anm adjustment

This commit is contained in:
Christoph Oelckers 2020-06-27 11:48:44 +02:00
parent 60cb8281cd
commit 8a06a09d05
2 changed files with 10 additions and 0 deletions

View file

@ -256,6 +256,7 @@ void Anim_Init(void)
int32_t Anim_Play(const char *fn)
{
#if 0
dukeanim_t *anim = Anim_Find(fn);
if (!anim)
@ -569,5 +570,8 @@ end_anim:
tileDelete(TILE_ANIM);
return !running;
#else
return false;
#endif
}
END_DUKE_NS

View file

@ -1069,8 +1069,14 @@ void G_DisplayExtraScreens(void)
}
}
void Logo();
void G_DisplayLogo(void)
{
if (!isRR())
{
Logo();
return;
}
int32_t soundanm = 0;
//int32_t logoflags = G_GetLogoFlags();