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Fix flamethrower light rotation
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parent
f445dd45d7
commit
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2 changed files with 2 additions and 2 deletions
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@ -25,7 +25,7 @@ extern int nLocalPlayer;
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extern int lPlayerXVel;
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extern int lPlayerXVel;
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extern int lPlayerYVel;
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extern int lPlayerYVel;
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extern int nPlayerDAng;
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extern fix16_t nPlayerDAng;
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struct Player
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struct Player
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{
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{
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@ -393,7 +393,7 @@ void seq_DrawPilotLightSeq(int xOffset, int yOffset)
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int x = ChunkXpos[nFrameBase] + (160 + xOffset);
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int x = ChunkXpos[nFrameBase] + (160 + xOffset);
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int y = ChunkYpos[nFrameBase] + (100 + yOffset);
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int y = ChunkYpos[nFrameBase] + (100 + yOffset);
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rotatesprite(x << 16, y << 16, 0x10000, (-8 * nPlayerDAng) & kAngleMask, nTile, -127, 1, 2, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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rotatesprite(x << 16, y << 16, 0x10000, (-2 * fix16_to_int(nPlayerDAng)) & kAngleMask, nTile, -127, 1, 2, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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nFrameBase++;
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nFrameBase++;
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}
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}
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}
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}
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