- added GZDoom's resource management classes.

This commit is contained in:
Christoph Oelckers 2019-10-28 23:46:15 +01:00
parent 762f174743
commit 82c844e405
130 changed files with 7019 additions and 535 deletions

View file

@ -638,6 +638,7 @@ file( GLOB HEADER_FILES
common/fonts/*.h common/fonts/*.h
common/utility/*.h common/utility/*.h
common/console/*.h common/console/*.h
common/filesystem/*.h
build/src/*.h build/src/*.h
thirdparty/include/*.h thirdparty/include/*.h
@ -813,13 +814,21 @@ set (PCH_SOURCES
common/utility/utf8.cpp common/utility/utf8.cpp
common/utility/superfasthash.cpp common/utility/superfasthash.cpp
common/utility/configfile.cpp common/utility/configfile.cpp
common/utility/file_zip.cpp
common/utility/resourcefile.cpp
common/utility/matrix.cpp common/utility/matrix.cpp
common/utility/m_png.cpp common/utility/m_png.cpp
common/utility/memarena.cpp common/utility/memarena.cpp
common/utility/sc_man.cpp common/utility/sc_man.cpp
common/filesystem/ancientzip.cpp
common/filesystem/file_zip.cpp
common/filesystem/file_7z.cpp
common/filesystem/file_grp.cpp
common/filesystem/file_rff.cpp
common/filesystem/file_pak.cpp
common/filesystem/file_lump.cpp
common/filesystem/file_directory.cpp
common/filesystem/resourcefile.cpp
common/textures/bitmap.cpp common/textures/bitmap.cpp
common/textures/buildtiles.cpp common/textures/buildtiles.cpp
common/textures/texture.cpp common/textures/texture.cpp
@ -892,6 +901,7 @@ include_directories(
common/utility common/utility
common/console common/console
common/textures common/textures
common/filesystem
platform platform
${CMAKE_BINARY_DIR}/libraries/gdtoa ${CMAKE_BINARY_DIR}/libraries/gdtoa

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@ -0,0 +1,435 @@
/*
** ancientzip.cpp
**
**---------------------------------------------------------------------------
** Copyright 2010-2011 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** Based in information from
**
gunzip.c by Pasi Ojala, a1bert@iki.fi
http://www.iki.fi/a1bert/
A hopefully easier to understand guide to GZip
(deflate) decompression routine than the GZip
source code.
*/
/*----------------------------------------------------------------------*/
#include <stdlib.h>
#include "ancientzip.h"
/****************************************************************
Bit-I/O variables and routines/macros
These routines work in the bit level because the target
environment does not have a barrel shifter. Trying to
handle several bits at once would've only made the code
slower.
If the environment supports multi-bit shifts, you should
write these routines again (see e.g. the GZIP sources).
[RH] Since the target environment is not a C64, I did as
suggested and rewrote these using zlib as a reference.
****************************************************************/
#define READBYTE(c) \
do { \
c = 0; \
if (InLeft) { \
InLeft--; \
if (bs < be) \
c = ReadBuf[bs++]; \
else { \
be = (decltype(be))In->Read(&ReadBuf, sizeof(ReadBuf)); \
c = ReadBuf[0]; \
bs = 1; \
} \
} \
} while (0)
/* Get a byte of input into the bit accumulator. */
#define PULLBYTE() \
do { \
unsigned char next; \
READBYTE(next); \
Hold += (unsigned int)(next) << Bits; \
Bits += 8; \
} while (0)
/* Assure that there are at least n bits in the bit accumulator. */
#define NEEDBITS(n) \
do { \
while (Bits < (unsigned)(n)) \
PULLBYTE(); \
} while (0)
/* Return the low n bits of the bit accumulator (n < 16) */
#define BITS(n) \
((unsigned)Hold & ((1U << (n)) - 1))
/* Remove n bits from the bit accumulator */
#define DROPBITS(n) \
do { \
Hold >>= (n); \
Bits -= (unsigned)(n); \
} while (0)
#define READBITS(c, a) \
do { \
NEEDBITS(a); \
c = BITS(a); \
DROPBITS(a); \
} while (0)
/****************************************************************
Shannon-Fano tree routines
****************************************************************/
static const unsigned char BitReverse4[] = {
0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e,
0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f
};
#define FIRST_BIT_LEN 8
#define REST_BIT_LEN 4
void FZipExploder::InsertCode(TArray<HuffNode> &decoder, unsigned int pos, int bits, unsigned short code, int len, unsigned char value)
{
assert(len > 0);
unsigned int node = pos + (code & ((1 << bits) - 1));
if (len > bits)
{ // This code uses more bits than this level has room for. Store the bottom bits
// in this table, then proceed to the next one.
unsigned int child = decoder[node].ChildTable;
if (child == 0)
{ // Need to create child table.
child = InitTable(decoder, 1 << REST_BIT_LEN);
decoder[node].ChildTable = child;
decoder[node].Length = bits;
decoder[node].Value = 0;
}
else
{
assert(decoder[node].Length == bits);
assert(decoder[node].Value == 0);
}
InsertCode(decoder, child, REST_BIT_LEN, code >> bits, len - bits, value);
}
else
{ // If this code uses fewer bits than this level of the table, it is
// inserted repeatedly for each value that matches it at its lower
// bits.
for (int i = 1 << (bits - len); --i >= 0; node += 1 << len)
{
decoder[node].Length = len;
decoder[node].Value = value;
assert(decoder[node].ChildTable == 0);
}
}
}
unsigned int FZipExploder::InitTable(TArray<HuffNode> &decoder, int numspots)
{
unsigned int start = decoder.Size();
decoder.Reserve(numspots);
memset(&decoder[start], 0, sizeof(HuffNode)*numspots);
return start;
}
int FZipExploder::buildercmp(const void *a, const void *b)
{
const TableBuilder *v1 = (const TableBuilder *)a;
const TableBuilder *v2 = (const TableBuilder *)b;
int d = v1->Length - v2->Length;
if (d == 0) {
d = v1->Value - v2->Value;
}
return d;
}
int FZipExploder::BuildDecoder(TArray<HuffNode> &decoder, TableBuilder *values, int numvals)
{
int i;
qsort(values, numvals, sizeof(*values), buildercmp);
// Generate the Shannon-Fano tree:
unsigned short code = 0;
unsigned short code_increment = 0;
unsigned short last_bit_length = 0;
for (i = numvals - 1; i >= 0; --i)
{
code += code_increment;
if (values[i].Length != last_bit_length)
{
last_bit_length = values[i].Length;
code_increment = 1 << (16 - last_bit_length);
}
// Reverse the order of the bits in the code before storing it.
values[i].Code = BitReverse4[code >> 12] |
(BitReverse4[(code >> 8) & 0xf] << 4) |
(BitReverse4[(code >> 4) & 0xf] << 8) |
(BitReverse4[code & 0xf] << 12);
}
// Insert each code into the hierarchical table. The top level is FIRST_BIT_LEN bits,
// and the other levels are REST_BIT_LEN bits. If a code does not completely fill
// a level, every permutation for the remaining bits is filled in to
// match this one.
InitTable(decoder, 1 << FIRST_BIT_LEN); // Set up the top level.
for (i = 0; i < numvals; ++i)
{
InsertCode(decoder, 0, FIRST_BIT_LEN, values[i].Code, values[i].Length, values[i].Value);
}
return 0;
}
int FZipExploder::DecodeSFValue(const TArray<HuffNode> &decoder)
{
unsigned int bits = FIRST_BIT_LEN, table = 0, code;
const HuffNode *pos;
do
{
NEEDBITS(bits);
code = BITS(bits);
bits = REST_BIT_LEN;
pos = &decoder[table + code];
DROPBITS(pos->Length);
table = pos->ChildTable;
}
while (table != 0);
return pos->Value;
}
int FZipExploder::DecodeSF(TArray<HuffNode> &decoder, int numvals)
{
TableBuilder builder[256];
unsigned char a, c;
int i, n, v = 0;
READBYTE(c);
n = c + 1;
for (i = 0; i < n; i++) {
int nv, bl;
READBYTE(a);
nv = ((a >> 4) & 15) + 1;
bl = (a & 15) + 1;
while (nv--) {
builder[v].Length = bl;
builder[v].Value = v;
v++;
}
}
if (v != numvals)
return 1; /* bad table */
return BuildDecoder(decoder, builder, v);
}
int FZipExploder::Explode(unsigned char *out, unsigned int outsize,
FileReader &in, unsigned int insize,
int flags)
{
int c, i, minMatchLen = 3, len, dist;
int lowDistanceBits;
unsigned int bIdx = 0;
Hold = 0;
Bits = 0;
In = &in;
InLeft = insize;
bs = be = 0;
if ((flags & 4)) {
/* 3 trees: literals, lengths, distance top 6 */
minMatchLen = 3;
if (DecodeSF(LiteralDecoder, 256))
return 1;
} else {
/* 2 trees: lengths, distance top 6 */
minMatchLen = 2;
}
if (DecodeSF(LengthDecoder, 64))
return 1;
if (DecodeSF(DistanceDecoder, 64))
return 1;
lowDistanceBits = (flags & 2) ? /* 8k dictionary */ 7 : /* 4k dictionary */ 6;
while (bIdx < outsize)
{
READBITS(c, 1);
if (c) {
/* literal data */
if ((flags & 4)) {
c = DecodeSFValue(LiteralDecoder);
} else {
READBITS(c, 8);
}
out[bIdx++] = c;
} else {
READBITS(dist, lowDistanceBits);
c = DecodeSFValue(DistanceDecoder);
dist |= (c << lowDistanceBits);
len = DecodeSFValue(LengthDecoder);
if (len == 63) {
READBITS(c, 8);
len += c;
}
len += minMatchLen;
dist++;
if (bIdx + len > outsize) {
throw CExplosionError("Not enough output space");
}
if ((unsigned int)dist > bIdx) {
/* Anything before the first input byte is zero. */
int zeros = dist - bIdx;
if (len < zeros)
zeros = len;
for(i = zeros; i; i--)
out[bIdx++] = 0;
len -= zeros;
}
for(i = len; i; i--, bIdx++) {
out[bIdx] = out[bIdx - dist];
}
}
}
return 0;
}
/* HSIZE is defined as 2^13 (8192) in unzip.h */
#define HSIZE 8192
#define BOGUSCODE 256
#define CODE_MASK (HSIZE - 1) /* 0x1fff (lower bits are parent's index) */
#define FREE_CODE HSIZE /* 0x2000 (code is unused or was cleared) */
#define HAS_CHILD (HSIZE << 1) /* 0x4000 (code has a child--do not clear) */
int ShrinkLoop(unsigned char *out, unsigned int outsize, FileReader &_In, unsigned int InLeft)
{
FileReader *In = &_In;
unsigned char ReadBuf[256];
unsigned short Parent[HSIZE];
unsigned char Value[HSIZE], Stack[HSIZE];
unsigned char *newstr;
int len;
int KwKwK, codesize = 9; /* start at 9 bits/code */
int code, oldcode, freecode, curcode;
unsigned int Bits = 0, Hold = 0;
unsigned int size = 0;
unsigned int bs = 0, be = 0;
freecode = BOGUSCODE;
for (code = 0; code < BOGUSCODE; code++)
{
Value[code] = code;
Parent[code] = BOGUSCODE;
}
for (code = BOGUSCODE+1; code < HSIZE; code++)
Parent[code] = FREE_CODE;
READBITS(oldcode, codesize);
if (size < outsize) {
out[size++] = oldcode;
}
while (size < outsize)
{
READBITS(code, codesize);
if (code == BOGUSCODE) { /* possible to have consecutive escapes? */
READBITS(code, codesize);
if (code == 1) {
codesize++;
} else if (code == 2) {
/* clear leafs (nodes with no children) */
/* first loop: mark each parent as such */
for (code = BOGUSCODE+1; code < HSIZE; ++code) {
curcode = (Parent[code] & CODE_MASK);
if (curcode > BOGUSCODE)
Parent[curcode] |= HAS_CHILD; /* set parent's child-bit */
}
/* second loop: clear all nodes *not* marked as parents; reset flag bits */
for (code = BOGUSCODE+1; code < HSIZE; ++code) {
if (Parent[code] & HAS_CHILD) { /* just clear child-bit */
Parent[code] &= ~HAS_CHILD;
} else { /* leaf: lose it */
Parent[code] = FREE_CODE;
}
}
freecode = BOGUSCODE;
}
continue;
}
newstr = &Stack[HSIZE-1];
curcode = code;
if (Parent[curcode] == FREE_CODE) {
KwKwK = 1;
newstr--; /* last character will be same as first character */
curcode = oldcode;
len = 1;
} else {
KwKwK = 0;
len = 0;
}
do {
*newstr-- = Value[curcode];
len++;
curcode = (Parent[curcode] & CODE_MASK);
} while (curcode != BOGUSCODE);
newstr++;
if (KwKwK) {
Stack[HSIZE-1] = *newstr;
}
do {
freecode++;
} while (Parent[freecode] != FREE_CODE);
Parent[freecode] = oldcode;
Value[freecode] = *newstr;
oldcode = code;
while (len--) {
out[size++] = *newstr++;
}
}
return 0;
}

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@ -0,0 +1,51 @@
#include <stdexcept>
#include "files.h"
//#include "doomerrors.h"
class FZipExploder
{
unsigned int Hold, Bits;
FileReader *In;
unsigned int InLeft;
/****************************************************************
Shannon-Fano tree structures, variables and related routines
****************************************************************/
struct HuffNode
{
unsigned char Value;
unsigned char Length;
unsigned short ChildTable;
};
struct TableBuilder
{
unsigned char Value;
unsigned char Length;
unsigned short Code;
};
TArray<HuffNode> LiteralDecoder;
TArray<HuffNode> DistanceDecoder;
TArray<HuffNode> LengthDecoder;
unsigned char ReadBuf[256];
unsigned int bs, be;
static int buildercmp(const void *a, const void *b);
void InsertCode(TArray<HuffNode> &decoder, unsigned int pos, int bits, unsigned short code, int len, unsigned char value);
unsigned int InitTable(TArray<HuffNode> &decoder, int numspots);
int BuildDecoder(TArray<HuffNode> &decoder, TableBuilder *values, int numvals);
int DecodeSFValue(const TArray<HuffNode> &currentTree);
int DecodeSF(TArray<HuffNode> &decoder, int numvals);
public:
int Explode(unsigned char *out, unsigned int outsize, FileReader &in, unsigned int insize, int flags);
};
class CExplosionError : std::runtime_error
{
public:
CExplosionError(const char *message) : std::runtime_error(message) {}
};
int ShrinkLoop(unsigned char *out, unsigned int outsize, FileReader &in, unsigned int insize);

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@ -0,0 +1,383 @@
/*
** file_7z.cpp
**
**---------------------------------------------------------------------------
** Copyright 2009 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
// Note that 7z made the unwise decision to include windows.h :(
#include "7z.h"
#include "7zCrc.h"
#include "resourcefile.h"
#include "cmdlib.h"
#include "printf.h"
//#include "v_text.h"
//#include "w_wad.h"
//-----------------------------------------------------------------------
//
// Interface classes to 7z library
//
//-----------------------------------------------------------------------
extern ISzAlloc g_Alloc;
struct CZDFileInStream
{
ISeekInStream s;
FileReader &File;
CZDFileInStream(FileReader &_file)
: File(_file)
{
s.Read = Read;
s.Seek = Seek;
}
static SRes Read(const ISeekInStream *pp, void *buf, size_t *size)
{
CZDFileInStream *p = (CZDFileInStream *)pp;
auto numread = p->File.Read(buf, (long)*size);
if (numread < 0)
{
*size = 0;
return SZ_ERROR_READ;
}
*size = numread;
return SZ_OK;
}
static SRes Seek(const ISeekInStream *pp, Int64 *pos, ESzSeek origin)
{
CZDFileInStream *p = (CZDFileInStream *)pp;
FileReader::ESeek move_method;
int res;
if (origin == SZ_SEEK_SET)
{
move_method = FileReader::SeekSet;
}
else if (origin == SZ_SEEK_CUR)
{
move_method = FileReader::SeekCur;
}
else if (origin == SZ_SEEK_END)
{
move_method = FileReader::SeekEnd;
}
else
{
return 1;
}
res = (int)p->File.Seek((long)*pos, move_method);
*pos = p->File.Tell();
return res;
}
};
struct C7zArchive
{
CSzArEx DB;
CZDFileInStream ArchiveStream;
CLookToRead2 LookStream;
Byte StreamBuffer[1<<14];
UInt32 BlockIndex;
Byte *OutBuffer;
size_t OutBufferSize;
C7zArchive(FileReader &file) : ArchiveStream(file)
{
if (g_CrcTable[1] == 0)
{
CrcGenerateTable();
}
file.Seek(0, FileReader::SeekSet);
LookToRead2_CreateVTable(&LookStream, false);
LookStream.realStream = &ArchiveStream.s;
LookToRead2_Init(&LookStream);
LookStream.bufSize = sizeof(StreamBuffer);
LookStream.buf = StreamBuffer;
SzArEx_Init(&DB);
BlockIndex = 0xFFFFFFFF;
OutBuffer = NULL;
OutBufferSize = 0;
}
~C7zArchive()
{
if (OutBuffer != NULL)
{
IAlloc_Free(&g_Alloc, OutBuffer);
}
SzArEx_Free(&DB, &g_Alloc);
}
SRes Open()
{
return SzArEx_Open(&DB, &LookStream.vt, &g_Alloc, &g_Alloc);
}
SRes Extract(UInt32 file_index, char *buffer)
{
size_t offset, out_size_processed;
SRes res = SzArEx_Extract(&DB, &LookStream.vt, file_index,
&BlockIndex, &OutBuffer, &OutBufferSize,
&offset, &out_size_processed,
&g_Alloc, &g_Alloc);
if (res == SZ_OK)
{
memcpy(buffer, OutBuffer + offset, out_size_processed);
}
return res;
}
};
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct F7ZLump : public FResourceLump
{
int Position;
virtual int FillCache();
};
//==========================================================================
//
// 7-zip file
//
//==========================================================================
class F7ZFile : public FResourceFile
{
friend struct F7ZLump;
F7ZLump *Lumps;
C7zArchive *Archive;
public:
F7ZFile(const char * filename, FileReader &filer);
bool Open(bool quiet);
virtual ~F7ZFile();
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
//==========================================================================
//
// 7Z file
//
//==========================================================================
F7ZFile::F7ZFile(const char * filename, FileReader &filer)
: FResourceFile(filename, filer)
{
Lumps = NULL;
Archive = NULL;
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool F7ZFile::Open(bool quiet)
{
Archive = new C7zArchive(Reader);
int skipped = 0;
SRes res;
res = Archive->Open();
if (res != SZ_OK)
{
delete Archive;
Archive = NULL;
if (!quiet)
{
Printf("\n%s: ", FileName.GetChars());
if (res == SZ_ERROR_UNSUPPORTED)
{
Printf("Decoder does not support this archive\n");
}
else if (res == SZ_ERROR_MEM)
{
Printf("Cannot allocate memory\n");
}
else if (res == SZ_ERROR_CRC)
{
Printf("CRC error\n");
}
else
{
Printf("error #%d\n", res);
}
}
return false;
}
CSzArEx* const archPtr = &Archive->DB;
NumLumps = archPtr->NumFiles;
Lumps = new F7ZLump[NumLumps];
F7ZLump *lump_p = Lumps;
TArray<UInt16> nameUTF16;
TArray<char> nameASCII;
for (uint32_t i = 0; i < NumLumps; ++i)
{
// skip Directories
if (SzArEx_IsDir(archPtr, i))
{
skipped++;
continue;
}
const size_t nameLength = SzArEx_GetFileNameUtf16(archPtr, i, NULL);
if (0 == nameLength)
{
++skipped;
continue;
}
nameUTF16.Resize((unsigned)nameLength);
nameASCII.Resize((unsigned)nameLength);
SzArEx_GetFileNameUtf16(archPtr, i, &nameUTF16[0]);
for (size_t c = 0; c < nameLength; ++c)
{
nameASCII[c] = static_cast<char>(nameUTF16[c]);
}
FString name = &nameASCII[0];
name.Substitute("\\", "/");
name.ToLower();
lump_p->LumpNameSetup(name);
lump_p->LumpSize = static_cast<int>(SzArEx_GetFileSize(archPtr, i));
lump_p->Owner = this;
lump_p->Flags = LUMPF_ZIPFILE|LUMPF_COMPRESSED;
lump_p->Position = i;
lump_p++;
}
// Resize the lump record array to its actual size
NumLumps -= skipped;
if (NumLumps > 0)
{
// Quick check for unsupported compression method
TArray<char> temp;
temp.Resize(Lumps[0].LumpSize);
if (SZ_OK != Archive->Extract(Lumps[0].Position, &temp[0]))
{
if (!quiet) Printf("\n%s: unsupported 7z/LZMA file!\n", FileName.GetChars());
return false;
}
}
if (!quiet) Printf(", %d lumps\n", NumLumps);
PostProcessArchive(&Lumps[0], sizeof(F7ZLump));
return true;
}
//==========================================================================
//
//
//
//==========================================================================
F7ZFile::~F7ZFile()
{
if (Lumps != NULL)
{
delete[] Lumps;
}
if (Archive != NULL)
{
delete Archive;
}
}
//==========================================================================
//
// Fills the lump cache and performs decompression
//
//==========================================================================
int F7ZLump::FillCache()
{
Cache.Resize(LumpSize);
static_cast<F7ZFile*>(Owner)->Archive->Extract(Position, (char*)Cache.Data());
RefCount = 1;
return 1;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet)
{
char head[k7zSignatureSize];
if (file.GetLength() >= k7zSignatureSize)
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, k7zSignatureSize);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, k7zSignature, k7zSignatureSize))
{
FResourceFile *rf = new F7ZFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}

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@ -0,0 +1,331 @@
/*
** file_directory.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008-2009 Randy Heit
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <sys/stat.h>
#ifdef _WIN32
#include <io.h>
#else
#include <fts.h>
#endif
#include "resourcefile.h"
#include "cmdlib.h"
#include "printf.h"
//#include "doomtype.h"
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FDirectoryLump : public FResourceLump
{
virtual FileReader NewReader();
virtual int FillCache();
FString mFullPath;
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FDirectory : public FResourceFile
{
TArray<FDirectoryLump> Lumps;
int AddDirectory(const char *dirpath);
void AddEntry(const char *fullpath, int size);
public:
FDirectory(const char * dirname);
bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
//==========================================================================
//
//
//
//==========================================================================
FDirectory::FDirectory(const char * directory)
: FResourceFile(NULL)
{
FString dirname;
#ifdef _WIN32
directory = _fullpath(NULL, directory, _MAX_PATH);
#else
// Todo for Linux: Resolve the path before using it
#endif
dirname = directory;
#ifdef _WIN32
free((void *)directory);
#endif
dirname.Substitute("\\", "/");
if (dirname[dirname.Len()-1] != '/') dirname += '/';
FileName = dirname;
}
#ifdef _WIN32
//==========================================================================
//
// Windows version
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath)
{
struct _finddata_t fileinfo;
intptr_t handle;
FString dirmatch;
int count = 0;
dirmatch = dirpath;
dirmatch += '*';
if ((handle = _findfirst(dirmatch, &fileinfo)) == -1)
{
Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
}
else
{
do
{
if (fileinfo.attrib & _A_HIDDEN)
{
// Skip hidden files and directories. (Prevents SVN bookkeeping
// info from being included.)
continue;
}
if (fileinfo.attrib & _A_SUBDIR)
{
if (fileinfo.name[0] == '.' &&
(fileinfo.name[1] == '\0' ||
(fileinfo.name[1] == '.' && fileinfo.name[2] == '\0')))
{
// Do not record . and .. directories.
continue;
}
FString newdir = dirpath;
newdir << fileinfo.name << '/';
count += AddDirectory(newdir);
}
else
{
if (strstr(fileinfo.name, ".orig") || strstr(fileinfo.name, ".bak"))
{
// We shouldn't add backup files to the lump directory
continue;
}
AddEntry(FString(dirpath) + fileinfo.name, fileinfo.size);
count++;
}
} while (_findnext(handle, &fileinfo) == 0);
_findclose(handle);
}
return count;
}
#else
//==========================================================================
//
// add_dirs
// 4.4BSD version
//
//==========================================================================
int FDirectory::AddDirectory(const char *dirpath)
{
char *argv [2] = { NULL, NULL };
argv[0] = new char[strlen(dirpath)+1];
strcpy(argv[0], dirpath);
FTS *fts;
FTSENT *ent;
int count = 0;
fts = fts_open(argv, FTS_LOGICAL, NULL);
if (fts == NULL)
{
Printf("Failed to start directory traversal: %s\n", strerror(errno));
return 0;
}
const size_t namepos = strlen(FileName);
FString pathfix;
while ((ent = fts_read(fts)) != NULL)
{
if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
{
// Skip hidden directories. (Prevents SVN bookkeeping
// info from being included.)
fts_set(fts, ent, FTS_SKIP);
}
if (ent->fts_info == FTS_D && ent->fts_level == 0)
{
continue;
}
if (ent->fts_info != FTS_F)
{
// We're only interested in remembering files.
continue;
}
// Some implementations add an extra separator between
// root of the hierarchy and entity's path.
// It needs to be removed in order to resolve
// lumps' relative paths properly.
const char* path = ent->fts_path;
if ('/' == path[namepos])
{
pathfix = FString(path, namepos);
pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
path = pathfix.GetChars();
}
AddEntry(path, ent->fts_statp->st_size);
count++;
}
fts_close(fts);
delete[] argv[0];
return count;
}
#endif
//==========================================================================
//
//
//
//==========================================================================
bool FDirectory::Open(bool quiet)
{
NumLumps = AddDirectory(FileName);
if (!quiet) Printf(", %d lumps\n", NumLumps);
PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump));
return true;
}
//==========================================================================
//
//
//
//==========================================================================
void FDirectory::AddEntry(const char *fullpath, int size)
{
FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];
// Store the full path here so that we can access the file later, even if it is from a filter directory.
lump_p->mFullPath = fullpath;
// [mxd] Convert name to lowercase
FString name = fullpath + strlen(FileName);
name.ToLower();
// The lump's name is only the part relative to the main directory
lump_p->LumpNameSetup(name);
lump_p->LumpSize = size;
lump_p->Owner = this;
lump_p->Flags = 0;
}
//==========================================================================
//
//
//
//==========================================================================
FileReader FDirectoryLump::NewReader()
{
FileReader fr;
fr.OpenFile(mFullPath);
return fr;
}
//==========================================================================
//
//
//
//==========================================================================
int FDirectoryLump::FillCache()
{
FileReader fr;
if (!fr.OpenFile(mFullPath))
{
memset(Cache.Data(), 0, LumpSize);
return 0;
}
LumpSize = fr.GetLength(); // keep this updated
Cache.Resize(LumpSize);
fr.Read(Cache.Data(), LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckDir(const char *filename, bool quiet)
{
FResourceFile *rf = new FDirectory(filename);
if (rf->Open(quiet)) return rf;
delete rf;
return NULL;
}

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/*
** file_grp.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "printf.h"
//==========================================================================
//
//
//
//==========================================================================
struct GrpInfo
{
uint32_t Magic[3];
uint32_t NumLumps;
};
struct GrpLump
{
union
{
struct
{
char Name[12];
uint32_t Size;
};
char NameWithZero[13];
};
};
//==========================================================================
//
// Build GRP file
//
//==========================================================================
class FGrpFile : public FUncompressedFile
{
public:
FGrpFile(const char * filename, FileReader &file);
bool Open(bool quiet);
};
//==========================================================================
//
// Initializes a Build GRP file
//
//==========================================================================
FGrpFile::FGrpFile(const char *filename, FileReader &file)
: FUncompressedFile(filename, file)
{
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool FGrpFile::Open(bool quiet)
{
GrpInfo header;
Reader.Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
GrpLump *fileinfo = new GrpLump[NumLumps];
Reader.Read (fileinfo, NumLumps * sizeof(GrpLump));
Lumps.Resize(NumLumps);
int Position = sizeof(GrpInfo) + NumLumps * sizeof(GrpLump);
for(uint32_t i = 0; i < NumLumps; i++)
{
Lumps[i].Owner = this;
Lumps[i].Position = Position;
Lumps[i].LumpSize = LittleLong(fileinfo[i].Size);
Position += fileinfo[i].Size;
Lumps[i].Flags = 0;
fileinfo[i].NameWithZero[12] = '\0'; // Be sure filename is null-terminated
Lumps[i].LumpNameSetup(fileinfo[i].NameWithZero);
}
//if (!quiet) Printf(", %d lumps\n", NumLumps);
delete[] fileinfo;
return true;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet)
{
char head[12];
if (file.GetLength() >= 12)
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 12);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "KenSilverman", 12))
{
FResourceFile *rf = new FGrpFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}

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/*
** file_lump.cpp
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "cmdlib.h"
//==========================================================================
//
// Single lump
//
//==========================================================================
class FLumpFile : public FUncompressedFile
{
public:
FLumpFile(const char * filename, FileReader &file);
bool Open(bool quiet);
};
//==========================================================================
//
// FLumpFile::FLumpFile
//
//==========================================================================
FLumpFile::FLumpFile(const char *filename, FileReader &file)
: FUncompressedFile(filename, file)
{
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool FLumpFile::Open(bool quiet)
{
Lumps.Resize(1);
Lumps[0].Owner = this;
Lumps[0].Position = 0;
Lumps[0].LumpSize = (int)Reader.GetLength();
Lumps[0].Flags = 0;
Lumps[0].FullName = FileName;
Lumps[0].BaseName = ExtractFileBase(FileName);
NumLumps = 1;
/*
if (!quiet)
{
Printf("\n");
}
*/
return true;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckLump(const char *filename, FileReader &file, bool quiet)
{
// always succeeds
FResourceFile *rf = new FLumpFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
return NULL;
}

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/*
** file_pak.cpp
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
//#include "w_wad.h"
//#include "doomtype.h"
//==========================================================================
//
//
//
//==========================================================================
struct dpackfile_t
{
char name[56];
int filepos, filelen;
} ;
struct dpackheader_t
{
int ident; // == IDPAKHEADER
int dirofs;
int dirlen;
} ;
//==========================================================================
//
// Wad file
//
//==========================================================================
class FPakFile : public FUncompressedFile
{
public:
FPakFile(const char * filename, FileReader &file);
bool Open(bool quiet);
};
//==========================================================================
//
// FWadFile::FWadFile
//
// Initializes a WAD file
//
//==========================================================================
FPakFile::FPakFile(const char *filename, FileReader &file)
: FUncompressedFile(filename, file)
{
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool FPakFile::Open(bool quiet)
{
dpackheader_t header;
Reader.Read(&header, sizeof(header));
NumLumps = LittleLong(header.dirlen) / sizeof(dpackfile_t);
header.dirofs = LittleLong(header.dirofs);
TArray<dpackfile_t> fileinfo(NumLumps, true);
Reader.Seek (header.dirofs, FileReader::SeekSet);
Reader.Read (fileinfo.Data(), NumLumps * sizeof(dpackfile_t));
Lumps.Resize(NumLumps);
//if (!quiet) Printf(", %d lumps\n", NumLumps);
for(uint32_t i = 0; i < NumLumps; i++)
{
Lumps[i].LumpNameSetup(fileinfo[i].name);
Lumps[i].Owner = this;
Lumps[i].Position = LittleLong(fileinfo[i].filepos);
Lumps[i].LumpSize = LittleLong(fileinfo[i].filelen);
}
return true;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet)
{
char head[4];
if (file.GetLength() >= 12)
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 4);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "PACK", 4))
{
FResourceFile *rf = new FPakFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}

View file

@ -0,0 +1,260 @@
/*
** file_rff.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <algorithm>
#include "resourcefile.h"
//==========================================================================
//
//
//
//==========================================================================
struct RFFInfo
{
// Should be "RFF\x18"
uint32_t Magic;
uint32_t Version;
uint32_t DirOfs;
uint32_t NumLumps;
};
struct RFFLump
{
uint32_t DontKnow1[4];
uint32_t FilePos;
uint32_t Size;
uint32_t DontKnow2;
uint32_t Time;
uint8_t Flags;
char Extension[3];
char Name[8];
uint32_t IndexNum; // Used by .sfx, possibly others
};
//==========================================================================
//
// Blood RFF lump (uncompressed lump with encryption)
//
//==========================================================================
struct FRFFLump : public FUncompressedLump
{
virtual FileReader *GetReader();
virtual int FillCache();
uint32_t IndexNum;
int GetIndexNum() const { return IndexNum; }
};
//==========================================================================
//
// BloodCrypt
//
//==========================================================================
void BloodCrypt (void *data, int key, int len)
{
int p = (uint8_t)key, i;
for (i = 0; i < len; ++i)
{
((uint8_t *)data)[i] ^= (unsigned char)(p+(i>>1));
}
}
//==========================================================================
//
// Blood RFF file
//
//==========================================================================
class FRFFFile : public FResourceFile
{
FRFFLump *Lumps;
public:
FRFFFile(const char * filename, FileReader &file);
virtual ~FRFFFile();
virtual bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
//==========================================================================
//
// Initializes a Blood RFF file
//
//==========================================================================
FRFFFile::FRFFFile(const char *filename, FileReader &file)
: FResourceFile(filename, file)
{
Lumps = NULL;
}
//==========================================================================
//
// Initializes a Blood RFF file
//
//==========================================================================
bool FRFFFile::Open(bool quiet)
{
RFFLump *lumps;
RFFInfo header;
Reader.Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
header.DirOfs = LittleLong(header.DirOfs);
lumps = new RFFLump[header.NumLumps];
Reader.Seek (header.DirOfs, FileReader::SeekSet);
Reader.Read (lumps, header.NumLumps * sizeof(RFFLump));
BloodCrypt (lumps, header.DirOfs, header.NumLumps * sizeof(RFFLump));
Lumps = new FRFFLump[NumLumps];
//if (!quiet) Printf(", %d lumps\n", NumLumps);
for (uint32_t i = 0; i < NumLumps; ++i)
{
Lumps[i].Position = LittleLong(lumps[i].FilePos);
Lumps[i].LumpSize = LittleLong(lumps[i].Size);
Lumps[i].Owner = this;
if (lumps[i].Flags & 0x10)
{
Lumps[i].Flags |= LUMPF_BLOODCRYPT;
}
Lumps[i].IndexNum = LittleLong(lumps[i].IndexNum);
// Rearrange the name and extension to construct the fullname.
char name[13];
strncpy(name, lumps[i].Name, 8);
name[8] = 0;
size_t len = strlen(name);
assert(len + 4 <= 12);
name[len+0] = '.';
name[len+1] = lumps[i].Extension[0];
name[len+2] = lumps[i].Extension[1];
name[len+3] = lumps[i].Extension[2];
name[len+4] = 0;
Lumps[i].LumpNameSetup(name);
}
delete[] lumps;
return true;
}
FRFFFile::~FRFFFile()
{
if (Lumps != NULL)
{
delete[] Lumps;
}
}
//==========================================================================
//
// Get reader (only returns non-NULL if not encrypted)
//
//==========================================================================
FileReader *FRFFLump::GetReader()
{
// Don't return the reader if this lump is encrypted
// In that case always force caching of the lump
if (!(Flags & LUMPF_BLOODCRYPT))
{
return FUncompressedLump::GetReader();
}
else
{
return NULL;
}
}
//==========================================================================
//
// Fills the lump cache and performs decryption
//
//==========================================================================
int FRFFLump::FillCache()
{
int res = FUncompressedLump::FillCache();
if (Flags & LUMPF_BLOODCRYPT)
{
int cryptlen = std::min<int> (LumpSize, 256);
uint8_t *data = Cache.Data();
for (int i = 0; i < cryptlen; ++i)
{
data[i] ^= i >> 1;
}
}
return res;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet)
{
char head[4];
if (file.GetLength() >= 16)
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 4);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "RFF\x1a", 4))
{
FResourceFile *rf = new FRFFFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}

View file

@ -0,0 +1,579 @@
/*
** file_zip.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <time.h>
#include <algorithm>
#include "osd.h"
#include "file_zip.h"
#include "ancientzip.h"
#include "templates.h"
//#include "v_text.h"
//#include "w_wad.h"
#include "w_zip.h"
#define BUFREADCOMMENT (0x400)
//==========================================================================
//
// Decompression subroutine
//
//==========================================================================
static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int LumpSize, int CompressedSize, int GPFlags)
{
try
{
switch (Method)
{
case METHOD_STORED:
{
Reader.Read(Cache, LumpSize);
break;
}
case METHOD_DEFLATE:
case METHOD_BZIP2:
case METHOD_LZMA:
{
FileReader frz;
if (frz.OpenDecompressor(Reader, LumpSize, Method, false, [](const char* err) { throw std::runtime_error(err); }))
{
frz.Read(Cache, LumpSize);
}
break;
}
// Fixme: These should also use a stream
case METHOD_IMPLODE:
{
FZipExploder exploder;
exploder.Explode((unsigned char *)Cache, LumpSize, Reader, CompressedSize, GPFlags);
break;
}
case METHOD_SHRINK:
{
ShrinkLoop((unsigned char *)Cache, LumpSize, Reader, CompressedSize);
break;
}
default:
assert(0);
return false;
}
}
catch (const std::runtime_error &err)
{
OSD_Printf("%s\n", err.what());
return false;
}
return true;
}
bool FCompressedBuffer::Decompress(char *destbuffer)
{
FileReader mr;
mr.OpenMemory(mBuffer, mCompressedSize);
return UncompressZipLump(destbuffer, mr, mMethod, mSize, mCompressedSize, mZipFlags);
}
//-----------------------------------------------------------------------
//
// Finds the central directory end record in the end of the file.
// Taken from Quake3 source but the file in question is not GPL'ed. ;)
//
//-----------------------------------------------------------------------
static uint32_t Zip_FindCentralDir(FileReader &fin)
{
unsigned char buf[BUFREADCOMMENT + 4];
uint32_t FileSize;
uint32_t uBackRead;
uint32_t uMaxBack; // maximum size of global comment
uint32_t uPosFound=0;
FileSize = (uint32_t)fin.GetLength();
uMaxBack = std::min<uint32_t>(0xffff, FileSize);
uBackRead = 4;
while (uBackRead < uMaxBack)
{
uint32_t uReadSize, uReadPos;
int i;
if (uBackRead + BUFREADCOMMENT > uMaxBack)
uBackRead = uMaxBack;
else
uBackRead += BUFREADCOMMENT;
uReadPos = FileSize - uBackRead;
uReadSize = std::min<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
if (fin.Seek(uReadPos, FileReader::SeekSet) != 0) break;
if (fin.Read(buf, (int32_t)uReadSize) != (int32_t)uReadSize) break;
for (i = (int)uReadSize - 3; (i--) > 0;)
{
if (buf[i] == 'P' && buf[i+1] == 'K' && buf[i+2] == 5 && buf[i+3] == 6)
{
uPosFound = uReadPos + i;
break;
}
}
if (uPosFound != 0)
break;
}
return uPosFound;
}
//==========================================================================
//
// Zip file
//
//==========================================================================
FZipFile::FZipFile(const char * filename, FileReader &file)
: FResourceFile(filename, file)
{
Lumps = NULL;
}
bool FZipFile::Open(bool quiet)
{
uint32_t centraldir = Zip_FindCentralDir(Reader);
FZipEndOfCentralDirectory info;
int skipped = 0;
Lumps = NULL;
if (centraldir == 0)
{
if (!quiet) OSD_Printf("\n%s: ZIP file corrupt!\n", FileName.GetChars());
return false;
}
// Read the central directory info.
Reader.Seek(centraldir, FileReader::SeekSet);
Reader.Read(&info, sizeof(FZipEndOfCentralDirectory));
// No multi-disk zips!
if (info.NumEntries != info.NumEntriesOnAllDisks ||
info.FirstDisk != 0 || info.DiskNumber != 0)
{
if (!quiet) OSD_Printf("\n%s: Multipart Zip files are not supported.\n", FileName.GetChars());
return false;
}
NumLumps = LittleShort(info.NumEntries);
Lumps = new FZipLump[NumLumps];
// Load the entire central directory. Too bad that this contains variable length entries...
int dirsize = LittleLong(info.DirectorySize);
void *directory = malloc(dirsize);
Reader.Seek(LittleLong(info.DirectoryOffset), FileReader::SeekSet);
Reader.Read(directory, dirsize);
char *dirptr = (char*)directory;
FZipLump *lump_p = Lumps;
dirptr = (char*)directory;
lump_p = Lumps;
for (uint32_t i = 0; i < NumLumps; i++)
{
FZipCentralDirectoryInfo *zip_fh = (FZipCentralDirectoryInfo *)dirptr;
int len = LittleShort(zip_fh->NameLength);
FString name(dirptr + sizeof(FZipCentralDirectoryInfo), len);
if (name.IsNotEmpty()) name = name.Mid(name.Len());
dirptr += sizeof(FZipCentralDirectoryInfo) +
LittleShort(zip_fh->NameLength) +
LittleShort(zip_fh->ExtraLength) +
LittleShort(zip_fh->CommentLength);
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
{
free(directory);
if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars());
return false;
}
// skip Directories
if (name.IsEmpty() || (name.Back() == '/' && LittleLong(zip_fh->UncompressedSize) == 0))
{
skipped++;
continue;
}
// Ignore unknown compression formats
zip_fh->Method = LittleShort(zip_fh->Method);
if (zip_fh->Method != METHOD_STORED &&
zip_fh->Method != METHOD_DEFLATE &&
zip_fh->Method != METHOD_LZMA &&
zip_fh->Method != METHOD_BZIP2 &&
zip_fh->Method != METHOD_IMPLODE &&
zip_fh->Method != METHOD_SHRINK)
{
if (!quiet) OSD_Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method);
skipped++;
continue;
}
// Also ignore encrypted entries
zip_fh->Flags = LittleShort(zip_fh->Flags);
if (zip_fh->Flags & ZF_ENCRYPTED)
{
if (!quiet) OSD_Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars());
skipped++;
continue;
}
name.Substitute("\\", "/");
name.ToLower();
lump_p->LumpNameSetup(name);
lump_p->LumpSize = LittleLong(zip_fh->UncompressedSize);
lump_p->Owner = this;
// The start of the Reader will be determined the first time it is accessed.
lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
lump_p->Method = uint8_t(zip_fh->Method);
if (lump_p->Method != METHOD_STORED) lump_p->Flags |= LUMPF_COMPRESSED;
lump_p->GPFlags = zip_fh->Flags;
lump_p->CRC32 = zip_fh->CRC32;
lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);
lump_p->Position = LittleLong(zip_fh->LocalHeaderOffset);
lump_p++;
}
// Resize the lump record array to its actual size
NumLumps -= skipped;
free(directory);
PostProcessArchive(&Lumps[0], sizeof(FZipLump));
return true;
}
//==========================================================================
//
// Zip file
//
//==========================================================================
FZipFile::~FZipFile()
{
if (Lumps != NULL) delete [] Lumps;
}
//==========================================================================
//
//
//
//==========================================================================
FCompressedBuffer FZipLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)CompressedSize, Method, GPFlags, CRC32, new char[CompressedSize] };
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(cbuf.mBuffer, CompressedSize);
return cbuf;
}
//==========================================================================
//
// SetLumpAddress
//
//==========================================================================
void FZipLump::SetLumpAddress()
{
// This file is inside a zip and has not been opened before.
// Position points to the start of the local file header, which we must
// read and skip so that we can get to the actual file data.
FZipLocalFileHeader localHeader;
int skiplen;
Owner->Reader.Seek(Position, FileReader::SeekSet);
Owner->Reader.Read(&localHeader, sizeof(localHeader));
skiplen = LittleShort(localHeader.NameLength) + LittleShort(localHeader.ExtraLength);
Position += sizeof(localHeader) + skiplen;
Flags &= ~LUMPFZIP_NEEDFILESTART;
}
//==========================================================================
//
// Get reader (only returns non-NULL if not encrypted)
//
//==========================================================================
FileReader *FZipLump::GetReader()
{
// Don't return the reader if this lump is encrypted
// In that case always force caching of the lump
if (Method == METHOD_STORED)
{
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
else return NULL;
}
//==========================================================================
//
// Fills the lump cache and performs decompression
//
//==========================================================================
int FZipLump::FillCache()
{
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache.Resize(LumpSize);
UncompressZipLump((char*)Cache.Data(), Owner->Reader, Method, LumpSize, CompressedSize, GPFlags);
RefCount = 1;
return 1;
}
//==========================================================================
//
//
//
//==========================================================================
int FZipLump::GetFileOffset()
{
if (Method != METHOD_STORED) return -1;
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
return Position;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet)
{
char head[4];
if (file.GetLength() >= (long)sizeof(FZipLocalFileHeader))
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 4);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "PK\x3\x4", 4))
{
FResourceFile *rf = new FZipFile(filename, file);
if (rf->Open(quiet)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}
//==========================================================================
//
// time_to_dos
//
// Converts time from struct tm to the DOS format used by zip files.
//
//==========================================================================
static std::pair<uint16_t, uint16_t> time_to_dos(struct tm *time)
{
std::pair<uint16_t, uint16_t> val;
if (time == NULL || time->tm_year < 80)
{
val.first = val.second = 0;
}
else
{
val.first = (time->tm_year - 80) * 512 + (time->tm_mon + 1) * 32 + time->tm_mday;
val.second= time->tm_hour * 2048 + time->tm_min * 32 + time->tm_sec / 2;
}
return val;
}
//==========================================================================
//
// append_to_zip
//
// Write a given file to the zipFile.
//
// zipfile: zip object to be written to
//
// returns: position = success, -1 = error
//
//==========================================================================
int AppendToZip(FileWriter *zip_file, const char *filename, FCompressedBuffer &content, std::pair<uint16_t, uint16_t> &dostime)
{
FZipLocalFileHeader local;
int position;
local.Magic = ZIP_LOCALFILE;
local.VersionToExtract[0] = 20;
local.VersionToExtract[1] = 0;
local.Flags = content.mMethod == METHOD_DEFLATE ? LittleShort((uint16_t)2) : LittleShort((uint16_t)content.mZipFlags);
local.Method = LittleShort((uint16_t)content.mMethod);
local.ModDate = LittleShort(dostime.first);
local.ModTime = LittleShort(dostime.second);
local.CRC32 = content.mCRC32;
local.UncompressedSize = LittleLong(content.mSize);
local.CompressedSize = LittleLong(content.mCompressedSize);
local.NameLength = LittleShort((unsigned short)strlen(filename));
local.ExtraLength = 0;
// Fill in local directory header.
position = (int)zip_file->Tell();
// Write out the header, file name, and file data.
if (zip_file->Write(&local, sizeof(local)) != sizeof(local) ||
zip_file->Write(filename, strlen(filename)) != strlen(filename) ||
zip_file->Write(content.mBuffer, content.mCompressedSize) != content.mCompressedSize)
{
return -1;
}
return position;
}
//==========================================================================
//
// write_central_dir
//
// Writes the central directory entry for a file.
//
//==========================================================================
int AppendCentralDirectory(FileWriter *zip_file, const char *filename, FCompressedBuffer &content, std::pair<uint16_t, uint16_t> &dostime, int position)
{
FZipCentralDirectoryInfo dir;
dir.Magic = ZIP_CENTRALFILE;
dir.VersionMadeBy[0] = 20;
dir.VersionMadeBy[1] = 0;
dir.VersionToExtract[0] = 20;
dir.VersionToExtract[1] = 0;
dir.Flags = content.mMethod == METHOD_DEFLATE ? LittleShort((uint16_t)2) : LittleShort((uint16_t)content.mZipFlags);
dir.Method = LittleShort((uint16_t)content.mMethod);
dir.ModTime = LittleShort(dostime.first);
dir.ModDate = LittleShort(dostime.second);
dir.CRC32 = content.mCRC32;
dir.CompressedSize = LittleLong(content.mCompressedSize);
dir.UncompressedSize = LittleLong(content.mSize);
dir.NameLength = LittleShort((unsigned short)strlen(filename));
dir.ExtraLength = 0;
dir.CommentLength = 0;
dir.StartingDiskNumber = 0;
dir.InternalAttributes = 0;
dir.ExternalAttributes = 0;
dir.LocalHeaderOffset = LittleLong(position);
if (zip_file->Write(&dir, sizeof(dir)) != sizeof(dir) ||
zip_file->Write(filename, strlen(filename)) != strlen(filename))
{
return -1;
}
return 0;
}
bool WriteZip(const char *filename, TArray<FString> &filenames, TArray<FCompressedBuffer> &content)
{
// try to determine local time
struct tm *ltime;
time_t ttime;
ttime = time(nullptr);
ltime = localtime(&ttime);
auto dostime = time_to_dos(ltime);
TArray<int> positions;
if (filenames.Size() != content.Size()) return false;
auto f = FileWriter::Open(filename);
if (f != nullptr)
{
for (unsigned i = 0; i < filenames.Size(); i++)
{
int pos = AppendToZip(f, filenames[i], content[i], dostime);
if (pos == -1)
{
delete f;
remove(filename);
return false;
}
positions.Push(pos);
}
int dirofs = (int)f->Tell();
for (unsigned i = 0; i < filenames.Size(); i++)
{
if (AppendCentralDirectory(f, filenames[i], content[i], dostime, positions[i]) < 0)
{
delete f;
remove(filename);
return false;
}
}
// Write the directory terminator.
FZipEndOfCentralDirectory dirend;
dirend.Magic = ZIP_ENDOFDIR;
dirend.DiskNumber = 0;
dirend.FirstDisk = 0;
dirend.NumEntriesOnAllDisks = dirend.NumEntries = LittleShort((uint16_t)filenames.Size());
dirend.DirectoryOffset = LittleLong(dirofs);
dirend.DirectorySize = LittleLong((uint32_t)(f->Tell() - dirofs));
dirend.ZipCommentLength = 0;
if (f->Write(&dirend, sizeof(dirend)) != sizeof(dirend))
{
delete f;
remove(filename);
return false;
}
delete f;
return true;
}
return false;
}

View file

@ -0,0 +1,567 @@
/*
** resourcefile.cpp
**
** Base classes for resource file management
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <zlib.h>
#include "resourcefile.h"
extern FString LumpFilter;
//==========================================================================
//
// File reader that reads from a lump's cache
//
//==========================================================================
class FLumpReader : public MemoryReader
{
FResourceLump *source;
public:
FLumpReader(FResourceLump *src)
: MemoryReader(NULL, src->LumpSize), source(src)
{
src->CacheLump();
bufptr = (const char*)src->Cache.Data();
}
~FLumpReader()
{
source->ReleaseCache();
}
};
//==========================================================================
//
// Base class for resource lumps
//
//==========================================================================
FResourceLump::~FResourceLump()
{
Owner = NULL;
}
//==========================================================================
//
// Sets up the lump name information for anything not coming from a WAD file.
//
//==========================================================================
void FResourceLump::LumpNameSetup(FString iname)
{
long slash = iname.LastIndexOf('/');
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
BaseName = base;
FullName = iname;
}
//==========================================================================
//
// this is just for completeness. For non-Zips only an uncompressed lump can
// be returned.
//
//==========================================================================
FCompressedBuffer FResourceLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
ReleaseCache();
return cbuf;
}
//==========================================================================
//
// Returns the owner's FileReader if it can be used to access this lump
//
//==========================================================================
FileReader *FResourceLump::GetReader()
{
return NULL;
}
//==========================================================================
//
// Returns a file reader to the lump's cache
//
//==========================================================================
FileReader FResourceLump::NewReader()
{
return FileReader(new FLumpReader(this));
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
void *FResourceLump::CacheLump()
{
if (Cache.Size())
{
if (RefCount > 0) RefCount++;
}
else if (LumpSize > 0)
{
FillCache();
}
return Cache.Data();
}
//==========================================================================
//
// Decrements reference counter and frees lump if counter reaches 0
//
//==========================================================================
int FResourceLump::ReleaseCache()
{
if (LumpSize > 0 && RefCount > 0)
{
if (--RefCount == 0)
{
Cache.Reset();
}
}
return RefCount;
}
//==========================================================================
//
// Opens a resource file
//
//==========================================================================
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckLump(const char *filename,FileReader &file, bool quiet);
FResourceFile *CheckDir(const char *filename, bool quiet);
static CheckFunc funcs[] = { CheckGRP, CheckRFF, CheckZip, Check7Z, CheckPak, CheckLump };
FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
for(size_t i = 0; i < countof(funcs) - containeronly; i++)
{
FResourceFile *resfile = funcs[i](filename, file, quiet);
if (resfile != NULL) return resfile;
}
return NULL;
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
{
FileReader file;
if (!file.OpenFile(filename)) return nullptr;
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
/*
FResourceFile *FResourceFile::OpenResourceFileFromLump(int lumpnum, bool quiet, bool containeronly)
{
FileReader file = Wads.ReopenLumpReader(lumpnum);
return DoOpenResourceFile("internal", file, quiet, containeronly);
}
*/
FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
{
return CheckDir(filename, quiet);
}
//==========================================================================
//
// Resource file base class
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename)
: FileName(filename)
{
}
FResourceFile::FResourceFile(const char *filename, FileReader &r)
: FResourceFile(filename)
{
Reader = std::move(r);
}
FResourceFile::~FResourceFile()
{
}
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;
return rec1->FullName.CompareNoCase(rec2->FullName);
}
//==========================================================================
//
// FResourceFile :: PostProcessArchive
//
// Sorts files by name.
// For files named "filter/<game>/*": Using the same filter rules as config
// autoloading, move them to the end and rename them without the "filter/"
// prefix. Filtered files that don't match are deleted.
//
//==========================================================================
void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
{
// Entries in archives are sorted alphabetically
qsort(lumps, NumLumps, lumpsize, lumpcmp);
// Filter out lumps using the same names as the Autoload.* sections
// in the ini file use. We reduce the maximum lump concidered after
// each one so that we don't risk refiltering already filtered lumps.
uint32_t max = NumLumps;
long len;
int lastpos = -1;
FString file;
while ((len = LumpFilter.IndexOf('.', lastpos+1)) > 0)
{
max -= FilterLumps(LumpFilter.Left(len), lumps, lumpsize, max);
lastpos = len;
}
JunkLeftoverFilters(lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: FilterLumps
//
// Finds any lumps between [0,<max>) that match the pattern
// "filter/<filtername>/*" and moves them to the end of the lump list.
// Returns the number of lumps moved.
//
//==========================================================================
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
{
FString filter;
uint32_t start, end;
if (filtername.IsEmpty())
{
return 0;
}
filter << "filter/" << filtername << '/';
bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
// Workaround for old Doom filter names.
if (!found && filtername.IndexOf("doom.id.doom") == 0)
{
filter.Substitute("doom.id.doom", "doom.doom");
found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
}
if (found)
{
void *from = (uint8_t *)lumps + start * lumpsize;
// Remove filter prefix from every name
void *lump_p = from;
for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)lump_p;
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
}
// Move filtered lumps to the end of the lump list.
size_t count = (end - start) * lumpsize;
void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
assert (to >= from);
if (from != to)
{
// Copy filtered lumps to a temporary buffer.
uint8_t *filteredlumps = new uint8_t[count];
memcpy(filteredlumps, from, count);
// Shift lumps left to make room for the filtered ones at the end.
memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
// Copy temporary buffer to newly freed space.
memcpy(to, filteredlumps, count);
delete[] filteredlumps;
}
}
return end - start;
}
//==========================================================================
//
// FResourceFile :: JunkLeftoverFilters
//
// Deletes any lumps beginning with "filter/" that were not matched.
//
//==========================================================================
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
{
uint32_t start, end;
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
{
// Since the resource lumps may contain non-POD data besides the
// full name, we "delete" them by erasing their names so they
// can't be found.
void *stop = (uint8_t *)lumps + end * lumpsize;
for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)p;
lump->FullName = "";
lump->BaseName = "";
}
}
}
//==========================================================================
//
// FResourceFile :: FindPrefixRange
//
// Finds a range of lumps that start with the prefix string. <start> is left
// indicating the first matching one. <end> is left at one plus the last
// matching one.
//
//==========================================================================
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
{
uint32_t min, max, mid, inside;
FResourceLump *lump;
int cmp;
end = start = 0;
// Pretend that our range starts at 1 instead of 0 so that we can avoid
// unsigned overflow if the range starts at the first lump.
lumps = (uint8_t *)lumps - lumpsize;
// Binary search to find any match at all.
min = 1, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
if (cmp == 0)
break;
else if (cmp < 0)
min = mid + 1;
else
max = mid - 1;
}
if (max < min)
{ // matched nothing
return false;
}
// Binary search to find first match.
inside = mid;
min = 1, max = mid;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go left on matches and right on misses.
if (cmp == 0)
max = mid - 1;
else
min = mid + 1;
}
start = mid + (cmp != 0) - 1;
// Binary search to find last match.
min = inside, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go right on matches and left on misses.
if (cmp == 0)
min = mid + 1;
else
max = mid - 1;
}
end = mid - (cmp != 0);
return true;
}
//==========================================================================
//
// Finds a lump by a given name. Used for savegames
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
if (!stricmp(name, lump->FullName))
{
return lump;
}
}
return nullptr;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
int FUncompressedLump::FillCache()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache.Resize(LumpSize);
Owner->Reader.Read(Cache.Data(), LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// Base class for uncompressed resource files
//
//==========================================================================
FUncompressedFile::FUncompressedFile(const char *filename)
: FResourceFile(filename)
{}
FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
: FResourceFile(filename, r)
{}
//==========================================================================
//
// external lump
//
//==========================================================================
FExternalLump::FExternalLump(const char *_filename, int filesize)
: Filename(_filename)
{
if (filesize == -1)
{
FileReader f;
if (f.OpenFile(_filename))
{
LumpSize = (int)f.GetLength();
}
else
{
LumpSize = 0;
}
}
else
{
LumpSize = filesize;
}
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
// For external lumps this reopens the file each time it is accessed
//
//==========================================================================
int FExternalLump::FillCache()
{
Cache.Resize(LumpSize);
FileReader f;
if (f.OpenFile(Filename))
{
f.Read(Cache.Data(), LumpSize);
}
else
{
memset(Cache.Data(), 0, LumpSize);
}
RefCount = 1;
return 1;
}

View file

@ -12,14 +12,14 @@ class FTexture;
enum ELumpFlags enum ELumpFlags
{ {
LUMPF_MAYBEFLAT=1, // might be a flat outside F_START/END LUMPF_ZIPFILE=1, // contains a full path
LUMPF_ZIPFILE=2, // contains a full path LUMPF_BLOODCRYPT = 2, // encrypted
LUMPF_EMBEDDED=4, // from an embedded WAD LUMPF_COMPRESSED = 4, // compressed
LUMPF_BLOODCRYPT = 8, // encrypted LUMPF_SEQUENTIAL = 8, // compressed but a sequential reader can be retrieved.
LUMPF_COMPRESSED = 16, // compressed
LUMPF_SEQUENTIAL = 32, // compressed but a sequential reader can be retrieved.
}; };
class FResourceFile;
// This holds a compresed Zip entry with all needed info to decompress it. // This holds a compresed Zip entry with all needed info to decompress it.
struct FCompressedBuffer struct FCompressedBuffer
{ {
@ -46,30 +46,23 @@ struct FResourceLump
{ {
friend class FResourceFile; friend class FResourceFile;
int LumpSize; int LumpSize = 0;
FString FullName; // only valid for files loaded from a non-wad archive int RefCount = 0;
uint8_t Flags; int Flags = 0;
int8_t RefCount; FString FullName; // Name with extension and path
char * Cache; FString BaseName; // Name without extension and path
FResourceFile * Owner; FResourceFile * Owner = nullptr;
FTexture * LinkedTexture; TArray<uint8_t> Cache;
int Namespace;
FResourceLump() FResourceLump() = default;
{
Cache = NULL;
Owner = NULL;
Flags = 0;
RefCount = 0;
Namespace = 0; // ns_global
LinkedTexture = NULL;
}
virtual ~FResourceLump(); virtual ~FResourceLump();
virtual FileReader *GetReader();
virtual FileReader NewReader(); virtual FileReader NewReader();
virtual int GetFileOffset() { return -1; } virtual int GetFileOffset() { return -1; }
virtual int GetIndexNum() const { return 0; } virtual int GetIndexNum() const { return 0; }
void LumpNameSetup(FString iname); void LumpNameSetup(FString iname);
virtual FCompressedBuffer GetRawData();
void *CacheLump(); void *CacheLump();
int ReleaseCache(); int ReleaseCache();
@ -86,24 +79,32 @@ public:
FString FileName; FString FileName;
protected: protected:
uint32_t NumLumps; uint32_t NumLumps;
FString Hash;
FResourceFile(const char *filename); FResourceFile(const char *filename);
FResourceFile(const char *filename, FileReader &r); FResourceFile(const char *filename, FileReader &r);
// for archives that can contain directories
void PostProcessArchive(void *lumps, size_t lumpsize);
private: private:
uint32_t FirstLump; uint32_t FirstLump;
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max);
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t max, uint32_t &start, uint32_t &end);
void JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max);
static FResourceFile *DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly);
public: public:
static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool quiet = false, bool containeronly = false); static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool quiet = false, bool containeronly = false);
static FResourceFile *OpenResourceFile(const char *filename, bool quiet = false, bool containeronly = false); static FResourceFile *OpenResourceFile(const char *filename, bool quiet = false, bool containeronly = false);
static FResourceFile *OpenDirectory(const char *filename, bool quiet = false);
virtual ~FResourceFile(); virtual ~FResourceFile();
// If this FResourceFile represents a directory, the Reader object is not usable so don't return it. // If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
FileReader *GetReader() { return Reader.isOpen()? &Reader : nullptr; } FileReader *GetReader() { return Reader.isOpen()? &Reader : nullptr; }
uint32_t LumpCount() const { return NumLumps; } uint32_t LumpCount() const { return NumLumps; }
uint32_t GetFirstLump() const { return FirstLump; } uint32_t GetFirstLump() const { return FirstLump; }
void SetFirstLump(uint32_t f) { FirstLump = f; } void SetFirstLump(uint32_t f) { FirstLump = f; }
const FString &GetHash() const { return Hash; }
virtual bool Open(bool quiet) = 0; virtual bool Open(bool quiet) = 0;
@ -122,7 +123,7 @@ struct FUncompressedLump : public FResourceLump
}; };
// Base class for uncompressed resource files (WAD, GRP, PAK and single lumps) // Base class for uncompressed resource files (GRP, PAK and single lumps)
class FUncompressedFile : public FResourceFile class FUncompressedFile : public FResourceFile
{ {
protected: protected:
@ -133,4 +134,16 @@ protected:
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; } virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
}; };
struct FExternalLump : public FResourceLump
{
FString Filename;
FExternalLump(const char *_filename, int filesize = -1);
virtual int FillCache();
};
#endif #endif

View file

@ -187,28 +187,36 @@ void FGameConfigFile::DoAutoloadSetup (/*FIWadManager *iwad_man*/)
CreateSectionAtStart("Global.Autoload"); CreateSectionAtStart("Global.Autoload");
// The same goes for auto-exec files. // The same goes for auto-exec files.
CreateStandardAutoExec("ShadowWarrior.AutoExec", true);
CreateStandardAutoExec("IonFury.AutoExec", true);
CreateStandardAutoExec("RedneckRides.AutoExec", true);
CreateStandardAutoExec("Redneck.AutoExec", true);
CreateStandardAutoExec("WW2GI.AutoExec", true);
CreateStandardAutoExec("Nam.AutoExec", true);
CreateStandardAutoExec("DukeNukem3D.AutoExec", true);
CreateStandardAutoExec("ShadowWarrior.AutoLoad", true); CreateStandardAutoExec("ShadowWarrior.AutoLoad", true);
CreateStandardAutoExec("IonFury.AutoLoad", true); CreateStandardAutoExec("IonFury.AutoLoad", true);
CreateStandardAutoExec("RedneckRides.AutoLoad", true); CreateStandardAutoExec("Redneck.RidesAgain.AutoLoad", true);
CreateStandardAutoExec("Redneck.AutoLoad", true); CreateStandardAutoExec("Redneck.Redneck.AutoLoad", true);
CreateStandardAutoExec("WW2GI.AutoLoad", true); CreateStandardAutoExec("WW2GI.AutoLoad", true);
CreateStandardAutoExec("Nam.AutoLoad", true); CreateStandardAutoExec("Nam.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.AutoLoad", true); CreateStandardAutoExec("DukeNukem3D.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.DN3D.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.DukeDC.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.NWinter.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.Vacation.AutoLoad", true);
CreateStandardAutoExec("ShadowWarrior.AutoLoad", true);
CreateStandardAutoExec("IonFury.AutoLoad", true);
CreateStandardAutoExec("Redneck.RidesAgain.AutoLoad", true);
CreateStandardAutoExec("Redneck.Redneck.AutoLoad", true);
CreateStandardAutoExec("WW2GI.AutoLoad", true);
CreateStandardAutoExec("Nam.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.DN3D.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.DukeDC.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.NWinter.AutoLoad", true);
CreateStandardAutoExec("DukeNukem3D.Vacation.AutoLoad", true);
// Move search paths back to the top. // Move search paths back to the top.
MoveSectionToStart("SoundfontSearch.Directories"); MoveSectionToStart("SoundfontSearch.Directories");
MoveSectionToStart("FileSearch.Directories"); MoveSectionToStart("FileSearch.Directories");
MoveSectionToStart("IWADSearch.Directories"); MoveSectionToStart("IWADSearch.Directories");
SetSectionNote("DukeNukem3D.AutoExec", SetSectionNote("DukeNukem3D.AutoLoad",
"# Files to automatically execute when running the corresponding game.\n" "# Files to automatically execute when running the corresponding game.\n"
"# Each file should be on its own line, preceded by Path=\n\n"); "# Each file should be on its own line, preceded by Path=\n\n");
SetSectionNote("Global.Autoload", SetSectionNote("Global.Autoload",
@ -504,12 +512,12 @@ void FGameConfigFile::AddAutoexec (FArgs *list, const char *game)
const char *key; const char *key;
const char *value; const char *value;
snprintf (section, countof(section), "%s.AutoExec", game); snprintf (section, countof(section), "%s.AutoLoad", game);
// If <game>.AutoExec section does not exist, create it // If <game>.AutoLoad section does not exist, create it
// with a default autoexec.cfg file present. // with a default autoexec.cfg file present.
CreateStandardAutoExec(section, false); CreateStandardAutoExec(section, false);
// Run any files listed in the <game>.AutoExec section // Run any files listed in the <game>.AutoLoad section
if (!SectionIsEmpty()) if (!SectionIsEmpty())
{ {
while (NextInSection (key, value)) while (NextInSection (key, value))

View file

@ -109,6 +109,7 @@ static const GameFuncNameDesc gamefuncs[] = {
}; };
extern FString currentGame; extern FString currentGame;
FString LumpFilter;
static TMap<FName, int> GF_NameToNum; static TMap<FName, int> GF_NameToNum;
static FString GF_NumToName[NUMGAMEFUNCTIONS]; // This one will preserve the original name for writing to the config (which must be loaded before CON scripts can hack around with the alias array.) static FString GF_NumToName[NUMGAMEFUNCTIONS]; // This one will preserve the original name for writing to the config (which must be loaded before CON scripts can hack around with the alias array.)
@ -294,6 +295,9 @@ void UserConfig::ProcessOptions()
void CONFIG_Init() void CONFIG_Init()
{ {
LumpFilter = currentGame;
if (LumpFilter.Compare("Redneck") == 0) LumpFilter = "Redneck.Redneck";
else if (LumpFilter.Compare("RedneckRides") == 0) LumpFilter = "Redneck.RidesAgain";
SetClipshapes(); SetClipshapes();
// This must be done before initializing any data, so doing it late in the startup process won't work. // This must be done before initializing any data, so doing it late in the startup process won't work.

235
source/common/gamemain.cpp Normal file
View file

@ -0,0 +1,235 @@
#include "zstring.h"
#include "gameconfigfile.h"
#include "gamecontrol.h"
#include "resourcefile.h"
#include "sc_man.h"
#include "i_specialpaths.h"
#include "inputstate.h"
#include "c_cvars.h"
#include "../../glbackend/glbackend.h"
// Currently there is no global state for the current game. This is a temporary workaround because the video init code needs to do a few things based on the active game.
FString currentGame;
namespace Duke
{
extern GameInterface Interface;
}
namespace Redneck
{
extern GameInterface Interface;
}
namespace Blood
{
extern GameInterface Interface;
}
namespace ShadowWarrior
{
extern GameInterface Interface;
}
GameInterface *CheckFrontend()
{
FILE* f = fopen("blood.rff", "rb");
if (f)
{
currentGame = "Blood";
fclose(f);
return &Blood::Interface;
}
else
{
f = fopen("redneck.grp", "rb");
if (f)
{
currentGame = "Redneck";
fseek(f, 0, SEEK_END);
auto pos = ftell(f);
// Quick hack to distinguish these two. This won't survive until production but for testing it's sufficient.
if (pos > 190'000'000) currentGame = "RedneckRides";
fclose(f);
return &Redneck::Interface;
}
else
{
f = fopen("sw.grp", "rb");
if (f)
{
currentGame = "ShadowWarrior";
fclose(f);
return &ShadowWarrior::Interface;
}
f = fopen("fury.grp", "rb");
if (f)
{
currentGame = "IonFury";
fclose(f);
return &Duke::Interface;
}
f = fopen("nam.grp", "rb");
if (f)
{
currentGame = "Nam";
fclose(f);
return &Duke::Interface;
}
f = fopen("ww2gi.grp", "rb");
if (f)
{
currentGame = "WW2GI";
fclose(f);
return &Duke::Interface;
}
else
{
currentGame = "Duke";
}
return &Duke::Interface;
}
}
}
void ChooseGame()
{
auto dir = Args->CheckValue("-game");
if (dir && !chdir(dir))
{
gi = CheckFrontend();
return;
}
TArray<FString> paths;
std::vector<std::wstring> wgames;
TArray<TASKDIALOG_BUTTON> buttons;
char* token;
FileReader fr;
if (fr.OpenFile("./games.list"))
{
auto filedata = fr.ReadPadded(1);
auto script = scriptfile_fromstring((char*)filedata.Data());
int id = 1000;
while (!scriptfile_eof(script))
{
scriptfile_getstring(script, &token);
if (scriptfile_eof(script))
{
break;
}
FString game = token;
scriptfile_getstring(script, &token);
paths.Push(token);
FStringf display("%s\n%s", game.GetChars(), token);
wgames.push_back(display.WideString());
buttons.Push({ id++, wgames.back().c_str() });
}
}
if (paths.Size() == 0)
{
exit(1);
}
int nResult = 0;
TASKDIALOGCONFIG stTaskConfig;
ZeroMemory(&stTaskConfig, sizeof(stTaskConfig));
stTaskConfig.cbSize = sizeof(TASKDIALOGCONFIG);
stTaskConfig.hwndParent = NULL;
stTaskConfig.hInstance = NULL;
stTaskConfig.dwFlags = TDF_ALLOW_DIALOG_CANCELLATION| TDF_USE_COMMAND_LINKS;
if (!gi)
{
// Open a popup to select the game.
// The entire startup code just doesn't work right if this isn't checked as the very first thing.
stTaskConfig.pszWindowTitle = L"Demolition";
stTaskConfig.pszMainInstruction = L"Choose your game";
stTaskConfig.pszContent = L"";
stTaskConfig.cButtons = buttons.Size();
stTaskConfig.pButtons = buttons.Data();
stTaskConfig.nDefaultButton = 1000;
if (SUCCEEDED(TaskDialogIndirect(&stTaskConfig, &nResult, NULL, NULL)))
{
if (nResult >= 1000 && nResult < 1000 +(int)buttons.Size())
{
nResult -= 1000;
chdir(paths[nResult]);
gi = CheckFrontend();
}
}
if (gi == nullptr) exit(1);
}
}
std::unique_ptr<FResourceFile> engine_res;
// The resourge manager in cache1d is far too broken to add some arbitrary file without some adjustment.
// For now, keep this file here, until the resource management can be redone in a more workable fashion.
extern FString progdir;
void InitBaseRes()
{
if (!engine_res)
{
// If we get here for the first time, load the engine-internal data.
FString baseres = progdir + "demolition.pk3";
engine_res.reset(FResourceFile::OpenResourceFile(baseres, true, true));
if (!engine_res)
{
I_Error("Engine resources (%s) not found", baseres.GetChars());
}
}
}
FileReader openFromBaseResource(const char* fn)
{
InitBaseRes();
auto lump = engine_res->FindLump(fn);
if (lump) return lump->NewReader();
// Also look in game filtered directories.
FStringf filtername("filter/game-%s/%s", currentGame.GetChars(), fn);
lump = engine_res->FindLump(filtername);
if (lump) return lump->NewReader();
return FileReader(nullptr);
}
int GameMain()
{
try
{
// Write to the DOCUMENTS directory, not the game directory
FString logpath = M_GetDocumentsPath() + "demolition.log";
OSD_SetLogFile(logpath);
CONFIG_ReadCombatMacros();
// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
G_LoadConfig(currentGame);
CONFIG_Init();
r = gi->app_main(buildargc, (const char**)buildargv);
}
catch (const std::runtime_error & err)
{
wm_msgbox("Error", "%s", err.what());
return 3;
}
catch (const ExitEvent & exit)
{
// Just let the rest of the function execute.
r = exit.Reason();
}
}

View file

@ -35,14 +35,13 @@
#include <time.h> #include <time.h>
#include <algorithm> #include <algorithm>
#include "osd.h"
#include "file_zip.h" #include "file_zip.h"
//#include "cmdlib.h" #include "cmdlib.h"
#include "templates.h" #include "basics.h"
//#include "v_text.h"
//#include "w_wad.h"
#include "w_zip.h" #include "w_zip.h"
#include "ancientzip.h"
#define BUFREADCOMMENT (0x400) #define BUFREADCOMMENT (0x400)
//========================================================================== //==========================================================================
@ -75,14 +74,28 @@ static bool UncompressZipLump(char *Cache, FileReader &Reader, int Method, int L
break; break;
} }
// Fixme: These should also use a stream
case METHOD_IMPLODE:
{
FZipExploder exploder;
exploder.Explode((unsigned char *)Cache, LumpSize, Reader, CompressedSize, GPFlags);
break;
}
case METHOD_SHRINK:
{
ShrinkLoop((unsigned char *)Cache, LumpSize, Reader, CompressedSize);
break;
}
default: default:
assert(0); assert(0);
return false; return false;
} }
} }
catch (std::runtime_error &err) catch (const std::runtime_error &err)
{ {
OSD_Printf("%s\n", err.what()); Printf("%s\n", err.what());
return false; return false;
} }
return true; return true;
@ -167,7 +180,7 @@ bool FZipFile::Open(bool quiet)
if (centraldir == 0) if (centraldir == 0)
{ {
if (!quiet) OSD_Printf("\n%s: ZIP file corrupt!\n", FileName.GetChars()); if (!quiet) Printf(TEXTCOLOR_RED "\n%s: ZIP file corrupt!\n", FileName.GetChars());
return false; return false;
} }
@ -179,7 +192,7 @@ bool FZipFile::Open(bool quiet)
if (info.NumEntries != info.NumEntriesOnAllDisks || if (info.NumEntries != info.NumEntriesOnAllDisks ||
info.FirstDisk != 0 || info.DiskNumber != 0) info.FirstDisk != 0 || info.DiskNumber != 0)
{ {
if (!quiet) OSD_Printf("\n%s: Multipart Zip files are not supported.\n", FileName.GetChars()); if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Multipart Zip files are not supported.\n", FileName.GetChars());
return false; return false;
} }
@ -215,7 +228,7 @@ bool FZipFile::Open(bool quiet)
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file. if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
{ {
free(directory); free(directory);
if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars()); if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Central directory corrupted.", FileName.GetChars());
return false; return false;
} }
@ -286,7 +299,7 @@ bool FZipFile::Open(bool quiet)
if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file. if (dirptr > ((char*)directory) + dirsize) // This directory entry goes beyond the end of the file.
{ {
free(directory); free(directory);
if (!quiet) OSD_Printf("\n%s: Central directory corrupted.", FileName.GetChars()); if (!quiet) Printf(TEXTCOLOR_RED "\n%s: Central directory corrupted.", FileName.GetChars());
return false; return false;
} }
@ -306,7 +319,7 @@ bool FZipFile::Open(bool quiet)
zip_fh->Method != METHOD_IMPLODE && zip_fh->Method != METHOD_IMPLODE &&
zip_fh->Method != METHOD_SHRINK) zip_fh->Method != METHOD_SHRINK)
{ {
if (!quiet) OSD_Printf("\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method); if (!quiet) Printf(TEXTCOLOR_YELLOW "\n%s: '%s' uses an unsupported compression algorithm (#%d).\n", FileName.GetChars(), name.GetChars(), zip_fh->Method);
skipped++; skipped++;
continue; continue;
} }
@ -314,11 +327,12 @@ bool FZipFile::Open(bool quiet)
zip_fh->Flags = LittleShort(zip_fh->Flags); zip_fh->Flags = LittleShort(zip_fh->Flags);
if (zip_fh->Flags & ZF_ENCRYPTED) if (zip_fh->Flags & ZF_ENCRYPTED)
{ {
if (!quiet) OSD_Printf("\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars()); if (!quiet) Printf(TEXTCOLOR_YELLOW "\n%s: '%s' is encrypted. Encryption is not supported.\n", FileName.GetChars(), name.GetChars());
skipped++; skipped++;
continue; continue;
} }
FixPathSeperator(name);
name.ToLower(); name.ToLower();
lump_p->LumpNameSetup(name); lump_p->LumpNameSetup(name);
@ -339,6 +353,9 @@ bool FZipFile::Open(bool quiet)
NumLumps -= skipped; NumLumps -= skipped;
free(directory); free(directory);
if (!quiet) Printf(TEXTCOLOR_NORMAL ", %d lumps\n", NumLumps);
PostProcessArchive(&Lumps[0], sizeof(FZipLump));
return true; return true;
} }
@ -417,19 +434,10 @@ FileReader *FZipLump::GetReader()
int FZipLump::FillCache() int FZipLump::FillCache()
{ {
if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress(); if (Flags & LUMPFZIP_NEEDFILESTART) SetLumpAddress();
const char *buffer;
if (Method == METHOD_STORED && (buffer = Owner->Reader.GetBuffer()) != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
Owner->Reader.Seek(Position, FileReader::SeekSet); Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache = new char[LumpSize]; Cache.Resize(LumpSize);
UncompressZipLump(Cache, Owner->Reader, Method, LumpSize, CompressedSize, GPFlags); UncompressZipLump((char*)Cache.Data(), Owner->Reader, Method, LumpSize, CompressedSize, GPFlags);
RefCount = 1; RefCount = 1;
return 1; return 1;
} }
@ -474,3 +482,172 @@ FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet)
return NULL; return NULL;
} }
//==========================================================================
//
// time_to_dos
//
// Converts time from struct tm to the DOS format used by zip files.
//
//==========================================================================
static std::pair<uint16_t, uint16_t> time_to_dos(struct tm *time)
{
std::pair<uint16_t, uint16_t> val;
if (time == NULL || time->tm_year < 80)
{
val.first = val.second = 0;
}
else
{
val.first = (time->tm_year - 80) * 512 + (time->tm_mon + 1) * 32 + time->tm_mday;
val.second= time->tm_hour * 2048 + time->tm_min * 32 + time->tm_sec / 2;
}
return val;
}
//==========================================================================
//
// append_to_zip
//
// Write a given file to the zipFile.
//
// zipfile: zip object to be written to
//
// returns: position = success, -1 = error
//
//==========================================================================
int AppendToZip(FileWriter *zip_file, const char *filename, FCompressedBuffer &content, std::pair<uint16_t, uint16_t> &dostime)
{
FZipLocalFileHeader local;
int position;
local.Magic = ZIP_LOCALFILE;
local.VersionToExtract[0] = 20;
local.VersionToExtract[1] = 0;
local.Flags = content.mMethod == METHOD_DEFLATE ? LittleShort((uint16_t)2) : LittleShort((uint16_t)content.mZipFlags);
local.Method = LittleShort((uint16_t)content.mMethod);
local.ModDate = LittleShort(dostime.first);
local.ModTime = LittleShort(dostime.second);
local.CRC32 = content.mCRC32;
local.UncompressedSize = LittleLong(content.mSize);
local.CompressedSize = LittleLong(content.mCompressedSize);
local.NameLength = LittleShort((unsigned short)strlen(filename));
local.ExtraLength = 0;
// Fill in local directory header.
position = (int)zip_file->Tell();
// Write out the header, file name, and file data.
if (zip_file->Write(&local, sizeof(local)) != sizeof(local) ||
zip_file->Write(filename, strlen(filename)) != strlen(filename) ||
zip_file->Write(content.mBuffer, content.mCompressedSize) != content.mCompressedSize)
{
return -1;
}
return position;
}
//==========================================================================
//
// write_central_dir
//
// Writes the central directory entry for a file.
//
//==========================================================================
int AppendCentralDirectory(FileWriter *zip_file, const char *filename, FCompressedBuffer &content, std::pair<uint16_t, uint16_t> &dostime, int position)
{
FZipCentralDirectoryInfo dir;
dir.Magic = ZIP_CENTRALFILE;
dir.VersionMadeBy[0] = 20;
dir.VersionMadeBy[1] = 0;
dir.VersionToExtract[0] = 20;
dir.VersionToExtract[1] = 0;
dir.Flags = content.mMethod == METHOD_DEFLATE ? LittleShort((uint16_t)2) : LittleShort((uint16_t)content.mZipFlags);
dir.Method = LittleShort((uint16_t)content.mMethod);
dir.ModTime = LittleShort(dostime.first);
dir.ModDate = LittleShort(dostime.second);
dir.CRC32 = content.mCRC32;
dir.CompressedSize = LittleLong(content.mCompressedSize);
dir.UncompressedSize = LittleLong(content.mSize);
dir.NameLength = LittleShort((unsigned short)strlen(filename));
dir.ExtraLength = 0;
dir.CommentLength = 0;
dir.StartingDiskNumber = 0;
dir.InternalAttributes = 0;
dir.ExternalAttributes = 0;
dir.LocalHeaderOffset = LittleLong(position);
if (zip_file->Write(&dir, sizeof(dir)) != sizeof(dir) ||
zip_file->Write(filename, strlen(filename)) != strlen(filename))
{
return -1;
}
return 0;
}
bool WriteZip(const char *filename, TArray<FString> &filenames, TArray<FCompressedBuffer> &content)
{
// try to determine local time
struct tm *ltime;
time_t ttime;
ttime = time(nullptr);
ltime = localtime(&ttime);
auto dostime = time_to_dos(ltime);
TArray<int> positions;
if (filenames.Size() != content.Size()) return false;
auto f = FileWriter::Open(filename);
if (f != nullptr)
{
for (unsigned i = 0; i < filenames.Size(); i++)
{
int pos = AppendToZip(f, filenames[i], content[i], dostime);
if (pos == -1)
{
delete f;
remove(filename);
return false;
}
positions.Push(pos);
}
int dirofs = (int)f->Tell();
for (unsigned i = 0; i < filenames.Size(); i++)
{
if (AppendCentralDirectory(f, filenames[i], content[i], dostime, positions[i]) < 0)
{
delete f;
remove(filename);
return false;
}
}
// Write the directory terminator.
FZipEndOfCentralDirectory dirend;
dirend.Magic = ZIP_ENDOFDIR;
dirend.DiskNumber = 0;
dirend.FirstDisk = 0;
dirend.NumEntriesOnAllDisks = dirend.NumEntries = LittleShort((uint16_t)filenames.Size());
dirend.DirectoryOffset = LittleLong(dirofs);
dirend.DirectorySize = LittleLong((uint32_t)(f->Tell() - dirofs));
dirend.ZipCommentLength = 0;
if (f->Write(&dirend, sizeof(dirend)) != sizeof(dirend))
{
delete f;
remove(filename);
return false;
}
delete f;
return true;
}
return false;
}

View file

@ -0,0 +1,53 @@
#ifndef __FILE_ZIP_H
#define __FILE_ZIP_H
#include "resourcefile.h"
enum
{
LUMPFZIP_NEEDFILESTART = 128
};
//==========================================================================
//
// Zip Lump
//
//==========================================================================
struct FZipLump : public FResourceLump
{
uint16_t GPFlags;
uint8_t Method;
int CompressedSize;
int Position;
unsigned CRC32;
virtual FileReader *GetReader();
virtual int FillCache();
private:
void SetLumpAddress();
virtual int GetFileOffset();
FCompressedBuffer GetRawData();
};
//==========================================================================
//
// Zip file
//
//==========================================================================
class FZipFile : public FResourceFile
{
FZipLump *Lumps;
public:
FZipFile(const char * filename, FileReader &file);
virtual ~FZipFile();
bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
#endif

View file

@ -0,0 +1,602 @@
/*
** resourcefile.cpp
**
** Base classes for resource file management
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <zlib.h>
#include "resourcefile.h"
#include "cmdlib.h"
#include "basics.h"
#include "gametype.h"
//==========================================================================
//
// File reader that reads from a lump's cache
//
//==========================================================================
class FLumpReader : public MemoryReader
{
FResourceLump *source;
public:
FLumpReader(FResourceLump *src)
: MemoryReader(NULL, src->LumpSize), source(src)
{
src->CacheLump();
bufptr = (const char*)src->Cache.Data();
}
~FLumpReader()
{
source->ReleaseCache();
}
};
//==========================================================================
//
// Base class for resource lumps
//
//==========================================================================
FResourceLump::~FResourceLump()
{
Owner = NULL;
}
//==========================================================================
//
// Sets up the lump name information for anything not coming from a WAD file.
//
//==========================================================================
void FResourceLump::LumpNameSetup(FString iname)
{
long slash = iname.LastIndexOf('/');
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
BaseName = base;
FullName = iname;
}
//==========================================================================
//
// this is just for completeness. For non-Zips only an uncompressed lump can
// be returned.
//
//==========================================================================
FCompressedBuffer FResourceLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
ReleaseCache();
return cbuf;
}
//==========================================================================
//
// Returns the owner's FileReader if it can be used to access this lump
//
//==========================================================================
FileReader *FResourceLump::GetReader()
{
return NULL;
}
//==========================================================================
//
// Returns a file reader to the lump's cache
//
//==========================================================================
FileReader FResourceLump::NewReader()
{
return FileReader(new FLumpReader(this));
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
void *FResourceLump::CacheLump()
{
if (Cache.Size())
{
if (RefCount > 0) RefCount++;
}
else if (LumpSize > 0)
{
FillCache();
}
return Cache.Data();
}
//==========================================================================
//
// Decrements reference counter and frees lump if counter reaches 0
//
//==========================================================================
int FResourceLump::ReleaseCache()
{
if (LumpSize > 0 && RefCount > 0)
{
if (--RefCount == 0)
{
Cache.Reset();
}
}
return RefCount;
}
//==========================================================================
//
// Opens a resource file
//
//==========================================================================
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckLump(const char *filename,FileReader &file, bool quiet);
FResourceFile *CheckDir(const char *filename, bool quiet);
static CheckFunc funcs[] = { CheckGRP, CheckRFF, CheckZip, Check7Z, CheckPak, CheckLump };
FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
for(size_t i = 0; i < countof(funcs) - containeronly; i++)
{
FResourceFile *resfile = funcs[i](filename, file, quiet);
if (resfile != NULL) return resfile;
}
return NULL;
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
{
FileReader file;
if (!file.OpenFile(filename)) return nullptr;
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
/*
FResourceFile *FResourceFile::OpenResourceFileFromLump(int lumpnum, bool quiet, bool containeronly)
{
FileReader file = Wads.ReopenLumpReader(lumpnum);
return DoOpenResourceFile("internal", file, quiet, containeronly);
}
*/
FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
{
return CheckDir(filename, quiet);
}
//==========================================================================
//
// Resource file base class
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename)
: FileName(filename)
{
}
FResourceFile::FResourceFile(const char *filename, FileReader &r)
: FResourceFile(filename)
{
Reader = std::move(r);
}
FResourceFile::~FResourceFile()
{
}
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;
return rec1->FullName.CompareNoCase(rec2->FullName);
}
//==========================================================================
//
// FResourceFile :: PostProcessArchive
//
// Sorts files by name.
// For files named "filter/<game>/*": Using the same filter rules as config
// autoloading, move them to the end and rename them without the "filter/"
// prefix. Filtered files that don't match are deleted.
//
//==========================================================================
void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
{
// Entries in archives are sorted alphabetically
qsort(lumps, NumLumps, lumpsize, lumpcmp);
// Filter out lumps using the same names as the Autoload.* sections
// in the ini file use. We reduce the maximum lump concidered after
// each one so that we don't risk refiltering already filtered lumps.
uint32_t max = NumLumps;
max -= FilterLumpsByGameType(gametype, lumps, lumpsize, max);
long len;
int lastpos = -1;
FString file;
while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
{
max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
lastpos = len;
}
JunkLeftoverFilters(lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: FilterLumps
//
// Finds any lumps between [0,<max>) that match the pattern
// "filter/<filtername>/*" and moves them to the end of the lump list.
// Returns the number of lumps moved.
//
//==========================================================================
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
{
FString filter;
uint32_t start, end;
if (filtername.IsEmpty())
{
return 0;
}
filter << "filter/" << filtername << '/';
bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
// Workaround for old Doom filter names.
if (!found && filtername.IndexOf("doom.id.doom") == 0)
{
filter.Substitute("doom.id.doom", "doom.doom");
found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
}
if (found)
{
void *from = (uint8_t *)lumps + start * lumpsize;
// Remove filter prefix from every name
void *lump_p = from;
for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)lump_p;
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
}
// Move filtered lumps to the end of the lump list.
size_t count = (end - start) * lumpsize;
void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
assert (to >= from);
if (from != to)
{
// Copy filtered lumps to a temporary buffer.
uint8_t *filteredlumps = new uint8_t[count];
memcpy(filteredlumps, from, count);
// Shift lumps left to make room for the filtered ones at the end.
memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
// Copy temporary buffer to newly freed space.
memcpy(to, filteredlumps, count);
delete[] filteredlumps;
}
}
return end - start;
}
//==========================================================================
//
// FResourceFile :: FilterLumpsByGameType
//
// Matches any lumps that match "filter/game-<gametype>/*". Includes
// inclusive gametypes like Raven.
//
//==========================================================================
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, uint32_t max)
{
int count = 0;
for (int i = GAME_MAX; i >= 0; i++)
{
if ((type & i) && GameFilters[i])
{
count += FilterLumps(GameFilters[i], lumps, lumpsize, max);
}
}
return count;
}
//==========================================================================
//
// FResourceFile :: JunkLeftoverFilters
//
// Deletes any lumps beginning with "filter/" that were not matched.
//
//==========================================================================
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
{
uint32_t start, end;
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
{
// Since the resource lumps may contain non-POD data besides the
// full name, we "delete" them by erasing their names so they
// can't be found.
void *stop = (uint8_t *)lumps + end * lumpsize;
for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)p;
lump->FullName = "";
lump->BaseName = "";
}
}
}
//==========================================================================
//
// FResourceFile :: FindPrefixRange
//
// Finds a range of lumps that start with the prefix string. <start> is left
// indicating the first matching one. <end> is left at one plus the last
// matching one.
//
//==========================================================================
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
{
uint32_t min, max, mid, inside;
FResourceLump *lump;
int cmp;
end = start = 0;
// Pretend that our range starts at 1 instead of 0 so that we can avoid
// unsigned overflow if the range starts at the first lump.
lumps = (uint8_t *)lumps - lumpsize;
// Binary search to find any match at all.
min = 1, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
if (cmp == 0)
break;
else if (cmp < 0)
min = mid + 1;
else
max = mid - 1;
}
if (max < min)
{ // matched nothing
return false;
}
// Binary search to find first match.
inside = mid;
min = 1, max = mid;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go left on matches and right on misses.
if (cmp == 0)
max = mid - 1;
else
min = mid + 1;
}
start = mid + (cmp != 0) - 1;
// Binary search to find last match.
min = inside, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go right on matches and left on misses.
if (cmp == 0)
min = mid + 1;
else
max = mid - 1;
}
end = mid - (cmp != 0);
return true;
}
//==========================================================================
//
// Needs to be virtual in the base class. Implemented only for WADs
//
//==========================================================================
void FResourceFile::FindStrifeTeaserVoices ()
{
}
//==========================================================================
//
// Finds a lump by a given name. Used for savegames
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
if (!stricmp(name, lump->FullName))
{
return lump;
}
}
return nullptr;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
int FUncompressedLump::FillCache()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache.Resize(LumpSize);
Owner->Reader.Read(Cache.Data(), LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// Base class for uncompressed resource files
//
//==========================================================================
FUncompressedFile::FUncompressedFile(const char *filename)
: FResourceFile(filename)
{}
FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
: FResourceFile(filename, r)
{}
//==========================================================================
//
// external lump
//
//==========================================================================
FExternalLump::FExternalLump(const char *_filename, int filesize)
: Filename(_filename)
{
if (filesize == -1)
{
FileReader f;
if (f.OpenFile(_filename))
{
LumpSize = (int)f.GetLength();
}
else
{
LumpSize = 0;
}
}
else
{
LumpSize = filesize;
}
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
// For external lumps this reopens the file each time it is accessed
//
//==========================================================================
int FExternalLump::FillCache()
{
Cache.Resize(LumpSize);
FileReader f;
if (f.OpenFile(Filename))
{
f.Read(Cache.Data(), LumpSize);
}
else
{
memset(Cache.Data(), 0, LumpSize);
}
RefCount = 1;
return 1;
}

View file

@ -0,0 +1,148 @@
#ifndef __RESFILE_H
#define __RESFILE_H
#include "zstring.h"
#include "files.h"
#include "printf.h"
enum ELumpFlags
{
LUMPF_ZIPFILE=1, // contains a full path
LUMPF_BLOODCRYPT = 2, // encrypted
LUMPF_COMPRESSED = 4, // compressed
LUMPF_SEQUENTIAL = 8, // compressed but a sequential reader can be retrieved.
};
class FResourceFile;
// This holds a compresed Zip entry with all needed info to decompress it.
struct FCompressedBuffer
{
unsigned mSize;
unsigned mCompressedSize;
int mMethod;
int mZipFlags;
unsigned mCRC32;
char *mBuffer;
bool Decompress(char *destbuffer);
void Clean()
{
mSize = mCompressedSize = 0;
if (mBuffer != nullptr)
{
delete[] mBuffer;
mBuffer = nullptr;
}
}
};
struct FResourceLump
{
friend class FResourceFile;
int LumpSize = 0;
int RefCount = 0;
int Flags = 0;
FString FullName; // Name with extension and path
FString BaseName; // Name without extension and path
FResourceFile * Owner = nullptr;
TArray<uint8_t> Cache;
FResourceLump() = default;
virtual ~FResourceLump();
virtual FileReader *GetReader();
virtual FileReader NewReader();
virtual int GetFileOffset() { return -1; }
virtual int GetIndexNum() const { return 0; }
void LumpNameSetup(FString iname);
virtual FCompressedBuffer GetRawData();
void *CacheLump();
int ReleaseCache();
protected:
virtual int FillCache() { return -1; }
};
class FResourceFile
{
public:
FileReader Reader;
FString FileName;
protected:
uint32_t NumLumps;
FResourceFile(const char *filename);
FResourceFile(const char *filename, FileReader &r);
// for archives that can contain directories
void PostProcessArchive(void *lumps, size_t lumpsize);
private:
uint32_t FirstLump;
int FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max);
int FilterLumpsByGameType(int gametype, void *lumps, size_t lumpsize, uint32_t max);
bool FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t max, uint32_t &start, uint32_t &end);
void JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max);
static FResourceFile *DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly);
public:
static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool quiet = false, bool containeronly = false);
static FResourceFile *OpenResourceFile(const char *filename, bool quiet = false, bool containeronly = false);
//static FResourceFile *OpenResourceFileFromLump(int lumpnum, bool quiet = false, bool containeronly = false);
static FResourceFile *OpenDirectory(const char *filename, bool quiet = false);
virtual ~FResourceFile();
// If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
FileReader *GetReader() { return Reader.isOpen()? &Reader : nullptr; }
uint32_t LumpCount() const { return NumLumps; }
uint32_t GetFirstLump() const { return FirstLump; }
void SetFirstLump(uint32_t f) { FirstLump = f; }
virtual void FindStrifeTeaserVoices ();
virtual bool Open(bool quiet) = 0;
virtual FResourceLump *GetLump(int no) = 0;
FResourceLump *FindLump(const char *name);
};
struct FUncompressedLump : public FResourceLump
{
int Position;
virtual FileReader *GetReader();
virtual int FillCache();
virtual int GetFileOffset() { return Position; }
};
// Base class for uncompressed resource files (GRP, PAK and single lumps)
class FUncompressedFile : public FResourceFile
{
protected:
TArray<FUncompressedLump> Lumps;
FUncompressedFile(const char *filename);
FUncompressedFile(const char *filename, FileReader &r);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
struct FExternalLump : public FResourceLump
{
FString Filename;
FExternalLump(const char *_filename, int filesize = -1);
virtual int FillCache();
};
#endif

View file

@ -0,0 +1,80 @@
#ifndef __W_ZIP
#define __W_ZIP
#ifdef __GNUC__
// With versions of GCC newer than 4.2, it appears it was determined that the
// cost of an unaligned pointer on PPC was high enough to add padding to the
// end of packed structs. For whatever reason __packed__ and pragma pack are
// handled differently in this regard. Note that this only needs to be applied
// to types which are used in arrays.
#define FORCE_PACKED __attribute__((__packed__))
#else
#define FORCE_PACKED
#endif
#pragma pack(1)
// FZipCentralInfo
struct FZipEndOfCentralDirectory
{
uint32_t Magic;
uint16_t DiskNumber;
uint16_t FirstDisk;
uint16_t NumEntries;
uint16_t NumEntriesOnAllDisks;
uint32_t DirectorySize;
uint32_t DirectoryOffset;
uint16_t ZipCommentLength;
} FORCE_PACKED;
// FZipFileInfo
struct FZipCentralDirectoryInfo
{
uint32_t Magic;
uint8_t VersionMadeBy[2];
uint8_t VersionToExtract[2];
uint16_t Flags;
uint16_t Method;
uint16_t ModTime;
uint16_t ModDate;
uint32_t CRC32;
uint32_t CompressedSize;
uint32_t UncompressedSize;
uint16_t NameLength;
uint16_t ExtraLength;
uint16_t CommentLength;
uint16_t StartingDiskNumber;
uint16_t InternalAttributes;
uint32_t ExternalAttributes;
uint32_t LocalHeaderOffset;
// file name and other variable length info follows
} FORCE_PACKED;
// FZipLocalHeader
struct FZipLocalFileHeader
{
uint32_t Magic;
uint8_t VersionToExtract[2];
uint16_t Flags;
uint16_t Method;
uint16_t ModTime;
uint16_t ModDate;
uint32_t CRC32;
uint32_t CompressedSize;
uint32_t UncompressedSize;
uint16_t NameLength;
uint16_t ExtraLength;
// file name and other variable length info follows
} FORCE_PACKED;
#pragma pack()
#define ZIP_LOCALFILE MAKE_ID('P','K',3,4)
#define ZIP_CENTRALFILE MAKE_ID('P','K',1,2)
#define ZIP_ENDOFDIR MAKE_ID('P','K',5,6)
// File header flags.
#define ZF_ENCRYPTED 0x1
#endif

View file

@ -1,6 +1,14 @@
#ifndef __BASICS_H #ifndef __BASICS_H
#define __BASICS_H #define __BASICS_H
#ifndef MAKE_ID
#ifndef __BIG_ENDIAN__
#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
#else
#define MAKE_ID(a,b,c,d) ((uint32_t)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
#endif
#endif
#ifdef __GNUC__ #ifdef __GNUC__
#define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi))) #define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi)))
#define GCCFORMAT(stri) __attribute__((format(printf,stri,0))) #define GCCFORMAT(stri) __attribute__((format(printf,stri,0)))
@ -11,5 +19,9 @@
#define GCCNOWARN #define GCCNOWARN
#endif #endif
template <typename T, size_t N>
char(&_ArraySizeHelper(T(&array)[N]))[N];
#define countof( array ) (sizeof( _ArraySizeHelper( array ) ))
#endif #endif

View file

@ -1,271 +0,0 @@
/*
** resourcefile.cpp
**
** Base classes for resource file management
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <zlib.h>
#include "resourcefile.h"
//==========================================================================
//
// File reader that reads from a lump's cache
//
//==========================================================================
class FLumpReader : public MemoryReader
{
FResourceLump *source;
public:
FLumpReader(FResourceLump *src)
: MemoryReader(NULL, src->LumpSize), source(src)
{
src->CacheLump();
bufptr = src->Cache;
}
~FLumpReader()
{
source->ReleaseCache();
}
};
//==========================================================================
//
// Base class for resource lumps
//
//==========================================================================
FResourceLump::~FResourceLump()
{
if (Cache != NULL && RefCount >= 0)
{
delete [] Cache;
Cache = NULL;
}
Owner = NULL;
}
//==========================================================================
//
// Sets up the lump name information for anything not coming from a WAD file.
//
//==========================================================================
void FResourceLump::LumpNameSetup(FString iname)
{
long slash = iname.LastIndexOf('/');
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
FullName = iname;
}
//==========================================================================
//
// Returns a file reader to the lump's cache
//
//==========================================================================
FileReader FResourceLump::NewReader()
{
return FileReader(new FLumpReader(this));
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
void *FResourceLump::CacheLump()
{
if (Cache != NULL)
{
if (RefCount > 0) RefCount++;
}
else if (LumpSize > 0)
{
FillCache();
}
return Cache;
}
//==========================================================================
//
// Decrements reference counter and frees lump if counter reaches 0
//
//==========================================================================
int FResourceLump::ReleaseCache()
{
if (LumpSize > 0 && RefCount > 0)
{
if (--RefCount == 0)
{
delete [] Cache;
Cache = NULL;
}
}
return RefCount;
}
//==========================================================================
//
// Opens a resource file
//
//==========================================================================
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
return CheckZip(filename, file, quiet);
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
{
FileReader file;
if (!file.OpenFile(filename)) return nullptr;
return OpenResourceFile(filename, file, quiet, containeronly);
}
//==========================================================================
//
// Resource file base class
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename)
: FileName(filename)
{
}
FResourceFile::FResourceFile(const char *filename, FileReader &r)
: FResourceFile(filename)
{
Reader = std::move(r);
}
FResourceFile::~FResourceFile()
{
}
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;
return rec1->FullName.CompareNoCase(rec2->FullName);
}
//==========================================================================
//
// Finds a lump by a given name. Used for savegames
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
if (!stricmp(name, lump->FullName))
{
return lump;
}
}
return nullptr;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
int FUncompressedLump::FillCache()
{
const char * buffer = Owner->Reader.GetBuffer();
if (buffer != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache = new char[LumpSize];
Owner->Reader.Read(Cache, LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// Base class for uncompressed resource files
//
//==========================================================================
FUncompressedFile::FUncompressedFile(const char *filename)
: FResourceFile(filename)
{}
FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
: FResourceFile(filename, r)
{}

489
source/zmusic/i_music.cpp Normal file
View file

@ -0,0 +1,489 @@
/*
** i_music.cpp
** Plays music
**
**---------------------------------------------------------------------------
** Copyright 1998-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef _WIN32
#include <sys/types.h>
#include <sys/wait.h>
#endif
#include <zlib.h>
#include "m_argv.h"
#include "w_wad.h"
#include "c_dispatch.h"
#include "templates.h"
#include "stats.h"
#include "c_cvars.h"
#include "c_console.h"
#include "vm.h"
#include "v_text.h"
#include "i_sound.h"
#include "i_soundfont.h"
#include "s_music.h"
#include "doomstat.h"
#include "zmusic/zmusic.h"
#include "zmusic/musinfo.h"
#include "streamsources/streamsource.h"
#include "filereadermusicinterface.h"
#include "../libraries/zmusic/midisources/midisource.h"
void I_InitSoundFonts();
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Int, snd_mididevice)
static bool ungzip(uint8_t *data, int size, std::vector<uint8_t> &newdata);
int nomusic = 0;
#ifdef _WIN32
void I_InitMusicWin32();
#include "musicformats/win32/i_cd.h"
//==========================================================================
//
// CVAR: cd_drive
//
// Which drive (letter) to use for CD audio. If not a valid drive letter,
// let the operating system decide for us.
//
//==========================================================================
EXTERN_CVAR(Bool, cd_enabled);
CUSTOM_CVAR(String, cd_drive, "", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{
if (cd_enabled && !Args->CheckParm("-nocdaudio")) CD_Enable(self);
}
//==========================================================================
//
// CVAR: cd_enabled
//
// Use the CD device? Can be overridden with -nocdaudio on the command line
//
//==========================================================================
CUSTOM_CVAR(Bool, cd_enabled, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{
if (self && !Args->CheckParm("-nocdaudio"))
CD_Enable(cd_drive);
else
CD_Enable(nullptr);
}
#endif
//==========================================================================
//
// CVAR snd_musicvolume
//
// Maximum volume of MOD/stream music.
//==========================================================================
CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0.f)
self = 0.f;
else if (self > 1.f)
self = 1.f;
else
{
// Set general music volume.
ChangeMusicSetting(ZMusic::snd_musicvolume, nullptr, self);
if (GSnd != nullptr)
{
GSnd->SetMusicVolume(clamp<float>(self * relative_volume * snd_mastervolume, 0, 1));
}
// For music not implemented through the digital sound system,
// let them know about the change.
if (mus_playing.handle != nullptr)
{
mus_playing.handle->MusicVolumeChanged();
}
else
{ // If the music was stopped because volume was 0, start it now.
S_RestartMusic();
}
}
}
//==========================================================================
//
// Callbacks for the music system.
//
//==========================================================================
static void tim_printfunc(int type, int verbosity_level, const char* fmt, ...)
{
if (verbosity_level >= 3/*Timidity::VERB_DEBUG*/) return; // Don't waste time on diagnostics.
va_list args;
va_start(args, fmt);
FString msg;
msg.VFormat(fmt, args);
va_end(args);
switch (type)
{
case 2:// Timidity::CMSG_ERROR:
Printf(TEXTCOLOR_RED "%s\n", msg.GetChars());
break;
case 1://Timidity::CMSG_WARNING:
Printf(TEXTCOLOR_YELLOW "%s\n", msg.GetChars());
break;
case 0://Timidity::CMSG_INFO:
DPrintf(DMSG_SPAMMY, "%s\n", msg.GetChars());
break;
}
}
static void wm_printfunc(const char* wmfmt, va_list args)
{
Printf(TEXTCOLOR_RED);
VPrintf(PRINT_HIGH, wmfmt, args);
}
//==========================================================================
//
// other callbacks
//
//==========================================================================
static short* dumb_decode_vorbis_(int outlen, const void* oggstream, int sizebytes)
{
return GSnd->DecodeSample(outlen, oggstream, sizebytes, CODEC_Vorbis);
}
static std::string mus_NicePath(const char* str)
{
FString strv = NicePath(str);
return strv.GetChars();
}
static const char* mus_pathToSoundFont(const char* sfname, int type)
{
auto info = sfmanager.FindSoundFont(sfname, type);
return info ? info->mFilename.GetChars() : nullptr;
}
static MusicIO::SoundFontReaderInterface* mus_openSoundFont(const char* sfname, int type)
{
return sfmanager.OpenSoundFont(sfname, type);
}
//==========================================================================
//
// Pass some basic working data to the music backend
// We do this once at startup for everything available.
//
//==========================================================================
static void SetupGenMidi()
{
// The OPL renderer should not care about where this comes from.
// Note: No I_Error here - this needs to be consistent with the rest of the music code.
auto lump = Wads.CheckNumForName("GENMIDI", ns_global);
if (lump < 0)
{
Printf("No GENMIDI lump found. OPL playback not available.");
return;
}
auto data = Wads.OpenLumpReader(lump);
auto genmidi = data.Read();
if (genmidi.Size() < 8 + 175 * 36 || memcmp(genmidi.Data(), "#OPL_II#", 8)) return;
ZMusic_SetGenMidi(genmidi.Data()+8);
}
static void SetupWgOpn()
{
int lump = Wads.CheckNumForFullName("xg.wopn");
if (lump < 0)
{
return;
}
FMemLump data = Wads.ReadLump(lump);
ZMusic_SetWgOpn(data.GetMem(), (uint32_t)data.GetSize());
}
static void SetupDMXGUS()
{
int lump = Wads.CheckNumForFullName("DMXGUS");
if (lump < 0)
{
return;
}
FMemLump data = Wads.ReadLump(lump);
ZMusic_SetDmxGus(data.GetMem(), (uint32_t)data.GetSize());
}
//==========================================================================
//
//
//
//==========================================================================
void I_InitMusic (void)
{
I_InitSoundFonts();
snd_musicvolume.Callback ();
nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
#ifdef _WIN32
I_InitMusicWin32 ();
#endif // _WIN32
Callbacks callbacks;
callbacks.Fluid_MessageFunc = Printf;
callbacks.GUS_MessageFunc = callbacks.Timidity_Messagefunc = tim_printfunc;
callbacks.WildMidi_MessageFunc = wm_printfunc;
callbacks.NicePath = mus_NicePath;
callbacks.PathForSoundfont = mus_pathToSoundFont;
callbacks.OpenSoundFont = mus_openSoundFont;
callbacks.DumbVorbisDecode = dumb_decode_vorbis_;
ZMusic_SetCallbacks(&callbacks);
SetupGenMidi();
SetupDMXGUS();
SetupWgOpn();
}
//==========================================================================
//
//
//
//==========================================================================
void I_SetRelativeVolume(float vol)
{
relative_volume = (float)vol;
ChangeMusicSetting(ZMusic::relative_volume, nullptr, (float)vol);
snd_musicvolume.Callback();
}
//==========================================================================
//
// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
//
//==========================================================================
void I_SetMusicVolume (double factor)
{
factor = clamp(factor, 0., 2.0);
I_SetRelativeVolume((float)factor);
}
//==========================================================================
//
// test a relative music volume
//
//==========================================================================
CCMD(testmusicvol)
{
if (argv.argc() > 1)
{
I_SetRelativeVolume((float)strtod(argv[1], nullptr));
}
else
Printf("Current relative volume is %1.2f\n", relative_volume);
}
//==========================================================================
//
// STAT music
//
//==========================================================================
ADD_STAT(music)
{
if (mus_playing.handle != nullptr)
{
return FString(mus_playing.handle->GetStats().c_str());
}
return "No song playing";
}
//==========================================================================
//
// Common loader for the dumpers.
//
//==========================================================================
static MIDISource *GetMIDISource(const char *fn)
{
FString src = fn;
if (src.Compare("*") == 0) src = mus_playing.name;
auto lump = Wads.CheckNumForName(src, ns_music);
if (lump < 0) lump = Wads.CheckNumForFullName(src);
if (lump < 0)
{
Printf("Cannot find MIDI lump %s.\n", src.GetChars());
return nullptr;
}
auto wlump = Wads.OpenLumpReader(lump);
uint32_t id[32 / 4];
if (wlump.Read(id, 32) != 32 || wlump.Seek(-32, FileReader::SeekCur) != 0)
{
Printf("Unable to read lump %s\n", src.GetChars());
return nullptr;
}
auto type = IdentifyMIDIType(id, 32);
if (type == MIDI_NOTMIDI)
{
Printf("%s is not MIDI-based.\n", src.GetChars());
return nullptr;
}
auto data = wlump.Read();
auto source = CreateMIDISource(data.Data(), data.Size(), type);
if (source == nullptr)
{
Printf("%s is not MIDI-based.\n", src.GetChars());
return nullptr;
}
return source;
}
//==========================================================================
//
// CCMD writewave
//
// If the current song can be represented as a waveform, dump it to
// the specified file on disk. The sample rate parameter is merely a
// suggestion, and the dumper is free to ignore it.
//
//==========================================================================
UNSAFE_CCMD (writewave)
{
if (argv.argc() >= 3 && argv.argc() <= 7)
{
auto source = GetMIDISource(argv[1]);
if (source == nullptr) return;
EMidiDevice dev = MDEV_DEFAULT;
if (argv.argc() >= 6)
{
if (!stricmp(argv[5], "WildMidi")) dev = MDEV_WILDMIDI;
else if (!stricmp(argv[5], "GUS")) dev = MDEV_GUS;
else if (!stricmp(argv[5], "Timidity") || !stricmp(argv[5], "Timidity++")) dev = MDEV_TIMIDITY;
else if (!stricmp(argv[5], "FluidSynth")) dev = MDEV_FLUIDSYNTH;
else if (!stricmp(argv[5], "OPL")) dev = MDEV_OPL;
else if (!stricmp(argv[5], "OPN")) dev = MDEV_OPN;
else if (!stricmp(argv[5], "ADL")) dev = MDEV_ADL;
else
{
Printf("%s: Unknown MIDI device\n", argv[5]);
return;
}
}
// We must stop the currently playing music to avoid interference between two synths.
auto savedsong = mus_playing;
S_StopMusic(true);
if (dev == MDEV_DEFAULT && snd_mididevice >= 0) dev = MDEV_FLUIDSYNTH; // The Windows system synth cannot dump a wave.
try
{
MIDIDumpWave(source, dev, argv.argc() < 6 ? nullptr : argv[6], argv[2], argv.argc() < 4 ? 0 : (int)strtol(argv[3], nullptr, 10), argv.argc() < 5 ? 0 : (int)strtol(argv[4], nullptr, 10));
}
catch (const std::runtime_error& err)
{
Printf("MIDI dump failed: %s\n", err.what());
}
S_ChangeMusic(savedsong.name, savedsong.baseorder, savedsong.loop, true);
}
else
{
Printf ("Usage: writewave <midi> <filename> [subsong] [sample rate] [synth] [soundfont]\n"
" - use '*' as song name to dump the currently playing song\n"
" - use 0 for subsong and sample rate to play the default\n");
}
}
//==========================================================================
//
// CCMD writemidi
//
// Writes a given MIDI song to disk. This does not affect playback anymore,
// like older versions did.
//
//==========================================================================
UNSAFE_CCMD(writemidi)
{
if (argv.argc() != 3)
{
Printf("Usage: writemidi <midisong> <filename> - use '*' as song name to dump the currently playing song\n");
return;
}
auto source = GetMIDISource(argv[1]);
if (source == nullptr) return;
std::vector<uint8_t> midi;
bool success;
source->CreateSMF(midi, 1);
auto f = FileWriter::Open(argv[2]);
if (f == nullptr)
{
Printf("Could not open %s.\n", argv[2]);
return;
}
success = (f->Write(&midi[0], midi.size()) == midi.size());
delete f;
if (!success)
{
Printf("Could not write to music file %s.\n", argv[2]);
}
}

53
source/zmusic/i_music.h Normal file
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@ -0,0 +1,53 @@
/*
** i_music.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __I_MUSIC_H__
#define __I_MUSIC_H__
class FileReader;
struct FOptionValues;
//
// MUSIC I/O
//
void I_InitMusic ();
void I_BuildMIDIMenuList (FOptionValues *);
// Volume.
void I_SetRelativeVolume(float);
void I_SetMusicVolume (double volume);
extern int nomusic;
#endif //__I_MUSIC_H__

View file

@ -0,0 +1,546 @@
/*
** i_soundfont.cpp
** The sound font manager for the MIDI synths
**
**---------------------------------------------------------------------------
** Copyright 2018 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <ctype.h>
#include <assert.h>
#include "i_soundfont.h"
#include "i_soundinternal.h"
#include "cmdlib.h"
#include "i_system.h"
#include "gameconfigfile.h"
#include "filereadermusicinterface.h"
#include "zmusic/zmusic.h"
#include "resourcefiles/resourcefile.h"
//==========================================================================
//
//
//
//==========================================================================
FSoundFontManager sfmanager;
//==========================================================================
//
// returns both a file reader and the full name of the looked up file
//
//==========================================================================
std::pair<FileReader, FString> FSoundFontReader::LookupFile(const char *name)
{
if (!IsAbsPath(name))
{
for(int i = mPaths.Size()-1; i>=0; i--)
{
FString fullname = mPaths[i] + name;
auto fr = OpenFile(fullname);
if (fr.isOpen()) return std::make_pair(std::move(fr), fullname);
}
}
auto fr = OpenFile(name);
if (!fr.isOpen()) name = "";
return std::make_pair(std::move(fr), name);
}
//==========================================================================
//
// This adds a directory to the path list
//
//==========================================================================
void FSoundFontReader::AddPath(const char *strp)
{
if (*strp == 0) return;
if (!mAllowAbsolutePaths && IsAbsPath(strp)) return; // of no use so we may just discard it right away
int i = 0;
FString str = strp;
FixPathSeperator(str);
if (str.Back() != '/') str += '/'; // always let it end with a slash.
for (auto &s : mPaths)
{
if (pathcmp(s.GetChars(), str) == 0)
{
// move string to the back.
mPaths.Delete(i);
mPaths.Push(str);
return;
}
i++;
}
mPaths.Push(str);
}
int FSoundFontReader::pathcmp(const char *p1, const char *p2)
{
return mCaseSensitivePaths? strcmp(p1, p2) : stricmp(p1, p2);
}
//==========================================================================
//
//
//
//==========================================================================
FileReader FSoundFontReader::Open(const char *name, std::string& filename)
{
FileReader fr;
if (name == nullptr)
{
fr = OpenMainConfigFile();
filename = MainConfigFileName();
}
else
{
auto res = LookupFile(name);
fr = std::move(res.first);
filename = res.second;
}
return fr;
}
//==========================================================================
//
//
//
//==========================================================================
MusicIO::FileInterface* FSoundFontReader::open_interface(const char* name)
{
std::string filename;
FileReader fr = Open(name, filename);
if (!fr.isOpen()) return nullptr;
auto fri = new FileReaderMusicInterface(fr);
fri->filename = std::move(filename);
return fri;
}
//==========================================================================
//
// The file interface for the backend
//
//==========================================================================
struct MusicIO::FileInterface* FSoundFontReader::open_file(const char* name)
{
return open_interface(name);
}
//==========================================================================
//
// Note that the file type has already been checked
//
//==========================================================================
FSF2Reader::FSF2Reader(const char *fn)
{
mMainConfigForSF2.Format("soundfont \"%s\"\n", fn);
mFilename = fn;
}
//==========================================================================
//
//
//
//==========================================================================
FileReader FSF2Reader::OpenMainConfigFile()
{
FileReader fr;
if (mMainConfigForSF2.IsNotEmpty())
{
fr.OpenMemory(mMainConfigForSF2.GetChars(), mMainConfigForSF2.Len());
}
return fr;
}
FileReader FSF2Reader::OpenFile(const char *name)
{
FileReader fr;
if (mFilename.CompareNoCase(name) == 0)
{
fr.OpenFile(name);
}
return fr;
}
//==========================================================================
//
//
//
//==========================================================================
FZipPatReader::FZipPatReader(const char *filename)
{
resf = FResourceFile::OpenResourceFile(filename, true);
}
FZipPatReader::~FZipPatReader()
{
if (resf != nullptr) delete resf;
}
FileReader FZipPatReader::OpenMainConfigFile()
{
return OpenFile("timidity.cfg");
}
FileReader FZipPatReader::OpenFile(const char *name)
{
FileReader fr;
if (resf != nullptr)
{
auto lump = resf->FindLump(name);
if (lump != nullptr)
{
return lump->NewReader();
}
}
return fr;
}
//==========================================================================
//
//
//
//==========================================================================
FPatchSetReader::FPatchSetReader(const char *filename)
{
#ifndef _WIN32
mCaseSensitivePaths = true;
const char *paths[] = {
"/usr/local/lib/timidity",
"/etc/timidity",
"/etc"
};
#else
const char *paths[] = {
"C:/TIMIDITY",
"/TIMIDITY",
progdir
};
#endif
mAllowAbsolutePaths = true;
FileReader fr;
if (fr.OpenFile(filename))
{
mFullPathToConfig = filename;
}
else if (!IsAbsPath(filename))
{
for(auto c : paths)
{
FStringf fullname("%s/%s", c, filename);
if (fr.OpenFile(fullname))
{
mFullPathToConfig = fullname;
}
}
}
if (mFullPathToConfig.Len() > 0)
{
FixPathSeperator(mFullPathToConfig);
mBasePath = ExtractFilePath(mFullPathToConfig);
if (mBasePath.Len() > 0 && mBasePath.Back() != '/') mBasePath += '/';
}
}
FileReader FPatchSetReader::OpenMainConfigFile()
{
FileReader fr;
fr.OpenFile(mFullPathToConfig);
return fr;
}
FileReader FPatchSetReader::OpenFile(const char *name)
{
FString path;
if (IsAbsPath(name)) path = name;
else path = mBasePath + name;
FileReader fr;
fr.OpenFile(path);
return fr;
}
//==========================================================================
//
//
//
//==========================================================================
FLumpPatchSetReader::FLumpPatchSetReader(const char *filename)
{
mLumpIndex = Wads.CheckNumForFullName(filename);
mBasePath = filename;
FixPathSeperator(mBasePath);
mBasePath = ExtractFilePath(mBasePath);
if (mBasePath.Len() > 0 && mBasePath.Back() != '/') mBasePath += '/';
}
FileReader FLumpPatchSetReader::OpenMainConfigFile()
{
return Wads.ReopenLumpReader(mLumpIndex);
}
FileReader FLumpPatchSetReader::OpenFile(const char *name)
{
FString path;
if (IsAbsPath(name)) return FileReader(); // no absolute paths in the lump directory.
path = mBasePath + name;
auto index = Wads.CheckNumForFullName(path);
if (index < 0) return FileReader();
return Wads.ReopenLumpReader(index);
}
//==========================================================================
//
// collects everything out of the soundfonts directory.
// This may either be .sf2 files or zipped GUS patch sets with a
// 'timidity.cfg' in the root directory.
// Other compression types are not supported, in particular not 7z because
// due to the solid nature of its archives would be too slow.
//
//==========================================================================
void FSoundFontManager::ProcessOneFile(const FString &fn)
{
auto fb = ExtractFileBase(fn, false);
auto fbe = ExtractFileBase(fn, true);
for (auto &sfi : soundfonts)
{
// We already got a soundfont with this name. Do not add again.
if (!sfi.mName.CompareNoCase(fb)) return;
}
FileReader fr;
if (fr.OpenFile(fn))
{
// Try to identify. We only accept .sf2 and .zip by content. All other archives are intentionally ignored.
char head[16] = { 0};
fr.Read(head, 16);
if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
{
FSoundFontInfo sft = { fb, fbe, fn, SF_SF2 };
soundfonts.Push(sft);
}
if (!memcmp(head, "WOPL3-BANK\0", 11))
{
FSoundFontInfo sft = { fb, fbe, fn, SF_WOPL };
soundfonts.Push(sft);
}
if (!memcmp(head, "WOPN2-BANK\0", 11) || !memcmp(head, "WOPN2-B2NK\0", 11))
{
FSoundFontInfo sft = { fb, fbe, fn, SF_WOPN };
soundfonts.Push(sft);
}
else if (!memcmp(head, "PK", 2))
{
auto zip = FResourceFile::OpenResourceFile(fn, true);
if (zip != nullptr)
{
if (zip->LumpCount() > 1) // Anything with just one lump cannot possibly be a packed GUS patch set so skip it right away and simplify the lookup code
{
auto zipl = zip->FindLump("timidity.cfg");
if (zipl != nullptr)
{
// It seems like this is what we are looking for
FSoundFontInfo sft = { fb, fbe, fn, SF_GUS };
soundfonts.Push(sft);
}
}
delete zip;
}
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void FSoundFontManager::CollectSoundfonts()
{
findstate_t c_file;
void *file;
if (GameConfig != NULL && GameConfig->SetSection ("SoundfontSearch.Directories"))
{
const char *key;
const char *value;
while (GameConfig->NextInSection (key, value))
{
if (stricmp (key, "Path") == 0)
{
FString dir;
dir = NicePath(value);
FixPathSeperator(dir);
if (dir.IsNotEmpty())
{
if (dir.Back() != '/') dir += '/';
FString mask = dir + '*';
if ((file = I_FindFirst(mask, &c_file)) != ((void *)(-1)))
{
do
{
if (!(I_FindAttr(&c_file) & FA_DIREC))
{
FStringf name("%s%s", dir.GetChars(), I_FindName(&c_file));
ProcessOneFile(name);
}
} while (I_FindNext(file, &c_file) == 0);
I_FindClose(file);
}
}
}
}
}
if (soundfonts.Size() == 0)
{
ProcessOneFile(NicePath("$PROGDIR/soundfonts/gzdoom.sf2"));
}
}
//==========================================================================
//
//
//
//==========================================================================
const FSoundFontInfo *FSoundFontManager::FindSoundFont(const char *name, int allowed) const
{
for(auto &sfi : soundfonts)
{
// an empty name will pick the first one in a compatible format.
if (allowed & sfi.type && (name == nullptr || *name == 0 || !sfi.mName.CompareNoCase(name) || !sfi.mNameExt.CompareNoCase(name)))
{
return &sfi;
}
}
// We did not find what we were looking for. Let's just return the first valid item that works with the given device.
for (auto &sfi : soundfonts)
{
if (allowed & sfi.type)
{
return &sfi;
}
}
return nullptr;
}
//==========================================================================
//
//
//
//==========================================================================
FSoundFontReader *FSoundFontManager::OpenSoundFont(const char *name, int allowed)
{
// First check if the given name is inside the loaded resources.
// To avoid clashes this will only be done if the name has the '.cfg' extension.
// Sound fonts cannot be loaded this way.
if (name != nullptr)
{
const char *p = name + strlen(name) - 4;
if (p > name && !stricmp(p, ".cfg") && Wads.CheckNumForFullName(name) >= 0)
{
return new FLumpPatchSetReader(name);
}
}
auto sfi = FindSoundFont(name, allowed);
if (sfi != nullptr)
{
if (sfi->type == SF_SF2) return new FSF2Reader(sfi->mFilename);
else return new FZipPatReader(sfi->mFilename);
}
// The sound font collection did not yield any good results.
// Next check if the file is a .sf file
if (allowed & SF_SF2)
{
FileReader fr;
if (fr.OpenFile(name))
{
char head[16] = { 0};
fr.Read(head, 16);
fr.Close();
if (!memcmp(head, "RIFF", 4) && !memcmp(head+8, "sfbkLIST", 8))
{
return new FSF2Reader(name);
}
}
}
if (allowed & SF_GUS)
{
FileReader fr;
if (fr.OpenFile(name))
{
char head[16] = { 0 };
fr.Read(head, 2);
fr.Close();
if (!memcmp(head, "PK", 2)) // The only reason for this check is to block non-Zips. The actual validation will be done by FZipFile.
{
auto r = new FZipPatReader(name);
if (r->isOk()) return r;
delete r;
}
}
// Config files are only accepted if they are named '.cfg', because they are impossible to validate.
const char *p = name + strlen(name) - 4;
if (p > name && !stricmp(p, ".cfg") && FileExists(name))
{
return new FPatchSetReader(name);
}
}
return nullptr;
}
void I_InitSoundFonts()
{
sfmanager.CollectSoundfonts();
}

165
source/zmusic/i_soundfont.h Normal file
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@ -0,0 +1,165 @@
#pragma once
#include "doomtype.h"
#include "w_wad.h"
#include "files.h"
#include "filereadermusicinterface.h"
struct FSoundFontInfo
{
FString mName; // This is what the sounfont is identified with. It's the extension-less base file name
FString mNameExt; // Same with extension. Used for comparing with input names so they can be done with or without extension.
FString mFilename; // Full path to the backing file - this is needed by FluidSynth to load the sound font.
int type;
};
//==========================================================================
//
//
//
//==========================================================================
class FSoundFontReader : public MusicIO::SoundFontReaderInterface
// Yes, it's 3 copies of essentially the same interface, but since we want to keep the 3 renderers as isolated modules we have to pull in their own implementations here.
{
protected:
// This is only doable for loose config files that get set as sound fonts. All other cases read from a contained environment where this does not apply.
bool mAllowAbsolutePaths = false;
// This has only meaning if being run on a platform with a case sensitive file system and loose files.
// When reading from an archive it will always be case insensitive, just like the lump manager.
bool mCaseSensitivePaths = false;
TArray<FString> mPaths;
int pathcmp(const char *p1, const char *p2);
public:
virtual ~FSoundFontReader() {}
virtual FileReader OpenMainConfigFile() = 0; // this is special because it needs to be synthesized for .sf files and set some restrictions for patch sets
virtual FString MainConfigFileName()
{
return basePath() + "timidity.cfg";
}
virtual FileReader OpenFile(const char *name) = 0;
std::pair<FileReader , FString> LookupFile(const char *name);
void AddPath(const char *str);
virtual FString basePath() const
{
return ""; // archived patch sets do not use paths
}
virtual FileReader Open(const char* name, std::string &filename);
// Timidity++ interface
struct MusicIO::FileInterface* open_file(const char* name) override;
void add_search_path(const char* name) override
{
return AddPath(name);
}
MusicIO::FileInterface* open_interface(const char* name);
};
//==========================================================================
//
//
//
//==========================================================================
class FSF2Reader : public FSoundFontReader
{
FString mMainConfigForSF2;
FString mFilename;
public:
FSF2Reader(const char *filename);
virtual FileReader OpenMainConfigFile() override;
virtual FileReader OpenFile(const char *name) override;
};
//==========================================================================
//
//
//
//==========================================================================
class FZipPatReader : public FSoundFontReader
{
FResourceFile *resf;
public:
FZipPatReader(const char *filename);
~FZipPatReader();
virtual FileReader OpenMainConfigFile() override;
virtual FileReader OpenFile(const char *name) override;
bool isOk() { return resf != nullptr; }
};
//==========================================================================
//
//
//
//==========================================================================
class FLumpPatchSetReader : public FSoundFontReader
{
int mLumpIndex;;
FString mBasePath;
public:
FLumpPatchSetReader(const char *filename);
virtual FileReader OpenMainConfigFile() override;
virtual FileReader OpenFile(const char *name) override;
virtual FString basePath() const override
{
return mBasePath;
}
};
//==========================================================================
//
//
//
//==========================================================================
class FPatchSetReader : public FSoundFontReader
{
FString mBasePath;
FString mFullPathToConfig;
public:
FPatchSetReader(FileReader &reader);
FPatchSetReader(const char *filename);
virtual FileReader OpenMainConfigFile() override;
virtual FileReader OpenFile(const char *name) override;
virtual FString basePath() const override
{
return mBasePath;
}
};
//==========================================================================
//
//
//
//==========================================================================
class FSoundFontManager
{
TArray<FSoundFontInfo> soundfonts;
void ProcessOneFile(const FString & fn);
public:
void CollectSoundfonts();
const FSoundFontInfo *FindSoundFont(const char *name, int allowedtypes) const;
FSoundFontReader *OpenSoundFont(const char *name, int allowedtypes);
const auto &GetList() const { return soundfonts; } // This is for the menu
};
extern FSoundFontManager sfmanager;

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@ -0,0 +1,490 @@
/*
** music_config.cpp
** This forwards all CVAR changes to the music system.
**
**---------------------------------------------------------------------------
** Copyright 1999-2016 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdint.h>
#include <mutex>
#include <string>
#include "c_cvars.h"
#include "s_music.h"
#include "zmusic/zmusic.h"
//==========================================================================
//
// ADL Midi device
//
//==========================================================================
#define FORWARD_CVAR(key) \
decltype(*self) newval; \
auto ret = ChangeMusicSetting(ZMusic::key, mus_playing.handle, *self, &newval); \
self = (decltype(*self))newval; \
if (ret) S_MIDIDeviceChanged(-1, true);
#define FORWARD_BOOL_CVAR(key) \
int newval; \
auto ret = ChangeMusicSetting(ZMusic::key, mus_playing.handle,*self, &newval); \
self = !!newval; \
if (ret) S_MIDIDeviceChanged(-1, true);
#define FORWARD_STRING_CVAR(key) \
auto ret = ChangeMusicSetting(ZMusic::key, mus_playing.handle,*self); \
if (ret) S_MIDIDeviceChanged(-1, true);
CUSTOM_CVAR(Int, adl_chips_count, 6, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(adl_chips_count);
}
CUSTOM_CVAR(Int, adl_emulator_id, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(adl_emulator_id);
}
CUSTOM_CVAR(Bool, adl_run_at_pcm_rate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(adl_run_at_pcm_rate);
}
CUSTOM_CVAR(Bool, adl_fullpan, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(adl_fullpan);
}
CUSTOM_CVAR(Int, adl_bank, 14, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(adl_bank);
}
CUSTOM_CVAR(Bool, adl_use_custom_bank, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(adl_use_custom_bank);
}
CUSTOM_CVAR(String, adl_custom_bank, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(adl_custom_bank);
}
CUSTOM_CVAR(Int, adl_volume_model, 3/*ADLMIDI_VolumeModel_DMX*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(adl_bank);
}
//==========================================================================
//
// Fluidsynth MIDI device
//
//==========================================================================
CUSTOM_CVAR(String, fluid_lib, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(fluid_lib);
}
CUSTOM_CVAR(String, fluid_patchset, "gzdoom", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(fluid_patchset);
}
CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_gain);
}
CUSTOM_CVAR(Bool, fluid_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(fluid_reverb);
}
CUSTOM_CVAR(Bool, fluid_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(fluid_chorus);
}
CUSTOM_CVAR(Int, fluid_voices, 128, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_voices);
}
CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_interp);
}
CUSTOM_CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_samplerate);
}
CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_threads);
}
CUSTOM_CVAR(Float, fluid_reverb_roomsize, 0.61f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_roomsize);
}
CUSTOM_CVAR(Float, fluid_reverb_damping, 0.23f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_damping);
}
CUSTOM_CVAR(Float, fluid_reverb_width, 0.76f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_width);
}
CUSTOM_CVAR(Float, fluid_reverb_level, 0.57f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_level);
}
CUSTOM_CVAR(Int, fluid_chorus_voices, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_voices);
}
CUSTOM_CVAR(Float, fluid_chorus_level, 1.2f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_level);
}
CUSTOM_CVAR(Float, fluid_chorus_speed, 0.3f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_speed);
}
// depth is in ms and actual maximum depends on the sample rate
CUSTOM_CVAR(Float, fluid_chorus_depth, 8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_depth);
}
CUSTOM_CVAR(Int, fluid_chorus_type, 0/*FLUID_CHORUS_DEFAULT_TYPE*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_type);
}
//==========================================================================
//
// OPL MIDI device
//
//==========================================================================
CUSTOM_CVAR(Int, opl_numchips, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(opl_numchips);
}
CUSTOM_CVAR(Int, opl_core, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(opl_core);
}
CUSTOM_CVAR(Bool, opl_fullpan, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(opl_fullpan);
}
//==========================================================================
//
// OPN MIDI device
//
//==========================================================================
CUSTOM_CVAR(Int, opn_chips_count, 8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(opn_chips_count);
}
CUSTOM_CVAR(Int, opn_emulator_id, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(opn_emulator_id);
}
CUSTOM_CVAR(Bool, opn_run_at_pcm_rate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(opn_run_at_pcm_rate);
}
CUSTOM_CVAR(Bool, opn_fullpan, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(opn_fullpan);
}
CUSTOM_CVAR(Bool, opn_use_custom_bank, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(opn_use_custom_bank);
}
CUSTOM_CVAR(String, opn_custom_bank, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(opn_custom_bank);
}
//==========================================================================
//
// GUS MIDI device
//
//==========================================================================
CUSTOM_CVAR(String, midi_config, "gzdoom", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(gus_config);
}
CUSTOM_CVAR(Bool, midi_dmxgus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) // This was 'true' but since it requires special setup that's not such a good idea.
{
FORWARD_BOOL_CVAR(gus_dmxgus);
}
CUSTOM_CVAR(String, gus_patchdir, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(gus_patchdir);
}
CUSTOM_CVAR(Int, midi_voices, 32, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(gus_midi_voices);
}
CUSTOM_CVAR(Int, gus_memsize, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(gus_memsize);
}
//==========================================================================
//
// Timidity++ device
//
//==========================================================================
CUSTOM_CVAR(Bool, timidity_modulation_wheel, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_modulation_wheel);
}
CUSTOM_CVAR(Bool, timidity_portamento, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_portamento);
}
CUSTOM_CVAR(Int, timidity_reverb, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(timidity_reverb);
}
CUSTOM_CVAR(Int, timidity_reverb_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(timidity_reverb_level);
}
CUSTOM_CVAR(Int, timidity_chorus, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(timidity_chorus);
}
CUSTOM_CVAR(Bool, timidity_surround_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_surround_chorus);
}
CUSTOM_CVAR(Bool, timidity_channel_pressure, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_channel_pressure);
}
CUSTOM_CVAR(Int, timidity_lpf_def, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(timidity_lpf_def);
}
CUSTOM_CVAR(Bool, timidity_temper_control, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_temper_control);
}
CUSTOM_CVAR(Bool, timidity_modulation_envelope, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_modulation_envelope);
}
CUSTOM_CVAR(Bool, timidity_overlap_voice_allow, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_overlap_voice_allow);
}
CUSTOM_CVAR(Bool, timidity_drum_effect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_drum_effect);
}
CUSTOM_CVAR(Bool, timidity_pan_delay, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(timidity_pan_delay);
}
CUSTOM_CVAR(Float, timidity_drum_power, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) /* coef. of drum amplitude */
{
FORWARD_CVAR(timidity_drum_power);
}
CUSTOM_CVAR(Int, timidity_key_adjust, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(timidity_key_adjust);
}
CUSTOM_CVAR(Float, timidity_tempo_adjust, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(timidity_tempo_adjust);
}
CUSTOM_CVAR(Float, min_sustain_time, 5000, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(min_sustain_time);
}
CUSTOM_CVAR(String, timidity_config, "gzdoom", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(timidity_config);
}
//==========================================================================
//
// WildMidi
//
//==========================================================================
CUSTOM_CVAR(String, wildmidi_config, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(wildmidi_config);
}
CUSTOM_CVAR(Bool, wildmidi_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(wildmidi_reverb);
}
CUSTOM_CVAR(Bool, wildmidi_enhanced_resampling, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(wildmidi_enhanced_resampling);
}
//==========================================================================
//
// This one is for Win32 MMAPI.
//
//==========================================================================
CUSTOM_CVAR(Bool, snd_midiprecache, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(snd_midiprecache);
}
//==========================================================================
//
// GME
//
//==========================================================================
CUSTOM_CVAR(Float, gme_stereodepth, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(gme_stereodepth);
}
//==========================================================================
//
// sndfile
//
//==========================================================================
CUSTOM_CVAR(Int, snd_streambuffersize, 64, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(snd_streambuffersize);
}
//==========================================================================
//
// Dumb
//
//==========================================================================
CUSTOM_CVAR(Int, mod_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_samplerate);
}
CUSTOM_CVAR(Int, mod_volramp, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_volramp);
}
CUSTOM_CVAR(Int, mod_interp, 2/*DUMB_LQ_CUBIC*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_interp);
}
CUSTOM_CVAR(Bool, mod_autochip, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(mod_autochip);
}
CUSTOM_CVAR(Int, mod_autochip_size_force, 100, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_autochip_size_force);
}
CUSTOM_CVAR(Int, mod_autochip_size_scan, 500, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_autochip_size_scan);
}
CUSTOM_CVAR(Int, mod_autochip_scan_threshold, 12, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_autochip_scan_threshold);
}
CUSTOM_CVAR(Float, mod_dumb_mastervolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_dumb_mastervolume);
}

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@ -0,0 +1,229 @@
/*
** music_midi_base.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#endif
#include "c_dispatch.h"
#include "v_text.h"
#include "menu/menu.h"
#include "zmusic/zmusic.h"
#include "s_music.h"
static uint32_t nummididevices;
static bool nummididevicesset;
#define NUM_DEF_DEVICES 7
static void AddDefaultMidiDevices(FOptionValues *opt)
{
FOptionValues::Pair *pair = &opt->mValues[opt->mValues.Reserve(NUM_DEF_DEVICES)];
pair[0].Text = "FluidSynth";
pair[0].Value = -5.0;
pair[1].Text = "TiMidity++";
pair[1].Value = -2.0;
pair[2].Text = "WildMidi";
pair[2].Value = -6.0;
pair[3].Text = "GUS";
pair[3].Value = -4.0;
pair[4].Text = "OPL Synth Emulation";
pair[4].Value = -3.0;
pair[5].Text = "libADL";
pair[5].Value = -7.0;
pair[6].Text = "libOPN";
pair[6].Value = -8.0;
}
#define DEF_MIDIDEV -5
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
CUSTOM_CVAR (Int, snd_mididevice, DEF_MIDIDEV, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (!nummididevicesset)
return;
if ((self >= (signed)nummididevices) || (self < -8))
{
// Don't do repeated message spam if there is no valid device.
if (self != 0)
{
Printf("ID out of range. Using default device.\n");
self = DEF_MIDIDEV;
}
return;
}
else if (self == -1) self = DEF_MIDIDEV;
ChangeMusicSetting(ZMusic::snd_mididevice, nullptr, self);
S_MIDIDeviceChanged(self, false);
}
void I_InitMusicWin32 ()
{
nummididevices = midiOutGetNumDevs ();
nummididevicesset = true;
snd_mididevice.Callback ();
}
void I_BuildMIDIMenuList (FOptionValues *opt)
{
AddDefaultMidiDevices(opt);
for (uint32_t id = 0; id < nummididevices; ++id)
{
MIDIOUTCAPS caps;
MMRESULT res;
res = midiOutGetDevCaps (id, &caps, sizeof(caps));
assert(res == MMSYSERR_NOERROR);
if (res == MMSYSERR_NOERROR)
{
FOptionValues::Pair *pair = &opt->mValues[opt->mValues.Reserve(1)];
pair->Text = caps.szPname;
pair->Value = (float)id;
}
}
}
static void PrintMidiDevice (int id, const char *name, uint16_t tech, uint32_t support)
{
if (id == snd_mididevice)
{
Printf (TEXTCOLOR_BOLD);
}
Printf ("% 2d. %s : ", id, name);
switch (tech)
{
case MIDIDEV_MIDIPORT: Printf ("MIDIPORT"); break;
case MIDIDEV_SYNTH: Printf ("SYNTH"); break;
case MIDIDEV_SQSYNTH: Printf ("SQSYNTH"); break;
case MIDIDEV_FMSYNTH: Printf ("FMSYNTH"); break;
case MIDIDEV_MAPPER: Printf ("MAPPER"); break;
case MIDIDEV_WAVETABLE: Printf ("WAVETABLE"); break;
case MIDIDEV_SWSYNTH: Printf ("SWSYNTH"); break;
}
if (support & MIDICAPS_CACHE)
{
Printf (" CACHE");
}
if (support & MIDICAPS_LRVOLUME)
{
Printf (" LRVOLUME");
}
if (support & MIDICAPS_STREAM)
{
Printf (" STREAM");
}
if (support & MIDICAPS_VOLUME)
{
Printf (" VOLUME");
}
Printf (TEXTCOLOR_NORMAL "\n");
}
CCMD (snd_listmididevices)
{
UINT id;
MIDIOUTCAPS caps;
MMRESULT res;
PrintMidiDevice(-8, "libOPN", MIDIDEV_FMSYNTH, 0);
PrintMidiDevice(-7, "libADL", MIDIDEV_FMSYNTH, 0);
PrintMidiDevice (-6, "WildMidi", MIDIDEV_SWSYNTH, 0);
PrintMidiDevice (-5, "FluidSynth", MIDIDEV_SWSYNTH, 0);
PrintMidiDevice (-4, "Gravis Ultrasound Emulation", MIDIDEV_SWSYNTH, 0);
PrintMidiDevice (-3, "Emulated OPL FM Synth", MIDIDEV_FMSYNTH, 0);
PrintMidiDevice (-2, "TiMidity++", MIDIDEV_SWSYNTH, 0);
if (nummididevices != 0)
{
for (id = 0; id < nummididevices; ++id)
{
FString text;
res = midiOutGetDevCaps (id, &caps, sizeof(caps));
if (res == MMSYSERR_NODRIVER)
text = "<Driver not installed>";
else if (res == MMSYSERR_NOMEM)
text = "<No memory for description>";
else if (res == MMSYSERR_NOERROR)
text = caps.szPname;
else
continue;
PrintMidiDevice (id, text, caps.wTechnology, caps.dwSupport);
}
}
}
#else
// Everything but Windows uses this code.
CUSTOM_CVAR(Int, snd_mididevice, DEF_MIDIDEV, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < -8)
self = -8;
else if (self > -2)
self = -2;
else
{
ChangeMusicSetting(ZMusic::snd_mididevice, nullptr, self);
S_MIDIDeviceChanged(self, false);
}
}
void I_BuildMIDIMenuList (FOptionValues *opt)
{
AddDefaultMidiDevices(opt);
}
CCMD (snd_listmididevices)
{
Printf("%s-8. libOPN\n", -8 == snd_mididevice ? TEXTCOLOR_BOLD : "");
Printf("%s-7. libADL\n", -7 == snd_mididevice ? TEXTCOLOR_BOLD : "");
Printf("%s-6. WildMidi\n", -6 == snd_mididevice ? TEXTCOLOR_BOLD : "");
Printf("%s-5. FluidSynth\n", -5 == snd_mididevice ? TEXTCOLOR_BOLD : "");
Printf("%s-4. Gravis Ultrasound Emulation\n", -4 == snd_mididevice ? TEXTCOLOR_BOLD : "");
Printf("%s-3. Emulated OPL FM Synth\n", -3 == snd_mididevice ? TEXTCOLOR_BOLD : "");
Printf("%s-2. TiMidity++\n", -2 == snd_mididevice ? TEXTCOLOR_BOLD : "");
}
#endif

633
source/zmusic/s_music.cpp Normal file
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@ -0,0 +1,633 @@
//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION: none
//
//-----------------------------------------------------------------------------
/* For code that originates from ZDoom the following applies:
**
**---------------------------------------------------------------------------
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdio.h>
#include <stdlib.h>
#ifdef _WIN32
#include <io.h>
#include "musicformats/win32/i_cd.h"
#endif
#include "i_system.h"
#include "i_sound.h"
#include "i_music.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "c_dispatch.h"
#include "m_random.h"
#include "w_wad.h"
#include "p_local.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "v_video.h"
#include "v_text.h"
#include "a_sharedglobal.h"
#include "gstrings.h"
#include "gi.h"
#include "po_man.h"
#include "serializer.h"
#include "d_player.h"
#include "g_levellocals.h"
#include "vm.h"
#include "g_game.h"
#include "atterm.h"
#include "s_music.h"
#include "filereadermusicinterface.h"
#include "zmusic/musinfo.h"
#include "zmusic/zmusic.h"
// MACROS ------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
extern float S_GetMusicVolume (const char *music);
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static bool MusicPaused; // whether music is paused
MusPlayingInfo mus_playing; // music currently being played
float relative_volume = 1.f;
float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
//
//
// Create a sound system stream for the currently playing song
//==========================================================================
static std::unique_ptr<SoundStream> musicStream;
static bool FillStream(SoundStream* stream, void* buff, int len, void* userdata)
{
bool written = mus_playing.handle? mus_playing.handle->ServiceStream(buff, len) : 0;
if (!written)
{
memset((char*)buff, 0, len);
return false;
}
return true;
}
void S_CreateStream()
{
if (!mus_playing.handle) return;
auto fmt = mus_playing.handle->GetStreamInfo();
if (fmt.mBufferSize > 0)
{
int flags = fmt.mNumChannels < 0 ? 0 : SoundStream::Float;
if (abs(fmt.mNumChannels) < 2) flags |= SoundStream::Mono;
musicStream.reset(GSnd->CreateStream(FillStream, fmt.mBufferSize, flags, fmt.mSampleRate, nullptr));
if (musicStream) musicStream->Play(true, 1);
}
}
void S_PauseStream(bool paused)
{
if (musicStream) musicStream->SetPaused(paused);
}
void S_StopStream()
{
if (musicStream)
{
musicStream->Stop();
musicStream.reset();
}
}
//==========================================================================
//
// starts playing this song
//
//==========================================================================
static void S_StartMusicPlaying(MusInfo* song, bool loop, float rel_vol, int subsong)
{
if (rel_vol > 0.f)
{
float factor = relative_volume / saved_relative_volume;
saved_relative_volume = rel_vol;
I_SetRelativeVolume(saved_relative_volume * factor);
}
song->Stop();
song->Play(loop, subsong);
song->m_NotStartedYet = false;
// Notify the sound system of the changed relative volume
snd_musicvolume.Callback();
}
//==========================================================================
//
// S_PauseSound
//
// Stop music and sound effects, during game PAUSE.
//==========================================================================
void S_PauseMusic ()
{
if (mus_playing.handle && !MusicPaused)
{
mus_playing.handle->Pause();
S_PauseStream(true);
MusicPaused = true;
}
}
//==========================================================================
//
// S_ResumeSound
//
// Resume music and sound effects, after game PAUSE.
//==========================================================================
void S_ResumeMusic ()
{
if (mus_playing.handle && MusicPaused)
{
mus_playing.handle->Resume();
S_PauseStream(false);
MusicPaused = false;
}
}
//==========================================================================
//
// S_UpdateSound
//
//==========================================================================
void S_UpdateMusic ()
{
if (mus_playing.handle != nullptr)
{
mus_playing.handle->Update();
if (!mus_playing.handle->IsPlaying())
{
S_StopMusic(true);
}
}
}
//==========================================================================
//
// S_Start
//
// Per level startup code. Kills playing sounds at start of level
// and starts new music.
//==========================================================================
void S_StartMusic ()
{
// stop the old music if it has been paused.
// This ensures that the new music is started from the beginning
// if it's the same as the last one and it has been paused.
if (MusicPaused) S_StopMusic(true);
// start new music for the level
MusicPaused = false;
// Don't start the music if loading a savegame, because the music is stored there.
// Don't start the music if revisiting a level in a hub for the same reason.
if (!primaryLevel->IsReentering())
{
primaryLevel->SetMusic();
}
}
//==========================================================================
//
// S_StartMusic
//
// Starts some music with the given name.
//==========================================================================
bool S_StartMusic (const char *m_id)
{
return S_ChangeMusic (m_id, 0, false);
}
//==========================================================================
//
// S_ChangeMusic
//
// Starts playing a music, possibly looping.
//
// [RH] If music is a MOD, starts it at position order. If name is of the
// format ",CD,<track>,[cd id]" song is a CD track, and if [cd id] is
// specified, it will only be played if the specified CD is in a drive.
//==========================================================================
bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
{
if (nomusic) return false; // skip the entire procedure if music is globally disabled.
// allow specifying "*" as a placeholder to play the level's default music.
if (musicname != nullptr && !strcmp(musicname, "*"))
{
if (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL)
{
musicname = primaryLevel->Music;
order = primaryLevel->musicorder;
}
else
{
musicname = nullptr;
}
}
if (musicname == nullptr || musicname[0] == 0)
{
// Don't choke if the map doesn't have a song attached
S_StopMusic (true);
mus_playing.name = "";
mus_playing.LastSong = "";
return true;
}
FString DEH_Music;
if (musicname[0] == '$')
{
// handle dehacked replacement.
// Any music name defined this way needs to be prefixed with 'D_' because
// Doom.exe does not contain the prefix so these strings don't either.
const char * mus_string = GStrings[musicname+1];
if (mus_string != nullptr)
{
DEH_Music << "D_" << mus_string;
musicname = DEH_Music;
}
}
FName *aliasp = MusicAliases.CheckKey(musicname);
if (aliasp != nullptr)
{
if (*aliasp == NAME_None)
{
return true; // flagged to be ignored
}
musicname = aliasp->GetChars();
}
if (!mus_playing.name.IsEmpty() &&
mus_playing.handle != nullptr &&
stricmp (mus_playing.name, musicname) == 0 &&
mus_playing.handle->m_Looping == looping)
{
if (order != mus_playing.baseorder)
{
if (mus_playing.handle->SetSubsong(order))
{
mus_playing.baseorder = order;
}
}
else if (!mus_playing.handle->IsPlaying())
{
try
{
mus_playing.handle->Play(looping, order);
S_CreateStream();
}
catch (const std::runtime_error& err)
{
Printf("Unable to start %s: %s\n", mus_playing.name.GetChars(), err.what());
}
}
return true;
}
{
int lumpnum = -1;
int length = 0;
MusInfo *handle = nullptr;
MidiDeviceSetting *devp = MidiDevices.CheckKey(musicname);
// Strip off any leading file:// component.
if (strncmp(musicname, "file://", 7) == 0)
{
musicname += 7;
}
FileReader reader;
if (!FileExists (musicname))
{
if ((lumpnum = Wads.CheckNumForFullName (musicname, true, ns_music)) == -1)
{
Printf ("Music \"%s\" not found\n", musicname);
return false;
}
if (handle == nullptr)
{
if (Wads.LumpLength (lumpnum) == 0)
{
return false;
}
reader = Wads.ReopenLumpReader(lumpnum);
}
}
else
{
// Load an external file.
if (!reader.OpenFile(musicname))
{
return false;
}
}
// shutdown old music
S_StopMusic (true);
// Just record it if volume is 0
if (snd_musicvolume <= 0)
{
mus_playing.loop = looping;
mus_playing.name = musicname;
mus_playing.baseorder = order;
mus_playing.LastSong = musicname;
return true;
}
// load & register it
if (handle != nullptr)
{
mus_playing.handle = handle;
}
else
{
try
{
auto mreader = new FileReaderMusicInterface(reader);
mus_playing.handle = ZMusic_OpenSong(mreader, devp? (EMidiDevice)devp->device : MDEV_DEFAULT, devp? devp->args.GetChars() : "");
}
catch (const std::runtime_error& err)
{
Printf("Unable to load %s: %s\n", mus_playing.name.GetChars(), err.what());
}
}
}
mus_playing.loop = looping;
mus_playing.name = musicname;
mus_playing.baseorder = 0;
mus_playing.LastSong = "";
if (mus_playing.handle != 0)
{ // play it
try
{
S_StartMusicPlaying(mus_playing.handle, looping, S_GetMusicVolume(musicname), order);
S_CreateStream();
mus_playing.baseorder = order;
}
catch (const std::runtime_error& err)
{
Printf("Unable to start %s: %s\n", mus_playing.name.GetChars(), err.what());
}
return true;
}
return false;
}
//==========================================================================
//
// S_RestartMusic
//
// Must only be called from snd_reset in i_sound.cpp!
//==========================================================================
void S_RestartMusic ()
{
if (!mus_playing.LastSong.IsEmpty())
{
FString song = mus_playing.LastSong;
mus_playing.LastSong = "";
S_ChangeMusic (song, mus_playing.baseorder, mus_playing.loop, true);
}
}
//==========================================================================
//
// S_MIDIDeviceChanged
//
//==========================================================================
void S_MIDIDeviceChanged(int newdev, bool force)
{
static int oldmididev = INT_MIN;
// If a song is playing, move it to the new device.
if (oldmididev != newdev || force)
{
if (mus_playing.handle != nullptr && mus_playing.handle->IsMIDI())
{
MusInfo* song = mus_playing.handle;
if (song->m_Status == MusInfo::STATE_Playing)
{
if (song->GetDeviceType() == MDEV_FLUIDSYNTH && force)
{
// FluidSynth must reload the song to change the patch set.
auto mi = mus_playing;
S_StopMusic(true);
S_ChangeMusic(mi.name, mi.baseorder, mi.loop);
}
else
{
song->Stop();
S_StartMusicPlaying(song, song->m_Looping, -1, 0);
}
}
}
}
// 'force'
if (!force) oldmididev = newdev;
}
//==========================================================================
//
// S_GetMusic
//
//==========================================================================
int S_GetMusic (const char **name)
{
int order;
if (mus_playing.name.IsNotEmpty())
{
*name = mus_playing.name;
order = mus_playing.baseorder;
}
else
{
*name = nullptr;
order = 0;
}
return order;
}
//==========================================================================
//
// S_StopMusic
//
//==========================================================================
void S_StopMusic (bool force)
{
try
{
if (mus_playing.handle != nullptr)
{
S_ResumeMusic();
S_StopStream();
mus_playing.handle->Stop();
delete mus_playing.handle;
mus_playing.handle = nullptr;
}
mus_playing.LastSong = std::move(mus_playing.name);
}
catch (const std::runtime_error& )
{
//Printf("Unable to stop %s: %s\n", mus_playing.name.GetChars(), err.what());
if (mus_playing.handle != nullptr)
{
delete mus_playing.handle;
mus_playing.handle = nullptr;
}
mus_playing.name = "";
}
}
//==========================================================================
//
// CCMD changemus
//
//==========================================================================
CCMD (changemus)
{
if (!nomusic)
{
if (argv.argc() > 1)
{
S_ChangeMusic (argv[1], argv.argc() > 2 ? atoi (argv[2]) : 0);
}
else
{
const char *currentmus = mus_playing.name.GetChars();
if(currentmus != nullptr && *currentmus != 0)
{
Printf ("currently playing %s\n", currentmus);
}
else
{
Printf ("no music playing\n");
}
}
}
else
{
Printf("Music is disabled\n");
}
}
//==========================================================================
//
// CCMD stopmus
//
//==========================================================================
CCMD (stopmus)
{
S_StopMusic (false);
mus_playing.LastSong = ""; // forget the last played song so that it won't get restarted if some volume changes occur
}
//==========================================================================
//
//
//
//==========================================================================
CCMD(currentmusic)
{
if (mus_playing.name.IsNotEmpty())
{
Printf("Currently playing music '%s'\n", mus_playing.name.GetChars());
}
else
{
Printf("Currently no music playing\n");
}
}

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