mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b436f4fb71
commit
7da6eb3f8e
7 changed files with 84 additions and 268 deletions
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@ -862,6 +862,10 @@ void CONFIG_WriteSetup(void)
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "NumVoices",NumVoices,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "NumChannels",NumChannels,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "NumBits",NumBits,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "MixRate",MixRate,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
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SCRIPT_PutNumber(scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
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@ -727,17 +727,19 @@ enum events {
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enum gamevarflags {
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MAXGAMEVARS = 2048,
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MAXVARLABEL = 26,
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GAMEVAR_FLAG_NORMAL = 0, // normal
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GAMEVAR_FLAG_PERPLAYER = 1, // per-player variable
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GAMEVAR_FLAG_PERACTOR = 2, // per-actor variable
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GAMEVAR_FLAG_NORMAL = 0, // normal
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GAMEVAR_FLAG_PERPLAYER = 1, // per-player variable
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GAMEVAR_FLAG_PERACTOR = 2, // per-actor variable
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GAMEVAR_FLAG_USER_MASK = 3,
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GAMEVAR_FLAG_DEFAULT = 256, // allow override
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GAMEVAR_FLAG_SECRET = 512, // don't dump...
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GAMEVAR_FLAG_NODEFAULT = 1024, // don't reset on actor spawn
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GAMEVAR_FLAG_SYSTEM = 2048, // cannot change mode flags...(only default value)
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GAMEVAR_FLAG_READONLY = 4096, // values are read-only (no setvar allowed)
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GAMEVAR_FLAG_PLONG = 8192, // plValue is a pointer to a long
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GAMEVAR_FLAG_SYNCCHECK = 16384 // check event sync when translating
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GAMEVAR_FLAG_DEFAULT = 256, // allow override
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GAMEVAR_FLAG_SECRET = 512, // don't dump...
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GAMEVAR_FLAG_NODEFAULT = 1024, // don't reset on actor spawn
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GAMEVAR_FLAG_SYSTEM = 2048, // cannot change mode flags...(only default value)
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GAMEVAR_FLAG_READONLY = 4096, // values are read-only (no setvar allowed)
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GAMEVAR_FLAG_PLONG = 8192, // plValue is a pointer to a long
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GAMEVAR_FLAG_SYNCCHECK = 16384, // check event sync when translating
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GAMEVAR_FLAG_PSHORT = 32768, // plValue is a pointer to a short
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GAMEVAR_FLAG_PCHAR = 65536 // plValue is a pointer to a char
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};
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typedef struct {
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@ -179,7 +179,7 @@ inline void setstatusbarscale(long sc)
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static inline long sbarx(long x)
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{
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if (ud.screen_size == 4 || ud.statusbarmode == 1) return scale(x<<16,ud.statusbarscale,100);
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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@ -209,9 +209,9 @@ static void patchstatusbar(long x1, long y1, long x2, long y2)
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clofx = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
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clofy = (ydim - scale(ydim,ud.statusbarscale,100));
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if (ud.statusbarmode == 0)
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// if (ud.statusbarmode == 0)
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rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
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else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1);
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// else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1);
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}
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void setgamepalette(struct player_struct *player, char *pal, int set)
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@ -3567,7 +3567,7 @@ void drawbackground(void)
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if (ps[myconnectindex].gm & MODE_GAME || ud.recstat == 2)
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//if (ud.recstat == 0 || ud.recstat == 1 || (ud.recstat == 2 && ud.reccnt > 0)) // JBF 20040717
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{
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if (ud.screen_size == 8)
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if (ud.screen_size == 8 && ud.statusbarmode == 0)
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y1 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
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else if (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR)
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{
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@ -3615,7 +3615,7 @@ void drawbackground(void)
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}
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// draw in the bits to the left and right of the non-fullsize status bar
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if (ud.statusbarscale < 100)
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if (ud.statusbarscale < 100 && ud.screen_size >= 8 && ud.statusbarmode == 0)
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{
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y1 = y2;
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x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
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@ -812,35 +812,6 @@ LABELS userdefslabels[]=
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{ "automsg", USERDEFS_AUTOMSG, 0, 0 },
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{ "idplayers", USERDEFS_IDPLAYERS, 0, 0 },
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{ "team", USERDEFS_TEAM, 0, 0 },
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#if 1
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{ "myx", USERDEFS_MYX, 0, 0 },
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{ "omyx", USERDEFS_OMYX, 0, 0 },
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{ "myxvel", USERDEFS_MYXVEL, 0, 0 },
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{ "myy", USERDEFS_MYY, 0, 0 },
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{ "omyy", USERDEFS_OMYY, 0, 0 },
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{ "myyvel", USERDEFS_MYYVEL, 0, 0 },
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{ "myz", USERDEFS_MYZ, 0, 0 },
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{ "omyz", USERDEFS_OMYZ, 0, 0 },
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{ "myzvel", USERDEFS_MYZVEL, 0, 0 },
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{ "myhoriz", USERDEFS_MYHORIZ, 0, 0 },
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{ "omyhoriz", USERDEFS_OMYHORIZ, 0, 0 },
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{ "myhorizoff", USERDEFS_MYHORIZOFF, 0, 0 },
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{ "omyhorizoff", USERDEFS_OMYHORIZOFF, 0, 0 },
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{ "myang", USERDEFS_MYANG, 0, 0 },
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{ "omyang", USERDEFS_OMYANG, 0, 0 },
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{ "mycursectnum", USERDEFS_MYCURSECTNUM, 0, 0 },
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{ "myjumpingcounter", USERDEFS_MYJUMPINGCOUNTER, 0, 0 },
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{ "myjumpingtoggle", USERDEFS_MYJUMPINGTOGGLE, 0, 0 },
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{ "myonground", USERDEFS_MYONGROUND, 0, 0 },
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{ "myhardlanding", USERDEFS_MYHARDLANDING, 0, 0 },
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{ "myreturntocenter", USERDEFS_MYRETURNTOCENTER, 0, 0 },
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#endif
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{ "camerax", USERDEFS_CAMERAX, 0, 0 },
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{ "cameray", USERDEFS_CAMERAY, 0, 0 },
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{ "cameraz", USERDEFS_CAMERAZ, 0, 0 },
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{ "cameraang", USERDEFS_CAMERAANG, 0, 0 },
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{ "camerasect", USERDEFS_CAMERASECT, 0, 0 },
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{ "camerahoriz", USERDEFS_CAMERAHORIZ, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -314,37 +314,7 @@ enum userdefslabels {
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USERDEFS_AUTOVOTE,
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USERDEFS_AUTOMSG,
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USERDEFS_IDPLAYERS,
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USERDEFS_TEAM,
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// this stuff isn't really userdef stuff, but getuserdef/setuserdef is already set up for what I want to do
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#if 1
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USERDEFS_MYX,
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USERDEFS_OMYX,
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USERDEFS_MYXVEL,
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USERDEFS_MYY,
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USERDEFS_OMYY,
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USERDEFS_MYYVEL,
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USERDEFS_MYZ,
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USERDEFS_OMYZ,
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USERDEFS_MYZVEL,
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USERDEFS_MYHORIZ,
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USERDEFS_OMYHORIZ,
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USERDEFS_MYHORIZOFF,
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USERDEFS_OMYHORIZOFF,
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USERDEFS_MYANG,
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USERDEFS_OMYANG,
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USERDEFS_MYCURSECTNUM,
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USERDEFS_MYJUMPINGCOUNTER,
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USERDEFS_MYJUMPINGTOGGLE,
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USERDEFS_MYONGROUND,
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USERDEFS_MYHARDLANDING,
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USERDEFS_MYRETURNTOCENTER,
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#endif
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USERDEFS_CAMERAX,
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USERDEFS_CAMERAY,
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USERDEFS_CAMERAZ,
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USERDEFS_CAMERAANG,
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USERDEFS_CAMERASECT,
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USERDEFS_CAMERAHORIZ,
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USERDEFS_TEAM
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};
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enum sectorlabels {
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@ -665,197 +665,6 @@ static void DoUserDef(int iSet, int lLabelID, int lVar2)
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SetGameVarID(lVar2, ud.team, g_i, g_p);
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break;
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#if 1
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case USERDEFS_MYX:
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if (iSet)
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myx = lValue;
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else
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SetGameVarID(lVar2, myx, g_i, g_p);
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break;
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case USERDEFS_OMYX:
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if (iSet)
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omyx = lValue;
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else
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SetGameVarID(lVar2, omyx, g_i, g_p);
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break;
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case USERDEFS_MYXVEL:
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if (iSet)
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myxvel = lValue;
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else
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SetGameVarID(lVar2, myxvel, g_i, g_p);
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break;
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case USERDEFS_MYY:
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if (iSet)
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myy = lValue;
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else
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SetGameVarID(lVar2, myy, g_i, g_p);
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break;
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case USERDEFS_OMYY:
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if (iSet)
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omyy = lValue;
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else
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SetGameVarID(lVar2, omyy, g_i, g_p);
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break;
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case USERDEFS_MYYVEL:
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if (iSet)
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myyvel = lValue;
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else
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SetGameVarID(lVar2, myyvel, g_i, g_p);
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break;
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case USERDEFS_MYZ:
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if (iSet)
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myx = lValue;
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else
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SetGameVarID(lVar2, myx, g_i, g_p);
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break;
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case USERDEFS_OMYZ:
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if (iSet)
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omyz = lValue;
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else
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SetGameVarID(lVar2, omyz, g_i, g_p);
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break;
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case USERDEFS_MYZVEL:
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if (iSet)
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myzvel = lValue;
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else
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SetGameVarID(lVar2, myzvel, g_i, g_p);
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break;
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case USERDEFS_MYHORIZ:
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if (iSet)
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myhoriz = lValue;
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else
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SetGameVarID(lVar2, myhoriz, g_i, g_p);
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break;
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case USERDEFS_OMYHORIZ:
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if (iSet)
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omyhoriz = lValue;
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else
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SetGameVarID(lVar2, omyhoriz, g_i, g_p);
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break;
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case USERDEFS_MYHORIZOFF:
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if (iSet)
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myhorizoff = lValue;
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else
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SetGameVarID(lVar2, myhorizoff, g_i, g_p);
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break;
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case USERDEFS_OMYHORIZOFF:
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if (iSet)
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omyhorizoff = lValue;
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else
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SetGameVarID(lVar2, omyhorizoff, g_i, g_p);
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break;
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case USERDEFS_MYANG:
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if (iSet)
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myang = lValue;
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else
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SetGameVarID(lVar2, myang, g_i, g_p);
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break;
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case USERDEFS_OMYANG:
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if (iSet)
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omyang = lValue;
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else
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SetGameVarID(lVar2, omyang, g_i, g_p);
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break;
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case USERDEFS_MYCURSECTNUM:
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if (iSet)
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mycursectnum = lValue;
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else
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SetGameVarID(lVar2, mycursectnum, g_i, g_p);
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break;
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case USERDEFS_MYJUMPINGCOUNTER:
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if (iSet)
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myjumpingcounter = lValue;
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else
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SetGameVarID(lVar2, myjumpingcounter, g_i, g_p);
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break;
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case USERDEFS_MYJUMPINGTOGGLE:
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if (iSet)
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myjumpingtoggle = lValue;
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else
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SetGameVarID(lVar2, myjumpingtoggle, g_i, g_p);
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break;
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case USERDEFS_MYONGROUND:
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if (iSet)
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myonground = lValue;
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else
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SetGameVarID(lVar2, myonground, g_i, g_p);
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break;
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case USERDEFS_MYHARDLANDING:
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if (iSet)
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myhardlanding = lValue;
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else
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SetGameVarID(lVar2, myhardlanding, g_i, g_p);
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break;
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case USERDEFS_MYRETURNTOCENTER:
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if (iSet)
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myreturntocenter = lValue;
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else
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SetGameVarID(lVar2, myreturntocenter, g_i, g_p);
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break;
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#endif
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case USERDEFS_CAMERAX:
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if (iSet)
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ud.camerax = lValue;
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else
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SetGameVarID(lVar2, ud.camerax, g_i, g_p);
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break;
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case USERDEFS_CAMERAY:
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if (iSet)
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ud.cameray = lValue;
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else
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SetGameVarID(lVar2, ud.cameray, g_i, g_p);
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break;
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case USERDEFS_CAMERAZ:
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if (iSet)
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ud.cameraz = lValue;
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else
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SetGameVarID(lVar2, ud.cameraz, g_i, g_p);
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break;
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case USERDEFS_CAMERAANG:
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if (iSet)
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ud.cameraang = lValue;
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else
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SetGameVarID(lVar2, ud.cameraang, g_i, g_p);
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break;
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case USERDEFS_CAMERASECT:
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if (iSet)
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ud.camerasect = lValue;
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else
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SetGameVarID(lVar2, ud.camerasect, g_i, g_p);
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break;
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case USERDEFS_CAMERAHORIZ:
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if (iSet)
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ud.camerahoriz = lValue;
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else
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SetGameVarID(lVar2, ud.camerahoriz, g_i, g_p);
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break;
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default:
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break;
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}
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@ -236,6 +236,10 @@ void DumpGameVars(FILE *fp)
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if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG))
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fprintf(fp,"%ld",*((long*)aGameVars[i].lValue));
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else if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PSHORT))
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fprintf(fp,"%d",*((short*)aGameVars[i].lValue));
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else if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PCHAR))
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fprintf(fp,"%d",*((char*)aGameVars[i].lValue));
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else
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fprintf(fp,"%ld",aGameVars[i].lValue);
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if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERPLAYER))
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@ -247,7 +251,7 @@ void DumpGameVars(FILE *fp)
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fprintf(fp," // ");
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if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_SYSTEM))
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fprintf(fp," (system)");
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if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG))
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if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG|GAMEVAR_FLAG_PSHORT|GAMEVAR_FLAG_PCHAR))
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fprintf(fp," (pointer)");
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if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_READONLY))
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fprintf(fp," (read only)");
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@ -295,7 +299,7 @@ int AddGameVar(const char *pszLabel, long lValue, unsigned long dwFlags)
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if (Bstrcmp(pszLabel,aGameVars[i].szLabel) == 0)
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{
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// found it...
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if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PLONG)
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if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG|GAMEVAR_FLAG_PSHORT|GAMEVAR_FLAG_PCHAR))
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{
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// warning++;
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// initprintf("%s:%ld: warning: Internal gamevar '%s' cannot be redefined.\n",compilefile,line_number,label+(labelcnt<<6));
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@ -470,6 +474,18 @@ long GetGameVarID(int id, int iActor, int iPlayer)
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return(*((long*)aGameVars[id].lValue));
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PSHORT)
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{
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if (inv) return(-(*((short*)aGameVars[id].lValue)));
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return(*((short*)aGameVars[id].lValue));
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}
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||||
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||||
if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PCHAR)
|
||||
{
|
||||
if (inv) return(-(*((char*)aGameVars[id].lValue)));
|
||||
return(*((char*)aGameVars[id].lValue));
|
||||
}
|
||||
|
||||
if (inv) return(-aGameVars[id].lValue);
|
||||
return (aGameVars[id].lValue);
|
||||
}
|
||||
|
@ -514,6 +530,21 @@ void SetGameVarID(int id, long lValue, int iActor, int iPlayer)
|
|||
return;
|
||||
}
|
||||
|
||||
if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PSHORT)
|
||||
{
|
||||
// set the value at pointer
|
||||
*((short*)aGameVars[id].lValue)=(short)lValue;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PCHAR)
|
||||
{
|
||||
// set the value at pointer
|
||||
*((char*)aGameVars[id].lValue)=(char)lValue;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
aGameVars[id].lValue=lValue;
|
||||
}
|
||||
|
||||
|
@ -1123,6 +1154,35 @@ static void AddSystemVars()
|
|||
AddGameVar("framerate",(long)&framerate, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_READONLY | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("CLIPMASK0", CLIPMASK0, GAMEVAR_FLAG_SYSTEM|GAMEVAR_FLAG_READONLY);
|
||||
AddGameVar("CLIPMASK1", CLIPMASK1, GAMEVAR_FLAG_SYSTEM|GAMEVAR_FLAG_READONLY);
|
||||
|
||||
AddGameVar("camerax",(long)&ud.camerax, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("cameray",(long)&ud.cameray, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("cameraz",(long)&ud.cameraz, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("cameraang",(long)&ud.cameraang, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("camerahoriz",(long)&ud.camerahoriz, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("camerasect",(long)&ud.camerasect, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
|
||||
AddGameVar("myx",(long)&myx, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myy",(long)&myy, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myz",(long)&myz, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("omyx",(long)&omyx, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("omyy",(long)&omyy, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("omyz",(long)&omyz, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myxvel",(long)&myxvel, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myyvel",(long)&myyvel, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myzvel",(long)&myzvel, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myhoriz",(long)&myhoriz, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myhorizoff",(long)&myhorizoff, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("omyhoriz",(long)&omyhoriz, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("omyhorizoff",(long)&omyhorizoff, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myang",(long)&myang, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("omyang",(long)&omyang, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("mycursectnum",(long)&mycursectnum, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myjumpingcounter",(long)&myjumpingcounter, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PSHORT | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myjumpingtoggle",(long)&myjumpingtoggle, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myonground",(long)&myonground, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myhardlanding",(long)&myhardlanding, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
|
||||
AddGameVar("myreturntocenter",(long)&myreturntocenter, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
|
||||
}
|
||||
|
||||
void InitGameVars(void)
|
||||
|
|
Loading…
Reference in a new issue