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Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level.
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1 changed files with 3 additions and 2 deletions
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@ -1490,9 +1490,10 @@ void DimLights()
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if (sector[i].floorshade < 100)
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if (sector[i].floorshade < 100)
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sector[i].floorshade++;
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sector[i].floorshade++;
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int nWall = sector[i].wallptr;
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short startwall = sector[i].wallptr;
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short endwall = startwall + sector[i].wallnum;
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while (nWall < nWall + sector[i].wallnum)
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for (int nWall = startwall; nWall < endwall; nWall++)
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{
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{
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if (wall[nWall].shade < 100)
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if (wall[nWall].shade < 100)
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wall[nWall].shade++;
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wall[nWall].shade++;
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