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sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL
git-svn-id: https://svn.eduke32.com/eduke32@6920 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1605,9 +1605,6 @@ int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs)
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if (nogl)
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if (nogl)
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return -1;
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return -1;
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#ifdef _WIN32
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win_setvideomode(c);
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#endif
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struct glattribs
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struct glattribs
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{
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{
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SDL_GLattr attr;
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SDL_GLattr attr;
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