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- fixed hires replacement code not to destroy the intended translation in case there is no replacement.
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1 changed files with 5 additions and 4 deletions
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@ -318,7 +318,6 @@ static bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick)
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int usepalette = paletteid == 0? 0 : GetTranslationType(paletteid) - Translation_Remap;
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int usepalswap = GetTranslationIndex(paletteid);
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int TextureType = hw_int_useindexedcolortextures? TT_INDEXED : TT_TRUECOLOR;
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if (usepalette < 0) usepalette = usepalswap = 0; // this is not a lookup-based translation so ignore it.
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pick.translation = paletteid;
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pick.basepalTint = 0xffffff;
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@ -326,10 +325,12 @@ static bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick)
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auto& h = lookups.tables[usepalswap];
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bool applytint = false;
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// Canvas textures must be treated like hightile replacements in the following code.
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auto rep = (hw_hightile && !(h.tintFlags & TINTF_ALWAYSUSEART)) ? FindReplacement(tex->GetID(), usepalswap, false) : nullptr;
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int hipalswap = usepalette >= 0 ? usepalswap : 0;
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auto rep = (hw_hightile && !(h.tintFlags & TINTF_ALWAYSUSEART)) ? FindReplacement(tex->GetID(), hipalswap, false) : nullptr;
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if (rep || tex->GetTexture()->isHardwareCanvas())
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{
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if (usepalette != 0)
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if (usepalette > 0)
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{
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// This is a global setting for the entire scene, so let's do it here, right at the start. (Fixme: Store this in a static table instead of reusing the same entry for all palettes.)
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auto& hh = lookups.tables[MAXPALOOKUPS - 1];
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@ -341,7 +342,7 @@ static bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick)
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{
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tex = rep->faces[0];
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}
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if (!rep || rep->palnum != usepalswap || (h.tintFlags & TINTF_APPLYOVERALTPAL))
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if (!rep || rep->palnum != hipalswap || (h.tintFlags & TINTF_APPLYOVERALTPAL))
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applytint = true;
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pick.translation = 0;
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}
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