mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)
git-svn-id: https://svn.eduke32.com/eduke32@320 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
28e6c029ce
commit
815c646e85
4 changed files with 119 additions and 28 deletions
|
@ -51,7 +51,7 @@ typedef struct s_prsector {
|
||||||
GLfloat* ceilbuffer;
|
GLfloat* ceilbuffer;
|
||||||
// attributes
|
// attributes
|
||||||
GLfloat floorcolor[4], ceilcolor[4];
|
GLfloat floorcolor[4], ceilcolor[4];
|
||||||
GLuint floorglpic, ceilglpic;
|
GLuint floorglpic, ceilglpic, floorfbglpic, ceilfbglpic;
|
||||||
// elements
|
// elements
|
||||||
GLushort* floorindices;
|
GLushort* floorindices;
|
||||||
GLushort* ceilindices;
|
GLushort* ceilindices;
|
||||||
|
@ -69,7 +69,7 @@ typedef struct s_prwall {
|
||||||
GLfloat* portal;
|
GLfloat* portal;
|
||||||
// attributes
|
// attributes
|
||||||
GLfloat wallcolor[4], overcolor[4];
|
GLfloat wallcolor[4], overcolor[4];
|
||||||
GLfloat wallglpic, overglpic;
|
GLfloat wallglpic, overglpic, wallfbglpic, overfbglpic;
|
||||||
|
|
||||||
char underover;
|
char underover;
|
||||||
char invalidate;
|
char invalidate;
|
||||||
|
@ -114,6 +114,7 @@ void polymer_addcliplane(_equation clip, _equation left, _equatio
|
||||||
int polymer_wallincliplanes(short wallnum);
|
int polymer_wallincliplanes(short wallnum);
|
||||||
// SKIES
|
// SKIES
|
||||||
void polymer_initskybox(void);
|
void polymer_initskybox(void);
|
||||||
|
void polymer_getsky(void);
|
||||||
void polymer_drawskyquad(int p1, int p2, GLfloat height);
|
void polymer_drawskyquad(int p1, int p2, GLfloat height);
|
||||||
void polymer_drawartsky(short tilenum);
|
void polymer_drawartsky(short tilenum);
|
||||||
|
|
||||||
|
|
|
@ -29,7 +29,6 @@ typedef struct pthtyp_t
|
||||||
|
|
||||||
unsigned short sizx, sizy;
|
unsigned short sizx, sizy;
|
||||||
float scalex, scaley;
|
float scalex, scaley;
|
||||||
struct pthtyp_t *wofb; // without fullbright
|
|
||||||
struct pthtyp_t *ofb; // only fullbright
|
struct pthtyp_t *ofb; // only fullbright
|
||||||
} pthtyp;
|
} pthtyp;
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,8 @@ _prwall *prwalls[MAXWALLS];
|
||||||
|
|
||||||
GLfloat skybox[16];
|
GLfloat skybox[16];
|
||||||
|
|
||||||
|
short cursky;
|
||||||
|
|
||||||
// CONTROL
|
// CONTROL
|
||||||
float frustum[16]; // left right top bottom
|
float frustum[16]; // left right top bottom
|
||||||
|
|
||||||
|
@ -81,6 +83,8 @@ void polymer_glinit(void)
|
||||||
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||||
|
|
||||||
bglEnable(GL_DEPTH_TEST);
|
bglEnable(GL_DEPTH_TEST);
|
||||||
|
bglDepthFunc(GL_LEQUAL);
|
||||||
|
|
||||||
if (pr_wireframe)
|
if (pr_wireframe)
|
||||||
bglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
bglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||||
else
|
else
|
||||||
|
@ -88,7 +92,7 @@ void polymer_glinit(void)
|
||||||
|
|
||||||
bglMatrixMode(GL_PROJECTION);
|
bglMatrixMode(GL_PROJECTION);
|
||||||
bglLoadIdentity();
|
bglLoadIdentity();
|
||||||
gluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.1f, 1000000.0f);
|
gluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.001f, 1000000.0f);
|
||||||
|
|
||||||
bglMatrixMode(GL_MODELVIEW);
|
bglMatrixMode(GL_MODELVIEW);
|
||||||
bglLoadIdentity();
|
bglLoadIdentity();
|
||||||
|
@ -98,14 +102,14 @@ void polymer_glinit(void)
|
||||||
|
|
||||||
bglDisable(GL_FOG);
|
bglDisable(GL_FOG);
|
||||||
|
|
||||||
//glFogi(GL_FOG_MODE, GL_EXP);
|
bglFogi(GL_FOG_MODE, GL_EXP);
|
||||||
//glFogfv(GL_FOG_COLOR, fogColor);
|
//glFogfv(GL_FOG_COLOR, fogColor);
|
||||||
/*bglEnable(GL_FOG);
|
bglEnable(GL_FOG);
|
||||||
|
|
||||||
a = (1 - ((float)(visibility) / 512.0f)) / 10.0f;
|
a = (1 - ((float)(visibility) / 512.0f)) / 10.0f;
|
||||||
bglFogf(GL_FOG_DENSITY, 0.1f - a);
|
bglFogf(GL_FOG_DENSITY, 0.1f - a);
|
||||||
bglFogf(GL_FOG_START, 0.0f);
|
bglFogf(GL_FOG_START, 0.0f);
|
||||||
bglFogf(GL_FOG_END, 1000000.0f);*/
|
bglFogf(GL_FOG_END, 1000000.0f);
|
||||||
|
|
||||||
bglEnable(GL_CULL_FACE);
|
bglEnable(GL_CULL_FACE);
|
||||||
bglCullFace(GL_BACK);
|
bglCullFace(GL_BACK);
|
||||||
|
@ -131,6 +135,8 @@ void polymer_loadboard(void)
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
polymer_getsky();
|
||||||
|
|
||||||
if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
|
if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
|
||||||
}
|
}
|
||||||
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum, int root)
|
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum, int root)
|
||||||
|
@ -163,10 +169,10 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
|
||||||
|
|
||||||
bglDisable(GL_DEPTH_TEST);
|
bglDisable(GL_DEPTH_TEST);
|
||||||
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
polymer_drawartsky(80);
|
polymer_drawartsky(cursky);
|
||||||
bglEnable(GL_DEPTH_TEST);
|
bglEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
bglScalef(1.0f, 1.0f / 16.0f, 1.0f);
|
bglScalef(1.0f / 1000.0f, 1.0f / 16000.0f, 1.0f / 1000.0f);
|
||||||
bglTranslatef(pos[0], pos[1], pos[2]);
|
bglTranslatef(pos[0], pos[1], pos[2]);
|
||||||
|
|
||||||
if (pr_frustumculling)
|
if (pr_frustumculling)
|
||||||
|
@ -174,7 +180,7 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
|
||||||
|
|
||||||
cliplanecount = 0;
|
cliplanecount = 0;
|
||||||
|
|
||||||
if ((updatesectors) || 1)
|
if (updatesectors || 1)
|
||||||
{
|
{
|
||||||
i = 0;
|
i = 0;
|
||||||
while (i < numsectors)
|
while (i < numsectors)
|
||||||
|
@ -192,6 +198,24 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
|
||||||
updatesectors = 0;
|
updatesectors = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (dacursectnum == -1)
|
||||||
|
{
|
||||||
|
i = 0;
|
||||||
|
while (i < numsectors)
|
||||||
|
{
|
||||||
|
polymer_drawsector(i);
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
i = 0;
|
||||||
|
while (i < numwalls)
|
||||||
|
{
|
||||||
|
polymer_drawwall(i);
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
while (i < numsectors)
|
while (i < numsectors)
|
||||||
{
|
{
|
||||||
|
@ -321,7 +345,7 @@ int polymer_updatesector(short sectnum)
|
||||||
short curstat, curpicnum;
|
short curstat, curpicnum;
|
||||||
char curxpanning, curypanning;
|
char curxpanning, curypanning;
|
||||||
GLfloat* curbuffer;
|
GLfloat* curbuffer;
|
||||||
GLuint* curglpic;
|
GLuint *curglpic, *curfbglpic;
|
||||||
pthtyp* pth;
|
pthtyp* pth;
|
||||||
|
|
||||||
s = prsectors[sectnum];
|
s = prsectors[sectnum];
|
||||||
|
@ -411,6 +435,7 @@ int polymer_updatesector(short sectnum)
|
||||||
curxpanning = sec->floorpal;
|
curxpanning = sec->floorpal;
|
||||||
curpicnum = sec->floorpicnum;
|
curpicnum = sec->floorpicnum;
|
||||||
curglpic = &s->floorglpic;
|
curglpic = &s->floorglpic;
|
||||||
|
curfbglpic = &s->floorfbglpic;
|
||||||
|
|
||||||
while (j > 0)
|
while (j > 0)
|
||||||
{
|
{
|
||||||
|
@ -421,6 +446,7 @@ int polymer_updatesector(short sectnum)
|
||||||
curxpanning = sec->ceilingpal;
|
curxpanning = sec->ceilingpal;
|
||||||
curpicnum = sec->ceilingpicnum;
|
curpicnum = sec->ceilingpicnum;
|
||||||
curglpic = &s->ceilglpic;
|
curglpic = &s->ceilglpic;
|
||||||
|
curfbglpic = &s->ceilfbglpic;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,sectnum);
|
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,sectnum);
|
||||||
|
@ -441,6 +467,11 @@ int polymer_updatesector(short sectnum)
|
||||||
|
|
||||||
*curglpic = (pth) ? pth->glpic : 0;
|
*curglpic = (pth) ? pth->glpic : 0;
|
||||||
|
|
||||||
|
if (pth && (pth->flags & 16))
|
||||||
|
*curfbglpic = pth->ofb->glpic;
|
||||||
|
else
|
||||||
|
*curfbglpic = 0;
|
||||||
|
|
||||||
j--;
|
j--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -590,6 +621,13 @@ void polymer_drawsector(short sectnum)
|
||||||
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
|
||||||
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
|
||||||
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
|
||||||
|
|
||||||
|
if (s->floorfbglpic)
|
||||||
|
{
|
||||||
|
bglBindTexture(GL_TEXTURE_2D, s->floorfbglpic);
|
||||||
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ceiling
|
// ceiling
|
||||||
|
@ -600,6 +638,13 @@ void polymer_drawsector(short sectnum)
|
||||||
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
|
||||||
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
|
||||||
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->ceilindices);
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->ceilindices);
|
||||||
|
|
||||||
|
if (s->ceilfbglpic)
|
||||||
|
{
|
||||||
|
bglBindTexture(GL_TEXTURE_2D, s->ceilfbglpic);
|
||||||
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
|
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
|
||||||
|
@ -677,6 +722,11 @@ void polymer_updatewall(short wallnum)
|
||||||
pth = gltexcache(curpicnum, wal->pal, 0);
|
pth = gltexcache(curpicnum, wal->pal, 0);
|
||||||
w->wallglpic = pth ? pth->glpic : 0;
|
w->wallglpic = pth ? pth->glpic : 0;
|
||||||
|
|
||||||
|
if (pth && (pth->flags & 16))
|
||||||
|
w->wallfbglpic = pth->ofb->glpic;
|
||||||
|
else
|
||||||
|
w->wallfbglpic = 0;
|
||||||
|
|
||||||
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
|
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
|
||||||
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
|
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
|
||||||
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
|
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
|
||||||
|
@ -753,6 +803,11 @@ void polymer_updatewall(short wallnum)
|
||||||
pth = gltexcache(curpicnum, wal->pal, 0);
|
pth = gltexcache(curpicnum, wal->pal, 0);
|
||||||
w->wallglpic = pth ? pth->glpic : 0;
|
w->wallglpic = pth ? pth->glpic : 0;
|
||||||
|
|
||||||
|
if (pth && (pth->flags & 16))
|
||||||
|
w->wallfbglpic = pth->ofb->glpic;
|
||||||
|
else
|
||||||
|
w->wallfbglpic = 0;
|
||||||
|
|
||||||
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
|
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
|
||||||
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
|
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
|
||||||
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
|
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
|
||||||
|
@ -819,6 +874,11 @@ void polymer_updatewall(short wallnum)
|
||||||
pth = gltexcache(curpicnum, wal->pal, 0);
|
pth = gltexcache(curpicnum, wal->pal, 0);
|
||||||
w->overglpic = pth ? pth->glpic : 0;
|
w->overglpic = pth ? pth->glpic : 0;
|
||||||
|
|
||||||
|
if (pth && (pth->flags & 16))
|
||||||
|
w->overfbglpic = pth->ofb->glpic;
|
||||||
|
else
|
||||||
|
w->overfbglpic = 0;
|
||||||
|
|
||||||
memcpy(w->overcolor, w->wallcolor, sizeof(GLfloat) * 4);
|
memcpy(w->overcolor, w->wallcolor, sizeof(GLfloat) * 4);
|
||||||
|
|
||||||
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
|
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
|
||||||
|
@ -889,6 +949,13 @@ void polymer_drawwall(short wallnum)
|
||||||
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->wallbuffer);
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->wallbuffer);
|
||||||
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->wallbuffer[3]);
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->wallbuffer[3]);
|
||||||
bglDrawArrays(GL_QUADS, 0, 4);
|
bglDrawArrays(GL_QUADS, 0, 4);
|
||||||
|
|
||||||
|
if (w->wallfbglpic)
|
||||||
|
{
|
||||||
|
bglBindTexture(GL_TEXTURE_2D, w->wallfbglpic);
|
||||||
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
bglDrawArrays(GL_QUADS, 0, 4);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (w->underover & 2)
|
if (w->underover & 2)
|
||||||
{
|
{
|
||||||
|
@ -897,6 +964,13 @@ void polymer_drawwall(short wallnum)
|
||||||
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->overbuffer);
|
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->overbuffer);
|
||||||
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->overbuffer[3]);
|
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->overbuffer[3]);
|
||||||
bglDrawArrays(GL_QUADS, 0, 4);
|
bglDrawArrays(GL_QUADS, 0, 4);
|
||||||
|
|
||||||
|
if (w->overfbglpic)
|
||||||
|
{
|
||||||
|
bglBindTexture(GL_TEXTURE_2D, w->overfbglpic);
|
||||||
|
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
bglDrawArrays(GL_QUADS, 0, 4);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
|
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
|
||||||
|
@ -1021,6 +1095,31 @@ void polymer_initskybox(void)
|
||||||
skybox[10] = halfsqrt2; skybox[11] = -halfsqrt2; // 5
|
skybox[10] = halfsqrt2; skybox[11] = -halfsqrt2; // 5
|
||||||
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
|
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
|
||||||
skybox[14] = -halfsqrt2; skybox[15] = -halfsqrt2; // 7
|
skybox[14] = -halfsqrt2; skybox[15] = -halfsqrt2; // 7
|
||||||
|
|
||||||
|
/*skybox[0] = -1.0f; skybox[1] = 0.0f; // 0
|
||||||
|
skybox[2] = -1.0f; skybox[3] = 1.0; // 1
|
||||||
|
skybox[4] = 0.0f; skybox[5] = 1.0f; // 2
|
||||||
|
skybox[6] = 1.0f; skybox[7] = 1.0f; // 3
|
||||||
|
skybox[8] = 1.0f; skybox[9] = 0.0f; // 4
|
||||||
|
skybox[10] = 1.0; skybox[11] = -1.0; // 5
|
||||||
|
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
|
||||||
|
skybox[14] = -1.0; skybox[15] = -1.0; // 7*/
|
||||||
|
}
|
||||||
|
|
||||||
|
void polymer_getsky(void)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
i = 0;
|
||||||
|
while (i < numsectors)
|
||||||
|
{
|
||||||
|
if (sector[i].ceilingstat & 1)
|
||||||
|
{
|
||||||
|
cursky = sector[i].ceilingpicnum;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void polymer_drawskyquad(int p1, int p2, GLfloat height)
|
void polymer_drawskyquad(int p1, int p2, GLfloat height)
|
||||||
|
@ -1045,7 +1144,7 @@ void polymer_drawartsky(short tilenum)
|
||||||
{
|
{
|
||||||
pthtyp* pth;
|
pthtyp* pth;
|
||||||
GLuint glpics[5];
|
GLuint glpics[5];
|
||||||
int i;
|
int i, j;
|
||||||
GLfloat height = 2.45f / 2.0f;
|
GLfloat height = 2.45f / 2.0f;
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
|
@ -1058,20 +1157,12 @@ void polymer_drawartsky(short tilenum)
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[1]);
|
i = 0;
|
||||||
polymer_drawskyquad(0, 1, height);
|
j = (1<<pskybits);
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[2]);
|
while (i < j)
|
||||||
polymer_drawskyquad(1, 2, height);
|
{
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[1]);
|
bglBindTexture(GL_TEXTURE_2D, glpics[pskyoff[i]]);
|
||||||
polymer_drawskyquad(2, 3, height);
|
polymer_drawskyquad(i, (i + 1) & (j - 1), height);
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[3]);
|
i++;
|
||||||
polymer_drawskyquad(3, 4, height);
|
}
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[4]);
|
|
||||||
polymer_drawskyquad(4, 5, height);
|
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[0]);
|
|
||||||
polymer_drawskyquad(5, 6, height);
|
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[2]);
|
|
||||||
polymer_drawskyquad(6, 7, height);
|
|
||||||
bglBindTexture(GL_TEXTURE_2D, glpics[3]);
|
|
||||||
polymer_drawskyquad(7, 0, height);
|
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
Loading…
Reference in a new issue