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anm adjustment
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2 changed files with 10 additions and 0 deletions
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@ -256,6 +256,7 @@ void Anim_Init(void)
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int32_t Anim_Play(const char *fn)
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{
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#if 0
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dukeanim_t *anim = Anim_Find(fn);
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if (!anim)
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@ -569,5 +570,8 @@ end_anim:
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tileDelete(TILE_ANIM);
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return !running;
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#else
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return false;
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#endif
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}
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END_DUKE_NS
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@ -1069,8 +1069,14 @@ void G_DisplayExtraScreens(void)
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}
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}
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void Logo();
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void G_DisplayLogo(void)
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{
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if (!isRR())
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{
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Logo();
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return;
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}
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int32_t soundanm = 0;
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//int32_t logoflags = G_GetLogoFlags();
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