- time to get rid of clockticks.hpp.

Aside from its non-existent license it was also not the correct way to handle more precise view interpolation.
This commit is contained in:
Christoph Oelckers 2020-07-14 13:00:52 +02:00
parent a93ed1e502
commit 7e261425bb
3 changed files with 1 additions and 170 deletions

View file

@ -658,9 +658,7 @@ void MyLoadSave::Load(void)
Read(&gFrameClock, sizeof(gFrameClock)); Read(&gFrameClock, sizeof(gFrameClock));
Read(&gFrameTicks, sizeof(gFrameTicks)); Read(&gFrameTicks, sizeof(gFrameTicks));
Read(&gFrame, sizeof(gFrame)); Read(&gFrame, sizeof(gFrame));
ClockTicks nGameClock;
Read(&totalclock, sizeof(totalclock)); Read(&totalclock, sizeof(totalclock));
totalclock = nGameClock;
Read(&gLevelTime, sizeof(gLevelTime)); Read(&gLevelTime, sizeof(gLevelTime));
Read(&paused, sizeof(paused)); Read(&paused, sizeof(paused));
Read(baseWall, sizeof(baseWall[0])*numwalls); Read(baseWall, sizeof(baseWall[0])*numwalls);

View file

@ -1,167 +0,0 @@
/*
* clockticks.hpp
* ClockTicks is a class that tracks signed ticks & fractional ticks for
* high granularity game clocks that are backwards-compatible with
* Build integer timing
*
* Copyright © 2019, Alex Dawson. All rights reserved.
*/
#ifndef CLOCKTICKS_HPP_
#define CLOCKTICKS_HPP_
#include "timer.h"
//POGO: BUILD/EDuke32 uses right shifts on signed variables expecting arithmetic shifts.
// This was already non-portable, and we carry that assumption forth here
// (so we might as well check it).
EDUKE32_STATIC_ASSERT(-1 >> 1 == -1);
#if 0
class ClockTicks
{
public:
ClockTicks() : ClockTicks(0, 0) {};
ClockTicks(int32_t const ticks) : ClockTicks(ticks, 0) {};
ClockTicks(int32_t const ticks, uint32_t const fraction) { set(ticks, fraction); };
ClockTicks(const ClockTicks&) = default;
int64_t getFraction() const
{
return (ticksS32 & FRACTION_MASK) >> 16 | ((ticksS32 < 0) ? VALUE_MASK : 0);
}
int64_t setFraction(uint16_t const fraction)
{
return ticksS32 = (ticksS32 & WHOLE_MASK) | ((ticksS32 < 0) ? ((int64_t) 0 - fraction) & FRACTION_16_MASK : fraction) << 16;
}
int64_t set(int32_t const ticks, uint16_t const fraction)
{
ticksS32 = ((uint64_t) ticks) << 32 | ((ticks < 0) ? ((int64_t) 0 - fraction) & FRACTION_16_MASK : fraction) << 16;
update();
return ticksS32;
}
int64_t toScale16() const
{
return ticksS32 >> 16;
}
double toScale16F() const
{
return ticksS32 * (1/(65536.*65536.));
}
ClockTicks& setFromScale16(int64_t const ticksScale16)
{
ticksS32 = ticksScale16 << 16;
update();
return *this;
}
static ClockTicks fromScale16(int64_t const ticksScale16)
{
ClockTicks ct;
ct.setFromScale16(ticksScale16);
return ct;
}
// returns 0 if equal, < 0 if a < b, > 0 if a > b
static int64_t compareHighPrecision(ClockTicks const a, ClockTicks const b)
{
ClockTicks delta = a - b;
return delta.toScale16();
}
ClockTicks& operator=(const ClockTicks& rhs)
{
ticksS32 = rhs.ticksS32;
update();
return *this;
};
ClockTicks& operator+=(const ClockTicks& rhs)
{
ticksS32 += rhs.ticksS32;
update();
return *this;
};
ClockTicks& operator-=(const ClockTicks& rhs)
{
ticksS32 -= rhs.ticksS32;
update();
return *this;
};
ClockTicks& operator*=(const ClockTicks& rhs)
{
ticksS32 = (ticksS32>>16)*(rhs.ticksS32>>16) >> 16;
update();
return *this;
};
ClockTicks& operator/=(const ClockTicks& rhs)
{
ticksS32 = ticksS32/rhs.ticksS32 << 32;
update();
return *this;
};
ClockTicks& operator%=(const ClockTicks& rhs)
{
ticksS32 %= rhs.ticksS32;
update();
return *this;
};
ClockTicks& operator<<=(int32_t const rhs)
{
ticksS32 = ticksS32 << rhs;
update();
return *this;
};
ClockTicks& operator>>=(int32_t const rhs)
{
ticksS32 = ticksS32 >> rhs;
update();
return *this;
};
friend ClockTicks operator+(ClockTicks lhs, const ClockTicks& rhs) { return lhs += rhs; }
friend ClockTicks operator-(ClockTicks lhs, const ClockTicks& rhs) { return lhs -= rhs; }
friend ClockTicks operator-(ClockTicks val) { return ClockTicks(0) -= val; }
friend ClockTicks operator*(ClockTicks lhs, const ClockTicks& rhs) { return lhs *= rhs; }
friend ClockTicks operator/(ClockTicks lhs, const ClockTicks& rhs) { return lhs /= rhs; }
friend ClockTicks operator%(ClockTicks lhs, const ClockTicks& rhs) { return lhs %= rhs; }
friend ClockTicks operator<<(ClockTicks lhs, int32_t rhs) { return lhs >>= rhs; }
friend ClockTicks operator>>(ClockTicks lhs, int32_t rhs) { return lhs <<= rhs; }
friend inline bool operator==(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.wholeTicks == rhs.wholeTicks; }
friend inline bool operator!=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs == rhs); }
friend inline bool operator<(const ClockTicks& lhs, const ClockTicks& rhs) { return lhs.wholeTicks < rhs.wholeTicks; }
friend inline bool operator>(const ClockTicks& lhs, const ClockTicks& rhs) { return rhs < lhs; }
friend inline bool operator<=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs > rhs); }
friend inline bool operator>=(const ClockTicks& lhs, const ClockTicks& rhs) { return !(lhs < rhs); }
explicit operator uint32_t() const { return wholeTicks; };
explicit operator int32_t() const { return wholeTicks; };
private:
//POGO: wholeTicks must be first in member-order to ensure the address of
// ClockTicks can be treated as a pointer to int32_t.
int32_t wholeTicks;
//POGO: Organize our bits as if we're scaled to have an additional 32-bits
// of fractional precision so that we can handle overflows in a
// way that is accurate to the original BUILD int32_t expectation.
// Multiplication overflows best with 16-bits of fractional precision,
// so only promise that much publicly.
int64_t ticksS32;
static constexpr uint64_t const VALUE_MASK = 0xFFFFFFFFFFFF0000ull;
static constexpr uint64_t const WHOLE_MASK = 0xFFFFFFFF00000000ull;
static constexpr uint64_t const FRACTION_MASK = 0x00000000FFFF0000ull;
static constexpr uint64_t const FRACTION_16_MASK = 0x000000000000FFFFull;
inline void update()
{
wholeTicks = ticksS32 >> 32;
ticksS32 &= VALUE_MASK;
}
};
#else
using ClockTicks = int;
#endif
#endif /* CLOCKTICKS_HPP_ */

View file

@ -1018,8 +1018,8 @@ void *handle_memerr(void *);
#define LIBDIVIDE_NOINLINE #define LIBDIVIDE_NOINLINE
#include "fix16.h" #include "fix16.h"
#include "libdivide.h" #include "libdivide.h"
#include "clockticks.hpp"
#include "vectors.h" #include "vectors.h"
using ClockTicks = int;
inline FVector3 GetSoundPos(const vec3_t *pos) inline FVector3 GetSoundPos(const vec3_t *pos)
{ {