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Add xdelta3 source and headers to VS2010 project
git-svn-id: https://svn.eduke32.com/eduke32@2665 1a8010ca-5511-0410-912e-c29ae57300e0
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1c1da97378
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2 changed files with 33 additions and 0 deletions
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@ -124,6 +124,11 @@
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<ClInclude Include="source\quotes.h" />
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<ClInclude Include="source\quotes.h" />
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<ClInclude Include="source\savegame.h" />
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<ClInclude Include="source\savegame.h" />
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<ClInclude Include="source\sector.h" />
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<ClInclude Include="source\sector.h" />
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<ClInclude Include="source\xdelta3\xdelta3-cfgs.h" />
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<ClInclude Include="source\xdelta3\xdelta3-decode.h" />
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<ClInclude Include="source\xdelta3\xdelta3-hash.h" />
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<ClInclude Include="source\xdelta3\xdelta3-list.h" />
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<ClInclude Include="source\xdelta3\xdelta3.h" />
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<ClInclude Include="source\_functio.h" />
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<ClInclude Include="source\_functio.h" />
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<ClInclude Include="source\_rts.h" />
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<ClInclude Include="source\_rts.h" />
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<ClInclude Include="source\config.h" />
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<ClInclude Include="source\config.h" />
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@ -271,6 +276,7 @@
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<ClCompile Include="source\enet\src\protocol.c" />
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<ClCompile Include="source\enet\src\protocol.c" />
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<ClCompile Include="source\enet\src\unix.c" />
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<ClCompile Include="source\enet\src\unix.c" />
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<ClCompile Include="source\enet\src\win32.c" />
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<ClCompile Include="source\enet\src\win32.c" />
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<ClCompile Include="source\xdelta3\xdelta3.c" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="build\Makefile.msvc" />
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<None Include="build\Makefile.msvc" />
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@ -55,6 +55,15 @@
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<Filter Include="eduke32\headers\editor">
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<Filter Include="eduke32\headers\editor">
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<UniqueIdentifier>{3477e5cd-29a4-42b2-8c3f-ca4618242526}</UniqueIdentifier>
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<UniqueIdentifier>{3477e5cd-29a4-42b2-8c3f-ca4618242526}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="xdelta3">
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<UniqueIdentifier>{12a5b319-4b7f-48b1-8951-2c8a99f6b9de}</UniqueIdentifier>
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</Filter>
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<Filter Include="xdelta3\headers">
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<UniqueIdentifier>{4f8ecf07-86d9-4285-9592-8e1644737b05}</UniqueIdentifier>
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</Filter>
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<Filter Include="xdelta3\source">
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<UniqueIdentifier>{638f3a5e-877a-4371-9cf9-4fa9bd727f81}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="build\include\a.h">
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<ClInclude Include="build\include\a.h">
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@ -366,6 +375,21 @@
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<ClInclude Include="source\sounds_mapster32.h">
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<ClInclude Include="source\sounds_mapster32.h">
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<Filter>eduke32\headers\editor</Filter>
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<Filter>eduke32\headers\editor</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="source\xdelta3\xdelta3.h">
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<Filter>xdelta3\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\xdelta3\xdelta3-cfgs.h">
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<Filter>xdelta3\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\xdelta3\xdelta3-decode.h">
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<Filter>xdelta3\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\xdelta3\xdelta3-hash.h">
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<Filter>xdelta3\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\xdelta3\xdelta3-list.h">
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<Filter>xdelta3\headers</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="build\src\a-c.c">
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<ClCompile Include="build\src\a-c.c">
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@ -650,6 +674,9 @@
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<ClCompile Include="source\sounds_mapster32.c">
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<ClCompile Include="source\sounds_mapster32.c">
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<Filter>eduke32\source\editor</Filter>
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<Filter>eduke32\source\editor</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="source\xdelta3\xdelta3.c">
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<Filter>xdelta3\source</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="Makefile.msvc">
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<None Include="Makefile.msvc">
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