NAM support

git-svn-id: https://svn.eduke32.com/eduke32@234 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-07-22 00:53:20 +00:00
parent 2cea1c5a9f
commit 7cd91e3fc2
7 changed files with 79 additions and 46 deletions

View file

@ -38,12 +38,12 @@ extern "C" {
#include "function.h" #include "function.h"
extern int conversion; extern int conversion, shareware, namversion;
extern int shareware;
#define VOLUMEALL (shareware==0) #define VOLUMEALL (shareware==0)
#define PLUTOPAK (conversion==14) #define PLUTOPAK (conversion==14)
#define VOLUMEONE (shareware==1) #define VOLUMEONE (shareware==1)
#define NAM (namversion==1)
#define MAXSLEEPDIST 16384 #define MAXSLEEPDIST 16384
#define SLEEPTIME 24*64 #define SLEEPTIME 24*64

View file

@ -127,7 +127,8 @@ void pitch_test( void );
char restorepalette,screencapt,nomorelogohack; char restorepalette,screencapt,nomorelogohack;
int sendmessagecommand = -1; int sendmessagecommand = -1;
char *duke3dgrp = "duke3d.grp"; // JBF 20030925 char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
char *duke3dgrp = defaultduke3dgrp;
static char *duke3ddef = "duke3d.def"; static char *duke3ddef = "duke3d.def";
extern long lastvisinc; extern long lastvisinc;
@ -4498,7 +4499,7 @@ short spawn( short j, short pn )
sp->shade = -8; sp->shade = -8;
if (sp->yvel == 1) if (sp->yvel == 1 || NAM)
{ {
sp->ang = a+512; sp->ang = a+512;
sp->xvel = 30; sp->xvel = 30;
@ -7755,6 +7756,10 @@ void checkcommandline(int argc,char **argv)
c = argv[i]; c = argv[i];
if (((*c == '/') || (*c == '-')) && (!firstnet)) if (((*c == '/') || (*c == '-')) && (!firstnet))
{ {
if (!Bstrcasecmp(c+1,"nam")) {
i++;
continue;
}
if (!Bstrcasecmp(c+1,"setup")) { if (!Bstrcasecmp(c+1,"setup")) {
i++; i++;
continue; continue;
@ -8234,6 +8239,7 @@ void Logo(void)
if (logoflags & LOGO_FLAG_PLAYMUSIC) if (logoflags & LOGO_FLAG_PLAYMUSIC)
playmusic(&env_music_fn[0][0]); playmusic(&env_music_fn[0][0]);
if (!NAM) {
fadepal(0,0,0, 0,64,7); fadepal(0,0,0, 0,64,7);
//ps[myconnectindex].palette = drealms; //ps[myconnectindex].palette = drealms;
//palto(0,0,0,63); //palto(0,0,0,63);
@ -8250,6 +8256,7 @@ void Logo(void)
} }
} }
KB_ClearKeysDown(); // JBF KB_ClearKeysDown(); // JBF
}
fadepal(0,0,0, 0,64,7); fadepal(0,0,0, 0,64,7);
clearview(0L); clearview(0L);
@ -8789,6 +8796,7 @@ void backtomenu(void)
} }
int shareware = 0; int shareware = 0;
int namversion = 0;
int load_script(char *szScript) int load_script(char *szScript)
{ {
@ -8863,21 +8871,24 @@ void app_main(int argc,char **argv)
} }
} }
// JBF 20030925: Because it's annoying renaming GRP files whenever I want to test different game data
if (getenv("DUKE3DGRP")) {
duke3dgrp = getenv("DUKE3DGRP");
initprintf("Using `%s' as main GRP file\n", duke3dgrp);
}
for (i=1;i<argc;i++) { for (i=1;i<argc;i++) {
if (argv[i][0] != '-' && argv[i][0] != '/') continue; if (argv[i][0] != '-' && argv[i][0] != '/') continue;
if (!Bstrcasecmp(argv[i]+1, "setup")) CommandSetup = TRUE; if (!Bstrcasecmp(argv[i]+1, "setup")) CommandSetup = TRUE;
else if (!Bstrcasecmp(argv[i]+1, "nam")) {
strcpy(defaultduke3dgrp, "nam.grp");
namversion = 1;
}
else if (!Bstrcasecmp(argv[i]+1, "?")) { else if (!Bstrcasecmp(argv[i]+1, "?")) {
comlinehelp(argv); comlinehelp(argv);
exit(0); exit(0);
} }
} }
if (getenv("DUKE3DGRP")) {
duke3dgrp = getenv("DUKE3DGRP");
initprintf("Using `%s' as main GRP file\n", duke3dgrp);
}
checkcommandline(argc,argv); checkcommandline(argc,argv);
i = CONFIG_ReadSetup(); i = CONFIG_ReadSetup();
@ -8897,6 +8908,13 @@ void app_main(int argc,char **argv)
} }
#endif #endif
if (namversion) {
// overwrite the default GRP and CON so that if the user chooses
// something different, they get what they asked for
Bsprintf(defaultduke3dgrp,"nam.grp");
Bsprintf(confilename, "nam.con");
}
initgroupfile(duke3dgrp); initgroupfile(duke3dgrp);
i = kopen4load("DUKESW.BIN",1); // JBF 20030810 i = kopen4load("DUKESW.BIN",1); // JBF 20030810
if (i!=-1) { if (i!=-1) {
@ -10824,6 +10842,7 @@ FRAGBONUS:
{ {
gametext(10,59+9,"Your Time:",0,2+8+16); gametext(10,59+9,"Your Time:",0,2+8+16);
gametext(10,69+9,"Par time:",0,2+8+16); gametext(10,69+9,"Par time:",0,2+8+16);
if (!NAM)
gametext(10,78+9,"3D Realms' Time:",0,2+8+16); gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
if(bonuscnt == 0) if(bonuscnt == 0)
bonuscnt++; bonuscnt++;
@ -10846,11 +10865,12 @@ FRAGBONUS:
(partime[ud.volume_number*11+ud.last_level-1]/26)%60); (partime[ud.volume_number*11+ud.last_level-1]/26)%60);
gametext((320>>2)+71,69+9,tempbuf,0,2+8+16); gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);
if (!NAM) {
Bsprintf(tempbuf,"%0*ld:%02ld",clockpad, Bsprintf(tempbuf,"%0*ld:%02ld",clockpad,
(designertime[ud.volume_number*11+ud.last_level-1]/(26*60)), (designertime[ud.volume_number*11+ud.last_level-1]/(26*60)),
(designertime[ud.volume_number*11+ud.last_level-1]/26)%60); (designertime[ud.volume_number*11+ud.last_level-1]/26)%60);
gametext((320>>2)+71,78+9,tempbuf,0,2+8+16); gametext((320>>2)+71,78+9,tempbuf,0,2+8+16);
}
} }
} }
if( totalclock > (60*6) ) if( totalclock > (60*6) )

View file

@ -5000,9 +5000,9 @@ void AddSystemVars()
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",PISTOL_WEAPON);
AddGameVar(aszBuf, PISTOL_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, PISTOL_WEAPON, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_CLIP",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_CLIP",PISTOL_WEAPON);
AddGameVar(aszBuf, 12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?20:12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_RELOAD",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_RELOAD",PISTOL_WEAPON);
AddGameVar(aszBuf, 27, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?50:27, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",PISTOL_WEAPON);
AddGameVar(aszBuf, 2, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 2, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",PISTOL_WEAPON);
@ -5010,7 +5010,7 @@ void AddSystemVars()
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",PISTOL_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_FLAGS",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_FLAGS",PISTOL_WEAPON);
AddGameVar(aszBuf, WEAPON_FLAG_RELOAD_TIMING, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?WEAPON_FLAG_HOLSTER_CLEARS_CLIP:0 | WEAPON_FLAG_RELOAD_TIMING, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SHOOTS",PISTOL_WEAPON);
AddGameVar(aszBuf, SHOTSPARK1, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, SHOTSPARK1, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",PISTOL_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",PISTOL_WEAPON);
@ -5186,7 +5186,7 @@ void AddSystemVars()
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",SHRINKER_WEAPON); Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",SHRINKER_WEAPON);
AddGameVar(aszBuf, 10, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 10, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",SHRINKER_WEAPON); Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",SHRINKER_WEAPON);
AddGameVar(aszBuf, 12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?30:12, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",SHRINKER_WEAPON); Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",SHRINKER_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_FLAGS",SHRINKER_WEAPON); Bsprintf(aszBuf,"WEAPON%d_FLAGS",SHRINKER_WEAPON);
@ -5364,9 +5364,9 @@ void AddSystemVars()
Bsprintf(aszBuf,"WEAPON%d_RELOAD",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_RELOAD",GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_FIREDELAY",GROW_WEAPON);
AddGameVar(aszBuf, 4, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 3, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_TOTALTIME",GROW_WEAPON);
AddGameVar(aszBuf, 5, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?30:5, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_HOLDDELAY",GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_FLAGS",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_FLAGS",GROW_WEAPON);
@ -5374,15 +5374,15 @@ void AddSystemVars()
Bsprintf(aszBuf,"WEAPON%d_SHOOTS",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SHOOTS",GROW_WEAPON);
AddGameVar(aszBuf, GROWSPARK, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, GROWSPARK, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SPAWNTIME",GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?2:0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SPAWN",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SPAWN",GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?SHELL:0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SHOTSPERBURST",GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_INITIALSOUND",GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_FIRESOUND",GROW_WEAPON);
AddGameVar(aszBuf, EXPANDERSHOOT, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, NAM?0:EXPANDERSHOOT, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SOUND2TIME",GROW_WEAPON);
AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar(aszBuf, 0, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",GROW_WEAPON); Bsprintf(aszBuf,"WEAPON%d_SOUND2SOUND",GROW_WEAPON);
@ -5399,7 +5399,7 @@ void AddSystemVars()
AddGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
AddGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
AddGameVar("PIPEBOMB_CONTROL", PIPEBOMB_REMOTE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM); AddGameVar("PIPEBOMB_CONTROL", NAM?PIPEBOMB_TIMER:PIPEBOMB_REMOTE, GAMEVAR_FLAG_PERPLAYER | GAMEVAR_FLAG_SYSTEM);
AddGameVar("RESPAWN_MONSTERS", (long)&ud.respawn_monsters,GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG); AddGameVar("RESPAWN_MONSTERS", (long)&ud.respawn_monsters,GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);
AddGameVar("RESPAWN_ITEMS",(long)&ud.respawn_items, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG); AddGameVar("RESPAWN_ITEMS",(long)&ud.respawn_items, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PLONG);

View file

@ -48,7 +48,7 @@ CAPTION "Dialog"
FONT 8, "MS Shell Dlg" FONT 8, "MS Shell Dlg"
BEGIN BEGIN
CONTROL "&Game or addon:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 5, 100, 8 CONTROL "&Game or addon:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 5, 100, 8
CONTROL "", IDGDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_SORT | WS_CHILD | WS_BORDER | WS_VISIBLE | WS_TABSTOP, 10, 15, 226, 50 CONTROL "", IDGDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 15, 226, 70
END END
1 24 "rsrc/manifest.game.xml" 1 24 "rsrc/manifest.game.xml"

View file

@ -8,12 +8,13 @@
#include "startdlg.h" #include "startdlg.h"
struct grpfile grpfiles[numgrpfiles] = { struct grpfile grpfiles[numgrpfiles] = {
{ "Registered Version 1.3d", 0xBBC9CE44, 26524524, NULL }, { "Registered Version 1.3d", 0xBBC9CE44, 26524524, GAMEDUKE, NULL },
{ "Registered Version 1.4", 0x00000000, 0, NULL }, { "Registered Version 1.4", 0xF514A6AC, 44348015, GAMEDUKE, NULL },
{ "Registered Version 1.5", 0xFD3DCFF1, 44356548, NULL }, { "Registered Version 1.5", 0xFD3DCFF1, 44356548, GAMEDUKE, NULL },
{ "Shareware Version", 0x983AD923, 11035779, NULL }, { "Shareware Version", 0x983AD923, 11035779, GAMEDUKE, NULL },
{ "Mac Shareware Version", 0xC5F71561, 10444391, NULL }, { "Mac Shareware Version", 0xC5F71561, 10444391, GAMEDUKE, NULL },
{ "Mac Registered Version", 0x00000000, 0, NULL }, { "Mac Registered Version", 0x00000000, 0, GAMEDUKE, NULL },
{ "NAM", 0x75C1F07B, 43448927, GAMENAM, NULL },
}; };
struct grpfile *foundgrps = NULL; struct grpfile *foundgrps = NULL;

View file

@ -1,12 +1,16 @@
// List of internally-known GRP files // List of internally-known GRP files
#define numgrpfiles 6 #define numgrpfiles 7
struct grpfile { struct grpfile {
const char *name; const char *name;
int crcval; int crcval;
int size; int size;
int game;
struct grpfile *next; struct grpfile *next;
} grpfiles[numgrpfiles], *foundgrps; } grpfiles[numgrpfiles], *foundgrps;
#define GAMEDUKE 0
#define GAMENAM 1
int ScanGroups(void); int ScanGroups(void);
void FreeGroups(void); void FreeGroups(void);

View file

@ -32,6 +32,7 @@ static struct {
int forcesetup; int forcesetup;
int usemouse, usejoy; int usemouse, usejoy;
char selectedgrp[BMAX_PATH+1]; char selectedgrp[BMAX_PATH+1];
int game;
} settings; } settings;
static HWND startupdlg = NULL; static HWND startupdlg = NULL;
@ -121,6 +122,7 @@ static void PopulateForm(int pgs)
if (i == numgrpfiles) continue; // unrecognised grp file if (i == numgrpfiles) continue; // unrecognised grp file
Bsprintf(buf, "%s\t%s", grpfiles[i].name, fg->name); Bsprintf(buf, "%s\t%s", grpfiles[i].name, fg->name);
fg->game = grpfiles[i].game;
j = ListBox_AddString(hwnd, buf); j = ListBox_AddString(hwnd, buf);
ListBox_SetItemData(hwnd, j, (LPARAM)fg); ListBox_SetItemData(hwnd, j, (LPARAM)fg);
if (!Bstrcasecmp(fg->name, settings.selectedgrp)) ListBox_SetCurSel(hwnd, j); if (!Bstrcasecmp(fg->name, settings.selectedgrp)) ListBox_SetCurSel(hwnd, j);
@ -173,9 +175,13 @@ static INT_PTR CALLBACK GamePageProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPA
switch (LOWORD(wParam)) { switch (LOWORD(wParam)) {
case IDGDATA: { case IDGDATA: {
int i; int i;
if (HIWORD(wParam) != LBN_SELCHANGE) break;
i = ListBox_GetCurSel((HWND)lParam); i = ListBox_GetCurSel((HWND)lParam);
if (i != CB_ERR) i = ListBox_GetItemData((HWND)lParam, i); if (i != CB_ERR) i = ListBox_GetItemData((HWND)lParam, i);
if (i != CB_ERR) strcpy(settings.selectedgrp, ((struct grpfile*)i)->name); if (i != CB_ERR) {
strcpy(settings.selectedgrp, ((struct grpfile*)i)->name);
settings.game = ((struct grpfile*)i)->game;
}
return TRUE; return TRUE;
} }
default: break; default: break;
@ -511,6 +517,7 @@ int startwin_run(void)
settings.forcesetup = ForceSetup; settings.forcesetup = ForceSetup;
settings.usemouse = UseMouse; settings.usemouse = UseMouse;
settings.usejoy = UseJoystick; settings.usejoy = UseJoystick;
settings.game = namversion;
strncpy(settings.selectedgrp, duke3dgrp, BMAX_PATH); strncpy(settings.selectedgrp, duke3dgrp, BMAX_PATH);
PopulateForm(-1); PopulateForm(-1);
@ -537,6 +544,7 @@ int startwin_run(void)
UseMouse = settings.usemouse; UseMouse = settings.usemouse;
UseJoystick = settings.usejoy; UseJoystick = settings.usejoy;
duke3dgrp = settings.selectedgrp; duke3dgrp = settings.selectedgrp;
namversion = settings.game;
} }
if (wavedevs) { if (wavedevs) {