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Shadow fix.
git-svn-id: https://svn.eduke32.com/eduke32@1269 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3591,6 +3591,7 @@ static void polymer_culllight(char lightindex)
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static void polymer_prepareshadows(void)
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static void polymer_prepareshadows(void)
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{
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{
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int32_t i, j;
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int32_t i, j;
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int32_t gx, gy;
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i = j = 0;
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i = j = 0;
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@ -3615,8 +3616,15 @@ static void polymer_prepareshadows(void)
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bglEnable(GL_POLYGON_OFFSET_FILL);
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bglEnable(GL_POLYGON_OFFSET_FILL);
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bglPolygonOffset(15, 15);
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bglPolygonOffset(15, 15);
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// for wallvisible()
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gx = globalposx;
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gy = globalposy;
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polymer_displayrooms(prlights[i].sector);
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polymer_displayrooms(prlights[i].sector);
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globalposx = gx;
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globalposy = gy;
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bglDisable(GL_POLYGON_OFFSET_FILL);
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bglDisable(GL_POLYGON_OFFSET_FILL);
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bglMatrixMode(GL_PROJECTION);
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bglMatrixMode(GL_PROJECTION);
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