mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- buildtiles.h cleaned of merge errors.
This commit is contained in:
parent
1d065085d4
commit
7c3cac5721
2 changed files with 2 additions and 6 deletions
|
@ -130,7 +130,7 @@ static FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backing
|
||||||
|
|
||||||
void BuildTiles::Init()
|
void BuildTiles::Init()
|
||||||
{
|
{
|
||||||
auto Placeholder = TexMan.ByIndex(0);
|
Placeholder = TexMan.ByIndex(0);
|
||||||
for (auto& tile : tiledata)
|
for (auto& tile : tiledata)
|
||||||
{
|
{
|
||||||
tile.texture = Placeholder;
|
tile.texture = Placeholder;
|
||||||
|
|
|
@ -272,7 +272,6 @@ struct BuildTiles
|
||||||
FTexture* Placeholder;
|
FTexture* Placeholder;
|
||||||
TDeletingArray<BuildArtFile*> ArtFiles;
|
TDeletingArray<BuildArtFile*> ArtFiles;
|
||||||
TileDesc tiledata[MAXTILES];
|
TileDesc tiledata[MAXTILES];
|
||||||
TDeletingArray<BuildArtFile*> PerMapArtFiles;
|
|
||||||
TArray<FString> addedArt;
|
TArray<FString> addedArt;
|
||||||
TMap<FTexture*, int> TextureToTile;
|
TMap<FTexture*, int> TextureToTile;
|
||||||
TArray<FString> maptilesadded;
|
TArray<FString> maptilesadded;
|
||||||
|
@ -284,7 +283,6 @@ struct BuildTiles
|
||||||
}
|
}
|
||||||
|
|
||||||
void CloseAll();
|
void CloseAll();
|
||||||
FTexture* GetTexture(const char* path);
|
|
||||||
|
|
||||||
void AddTile(int tilenum, FTexture* tex, bool permap = false);
|
void AddTile(int tilenum, FTexture* tex, bool permap = false);
|
||||||
|
|
||||||
|
@ -292,15 +290,13 @@ struct BuildTiles
|
||||||
|
|
||||||
void AddFile(BuildArtFile* bfd, bool permap)
|
void AddFile(BuildArtFile* bfd, bool permap)
|
||||||
{
|
{
|
||||||
if (!permap) ArtFiles.Push(bfd);
|
ArtFiles.Push(bfd);
|
||||||
else PerMapArtFiles.Push(bfd);
|
|
||||||
}
|
}
|
||||||
int FindFile(const FString& filename)
|
int FindFile(const FString& filename)
|
||||||
{
|
{
|
||||||
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
|
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
|
||||||
}
|
}
|
||||||
int LoadArtFile(const char* file, const char* mapname = nullptr, int firsttile = -1);
|
int LoadArtFile(const char* file, const char* mapname = nullptr, int firsttile = -1);
|
||||||
void CloseAllMapArt();
|
|
||||||
void LoadArtSet(const char* filename);
|
void LoadArtSet(const char* filename);
|
||||||
void AddArt(TArray<FString>& art)
|
void AddArt(TArray<FString>& art)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue