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Don't assign result of A_PlaySound() to p->scream_voice if the former is >127.
Because p->scream_voice is an int8_t. This is an unlikely situation (126 voices ought to be playing simultaneously while starting the "scream" sound), but still... git-svn-id: https://svn.eduke32.com/eduke32@4180 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4749,7 +4749,11 @@ void P_ProcessInput(int32_t snum)
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{
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{
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p->falling_counter++;
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p->falling_counter++;
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if (p->falling_counter >= 38 && p->scream_voice <= FX_Ok)
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if (p->falling_counter >= 38 && p->scream_voice <= FX_Ok)
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p->scream_voice = A_PlaySound(DUKE_SCREAM,p->i);
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{
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int32_t voice = A_PlaySound(DUKE_SCREAM,p->i);
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if (voice <= 127) // XXX: p->scream_voice is an int8_t
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p->scream_voice = voice;
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}
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}
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}
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if ((p->pos.z+p->vel.z) >= (fz-(i<<8)) && p->cursectnum >= 0) // hit the ground
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if ((p->pos.z+p->vel.z) >= (fz-(i<<8)) && p->cursectnum >= 0) // hit the ground
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