreenHeight = ydim;
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ScreenWidth = xdim;
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ScreenWidth = xdim;
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ScreenMode = mode;
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ScreenMode = mode;
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@ -563,7 +563,6 @@ static char sectorfloorpals[MAXSECTORS], sectorceilingpals[MAXSECTORS], wallpals
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void
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void
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DoPlayerNightVisionPalette(PLAYERp pp)
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DoPlayerNightVisionPalette(PLAYERp pp)
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{
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{
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extern char DefaultPalette[];
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short i;
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short i;
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if (pp->InventoryActive[INVENTORY_NIGHT_VISION] && (pp - Player == screenpeek))
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if (pp->InventoryActive[INVENTORY_NIGHT_VISION] && (pp - Player == screenpeek))
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@ -611,8 +610,6 @@ DoPlayerNightVisionPalette(PLAYERp pp)
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void
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void
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DoPlayerNightVisionPalette(PLAYERp pp)
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DoPlayerNightVisionPalette(PLAYERp pp)
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{
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{
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extern char DefaultPalette[];
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if (pp != Player + screenpeek) return;
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if (pp != Player + screenpeek) return;
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if (pp->InventoryActive[INVENTORY_NIGHT_VISION])
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if (pp->InventoryActive[INVENTORY_NIGHT_VISION])
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@ -122,7 +122,6 @@ short buttonsettings[btn_max];
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// EXTERNS ////////////////////////////
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// EXTERNS ////////////////////////////
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#define XDIM 320
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#define XDIM 320
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#define YDIM 200
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#define YDIM 200
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extern char DefaultPalette[];
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extern SWBOOL QuitFlag;
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extern SWBOOL QuitFlag;
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void TerminateGame(void);
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void TerminateGame(void);
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@ -80,7 +80,6 @@ void ResetMenuInput(void);
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)
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)
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extern SWBOOL BorderAdjust;
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extern SWBOOL BorderAdjust;
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extern int FXDevice,MusicDevice;
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extern SWBOOL MultiPlayQuitFlag;
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extern SWBOOL MultiPlayQuitFlag;
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// Make memcpy an intrinsic function for an easy frame rate boost
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// Make memcpy an intrinsic function for an easy frame rate boost
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@ -62,7 +62,7 @@ SYNC BUG NOTES:
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//#undef MAXSYNCBYTES
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//#undef MAXSYNCBYTES
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//#define MAXSYNCBYTES 16
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//#define MAXSYNCBYTES 16
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uint8_t tempbuf[576], packbuf[576];
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static uint8_t tempbuf[576], packbuf[576];
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int PlayClock;
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int PlayClock;
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extern SWBOOL PauseKeySet;
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extern SWBOOL PauseKeySet;
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extern char CommPlayerName[32];
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extern char CommPlayerName[32];
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@ -138,7 +138,6 @@ char PlayerGravity = PLAYER_JUMP_GRAV;
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#endif
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#endif
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int vel, svel, angvel;
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int vel, svel, angvel;
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extern char tempbuf[];
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extern SWBOOL DebugOperate;
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extern SWBOOL DebugOperate;
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//unsigned char synctics, lastsynctics;
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//unsigned char synctics, lastsynctics;
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@ -5058,8 +5057,6 @@ DoPlayerWarpToSurface(PLAYERp pp)
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void
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void
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DoPlayerDivePalette(PLAYERp pp)
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DoPlayerDivePalette(PLAYERp pp)
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{
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{
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extern char DefaultPalette[];
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if (pp != Player + screenpeek) return;
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if (pp != Player + screenpeek) return;
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if ((pp->DeathType == PLAYER_DEATH_DROWN || TEST((Player+screenpeek)->Flags, PF_DIVING)) && !TEST(pp->Flags, PF_DIVING_IN_LAVA))
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if ((pp->DeathType == PLAYER_DEATH_DROWN || TEST((Player+screenpeek)->Flags, PF_DIVING)) && !TEST(pp->Flags, PF_DIVING_IN_LAVA))
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@ -5220,7 +5217,6 @@ DoPlayerStopDive(PLAYERp pp)
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{
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{
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USERp u = User[pp->PlayerSprite];
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USERp u = User[pp->PlayerSprite];
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SPRITEp sp = &sprite[pp->PlayerSprite];
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SPRITEp sp = &sprite[pp->PlayerSprite];
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extern char DefaultPalette[];
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if (Prediction)
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if (Prediction)
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return;
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return;
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@ -6399,8 +6395,6 @@ char *KilledPlayerMessage(PLAYERp pp, PLAYERp killer)
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char *p1 = pp->PlayerName;
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char *p1 = pp->PlayerName;
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char *p2 = killer->PlayerName;
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char *p2 = killer->PlayerName;
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extern char *DeathString(short SpriteNum);
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if (pp->HitBy == killer->PlayerSprite)
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if (pp->HitBy == killer->PlayerSprite)
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{
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{
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sprintf(ds,"%s was killed by %s.",p1,p2);
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sprintf(ds,"%s was killed by %s.",p1,p2);
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@ -3155,7 +3155,6 @@ void initlava(void)
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#if 0
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#if 0
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int x, y, z, r;
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int x, y, z, r;
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int i;
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int i;
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extern char tempbuf[];
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//char lavabakpic[(LAVASIZ + 2) * (LAVASIZ + 2)], lavainc[LAVASIZ];
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//char lavabakpic[(LAVASIZ + 2) * (LAVASIZ + 2)], lavainc[LAVASIZ];
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//int lavanumdrops, lavanumframes;
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//int lavanumdrops, lavanumframes;
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@ -10948,12 +10948,10 @@ SpawnFireballFlames(int16_t SpriteNum, int16_t enemy)
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int
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int
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SpawnBreakFlames(int16_t SpriteNum, int16_t enemy)
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SpawnBreakFlames(int16_t SpriteNum)
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{
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{
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SPRITEp sp = &sprite[SpriteNum];
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SPRITEp sp = &sprite[SpriteNum];
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USERp u = User[SpriteNum];
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USERp u = User[SpriteNum];
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SPRITEp ep = &sprite[enemy];
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USERp eu = User[enemy];
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SPRITEp np;
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SPRITEp np;
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USERp nu;
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USERp nu;
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short New;
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short New;
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@ -82,6 +82,8 @@ int DoShrapVelocity(int16_t SpriteNum);
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int ShrapKillSprite(short SpriteNum);
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int ShrapKillSprite(short SpriteNum);
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SWBOOL MissileSetPos(short Weapon,ANIMATORp DoWeapon,int dist);
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SWBOOL MissileSetPos(short Weapon,ANIMATORp DoWeapon,int dist);
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int ActorPain(short SpriteNum);
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int ActorPain(short SpriteNum);
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int SpawnBreakFlames(int16_t SpriteNum);
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const char *DeathString(short SpriteNum);
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//
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//
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// Damage Amounts defined in damage.h
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// Damage Amounts defined in damage.h
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