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- forgot to save this...
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3 changed files with 1 additions and 2 deletions
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@ -148,6 +148,7 @@ struct GameInterface : public ::GameInterface
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void processSprites(spritetype* tsprite, int& spritesortcnt, int viewx, int viewy, int viewz, binangle viewang, double smoothRatio) override;
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void processSprites(spritetype* tsprite, int& spritesortcnt, int viewx, int viewy, int viewz, binangle viewang, double smoothRatio) override;
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void EnterPortal(spritetype* viewer, int type) override;
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void EnterPortal(spritetype* viewer, int type) override;
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void LeavePortal(spritetype* viewer, int type) override;
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void LeavePortal(spritetype* viewer, int type) override;
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void LoadGameTextures() override;
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GameStats getStats() override;
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GameStats getStats() override;
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};
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};
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@ -119,7 +119,6 @@ extern short voxelIndex[MAXTILES];
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extern int nPrecacheCount;
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extern int nPrecacheCount;
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int tileInit();
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void tilePrecacheTile(int nTile, int nType, int palette);
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void tilePrecacheTile(int nTile, int nType, int palette);
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char tileGetSurfType(int hit);
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char tileGetSurfType(int hit);
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@ -69,7 +69,6 @@ void GameInterface::LoadGameTextures()
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if (voxelIndex[i] >= 0 && voxelIndex[i] < kMaxVoxels)
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if (voxelIndex[i] >= 0 && voxelIndex[i] < kMaxVoxels)
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voxreserve.Set(voxelIndex[i]);
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voxreserve.Set(voxelIndex[i]);
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}
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}
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return 1;
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}
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}
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char tileGetSurfType(int hit)
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char tileGetSurfType(int hit)
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