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- fixed: In SW the automap follow mode blocked all game input, even when the automap was off.
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@ -150,7 +150,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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// If in 2D follow mode, scroll around using glob vars
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// If in 2D follow mode, scroll around using glob vars
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// Tried calling this in domovethings, but key response it too poor, skips key presses
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// Tried calling this in domovethings, but key response it too poor, skips key presses
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// Note: this get called only during follow mode
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// Note: this get called only during follow mode
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if (!tied && automapFollow && pp == Player + myconnectindex && !Prediction)
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if (!tied && automapFollow && automapMode != am_off && && pp == Player + myconnectindex && !Prediction)
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MoveScrollMode2D(Player + myconnectindex);
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MoveScrollMode2D(Player + myconnectindex);
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// !JIM! Added M_Active() so that you don't move at all while using menus
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// !JIM! Added M_Active() so that you don't move at all while using menus
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