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Fixes a texture bug.
git-svn-id: https://svn.eduke32.com/eduke32@1261 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 3 deletions
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@ -1887,10 +1887,10 @@ static void polymer_updatewall(int16_t wallnum)
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memcpy(&w->wall.buffer[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wall.buffer[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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if (wal->cstat & 32)
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curpicnum = walloverpicnum;
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else
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if (wal->nextsector == -1)
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curpicnum = wallpicnum;
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else
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curpicnum = walloverpicnum;
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polymer_getbuildmaterial(&w->wall.material, curpicnum, wal->pal, wal->shade);
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