- removed gl_projectionhacks and the SOFTROTMAT code path.

Both were hard coded not to be used.
This commit is contained in:
Christoph Oelckers 2020-01-19 13:57:24 +01:00
parent c4429cf15d
commit 7a5f60e14d
2 changed files with 22 additions and 83 deletions

View file

@ -1111,7 +1111,6 @@ enum {
TEXFILTER_ON = 5, // GL_LINEAR_MIPMAP_LINEAR TEXFILTER_ON = 5, // GL_LINEAR_MIPMAP_LINEAR
}; };
extern int32_t glprojectionhacks;
extern int32_t gltexmaxsize; extern int32_t gltexmaxsize;
void gltexapplyprops (void); void gltexapplyprops (void);
void texcache_invalidate(void); void texcache_invalidate(void);

View file

@ -26,7 +26,6 @@ CVARD(Bool, hw_animsmoothing, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/di
CVARD(Bool, hw_hightile, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable hightile texture rendering") CVARD(Bool, hw_hightile, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable hightile texture rendering")
CVARD(Bool, hw_models, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model rendering") CVARD(Bool, hw_models, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable model rendering")
CVARD(Bool, hw_parallaxskypanning, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky") CVARD(Bool, hw_parallaxskypanning, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky")
//{ "r_projectionhack", "enable/disable projection hack", (void*)&glprojectionhacks, CVAR_INT, 0, 2 }, What is this?
CVARD(Bool, hw_shadeinterpolate, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable shade interpolation") CVARD(Bool, hw_shadeinterpolate, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable shade interpolation")
CVARD(Float, hw_shadescale, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "multiplier for shading") CVARD(Float, hw_shadescale, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "multiplier for shading")
CVARD(Bool, hw_useindexedcolortextures, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable indexed color texture rendering") CVARD(Bool, hw_useindexedcolortextures, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enable/disable indexed color texture rendering")
@ -102,8 +101,9 @@ static float ghorizcorrect;
double gxyaspect; double gxyaspect;
float gyxscale, ghalfx, grhalfxdown10, grhalfxdown10x, ghalfy; float gyxscale, ghalfx, grhalfxdown10, grhalfxdown10x, ghalfy;
float gcosang, gsinang, gcosang2, gsinang2; float gcosang, gsinang, gcosang2, gsinang2;
float gchang, gshang, gctang, gstang;
float gtang = 0.f; float gtang = 0.f;
float gchang = 0, gshang = 0, gctang = 0, gstang = 0;
float gvrcorrection = 1.f; float gvrcorrection = 1.f;
static vec3d_t xtex, ytex, otex, xtex2, ytex2, otex2; static vec3d_t xtex, ytex, otex, xtex2, ytex2, otex2;
@ -119,7 +119,6 @@ static int32_t drawpoly_srepeat = 0, drawpoly_trepeat = 0;
static int32_t lastglpolygonmode = 0; //FUK static int32_t lastglpolygonmode = 0; //FUK
int32_t glprojectionhacks = 2;
static FHardwareTexture *polymosttext = 0; static FHardwareTexture *polymosttext = 0;
int32_t glrendmode = REND_POLYMOST; int32_t glrendmode = REND_POLYMOST;
@ -256,26 +255,6 @@ void polymost_glinit()
} }
static float get_projhack_ratio(void)
{
if ((glprojectionhacks == 1) && !r_yshearing)
{
// calculates the extend of the zenith glitch
float verticalfovtan = (fviewingrange * (windowxy2.y-windowxy1.y) * 5.f) / ((float)yxaspect * (windowxy2.x-windowxy1.x) * 4.f);
float verticalfov = atanf(verticalfovtan) * (2.f / fPI);
static constexpr float const maxhorizangle = 0.6361136f; // horiz of 199 in degrees
float zenglitch = verticalfov + maxhorizangle - 0.95f; // less than 1 because the zenith glitch extends a bit
if (zenglitch <= 0.f)
return 1.f;
float const zenglitchtan = tanf((verticalfov - zenglitch) * (fPI / 2.f));
static constexpr float const maxcoshoriz = 0.54097117f; // 128/sqrt(128^2+199^2) = cos of an horiz diff of 199
return 1.f + (((verticalfovtan / zenglitchtan) - 1.f) * ((1.f - Bfabsf(gchang)) / maxcoshoriz ));
}
// No projection hacks (legacy or new-aspect)
return 1.f;
}
static void resizeglcheck(void) static void resizeglcheck(void)
{ {
//FUK //FUK
@ -292,7 +271,7 @@ static void resizeglcheck(void)
if ((glox1 != windowxy1.x) || (gloy1 != windowxy1.y) || (glox2 != windowxy2.x) || (gloy2 != windowxy2.y) || (gloxyaspect != gxyaspect) || (gloyxscale != gyxscale) || (glohoriz2 != ghoriz2) || (glohorizcorrect != ghorizcorrect) || (glotang != gtang)) if ((glox1 != windowxy1.x) || (gloy1 != windowxy1.y) || (glox2 != windowxy2.x) || (gloy2 != windowxy2.y) || (gloxyaspect != gxyaspect) || (gloyxscale != gyxscale) || (glohoriz2 != ghoriz2) || (glohorizcorrect != ghorizcorrect) || (glotang != gtang))
{ {
const int32_t ourxdimen = (windowxy2.x-windowxy1.x+1); const int32_t ourxdimen = (windowxy2.x-windowxy1.x+1);
float ratio = get_projhack_ratio(); float ratio = 1;
const int32_t fovcorrect = (int32_t)(ourxdimen*ratio - ourxdimen); const int32_t fovcorrect = (int32_t)(ourxdimen*ratio - ourxdimen);
ratio = 1.f/ratio; ratio = 1.f/ratio;
@ -323,7 +302,6 @@ static void resizeglcheck(void)
m[2][3] = 1.f; m[2][3] = 1.f;
m[3][2] = -(2.f * farclip * nearclip) / (farclip - nearclip); m[3][2] = -(2.f * farclip * nearclip) / (farclip - nearclip);
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]); GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
VSMatrix identity(0);
GLInterface.SetIdentityMatrix(Matrix_ModelView); GLInterface.SetIdentityMatrix(Matrix_ModelView);
} }
} }
@ -395,17 +373,8 @@ int32_t polymost_spriteHasTranslucency(tspritetype const * const tspr)
static void polymost_updaterotmat(void) static void polymost_updaterotmat(void)
{ {
if (1)
{
float matrix[16] = {
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f,
};
#if !SOFTROTMAT
//Up/down rotation //Up/down rotation
float udmatrix[16] = { float matrix[16] = {
1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, gchang, -gshang*gvrcorrection, 0.f, 0.f, gchang, -gshang*gvrcorrection, 0.f,
0.f, gshang/gvrcorrection, gchang, 0.f, 0.f, gshang/gvrcorrection, gchang, 0.f,
@ -418,12 +387,9 @@ static void polymost_updaterotmat(void)
0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
}; };
multiplyMatrix4f(matrix, udmatrix);
multiplyMatrix4f(matrix, tiltmatrix); multiplyMatrix4f(matrix, tiltmatrix);
#endif
GLInterface.SetMatrix(Matrix_View, matrix); GLInterface.SetMatrix(Matrix_View, matrix);
} }
}
static void polymost_identityrotmat(void) static void polymost_identityrotmat(void)
{ {
@ -476,34 +442,9 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
int j = 0; int j = 0;
float px[8], py[8], dd[8], uu[8], vv[8]; float px[8], py[8], dd[8], uu[8], vv[8];
#if SOFTROTMAT
float const ozgs = (ghalfx / gvrcorrection) * gshang,
ozgc = (ghalfx / gvrcorrection) * gchang;
#endif
for (bssize_t i=0; i<n; ++i) for (bssize_t i=0; i<n; ++i)
{ {
#if SOFTROTMAT
//Up/down rotation
vec3f_t const orot = { dpxy[i].x - ghalfx,
(dpxy[i].y - ghoriz) * gchang - ozgs,
(dpxy[i].y - ghoriz) * gshang + ozgc };
// Tilt rotation
float const r = (ghalfx / gvrcorrection) / orot.z;
px[j] = ghalfx + (((orot.x * gctang) - (orot.y * gstang)) * r);
py[j] = ghoriz + (((orot.x * gstang) + (orot.y * gctang)) * r);
dd[j] = (dpxy[i].x * xtex.d + dpxy[i].y * ytex.d + otex.d) * r;
if (dd[j] <= 0.f) // invalid polygon
return;
uu[j] = (dpxy[i].x * xtex.u + dpxy[i].y * ytex.u + otex.u) * r;
vv[j] = (dpxy[i].x * xtex.v + dpxy[i].y * ytex.v + otex.v) * r;
if ((!j) || (px[j] != px[j-1]) || (py[j] != py[j-1]))
j++;
#else
px[j] = dpxy[i].x; px[j] = dpxy[i].x;
py[j] = dpxy[i].y; py[j] = dpxy[i].y;
@ -513,7 +454,6 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
uu[j] = (dpxy[i].x * xtex.u + dpxy[i].y * ytex.u + otex.u); uu[j] = (dpxy[i].x * xtex.u + dpxy[i].y * ytex.u + otex.u);
vv[j] = (dpxy[i].x * xtex.v + dpxy[i].y * ytex.v + otex.v); vv[j] = (dpxy[i].x * xtex.v + dpxy[i].y * ytex.v + otex.v);
j++; j++;
#endif
} }
while ((j >= 3) && (px[j-1] == px[0]) && (py[j-1] == py[0])) j--; while ((j >= 3) && (px[j-1] == px[0]) && (py[j-1] == py[0])) j--;
@ -3240,7 +3180,7 @@ void polymost_drawrooms()
GLInterface.SetBrightness(r_scenebrightness); GLInterface.SetBrightness(r_scenebrightness);
gvrcorrection = viewingrange*(1.f/65536.f); gvrcorrection = viewingrange*(1.f/65536.f);
if (glprojectionhacks == 2) //if (glprojectionhacks == 2)
{ {
// calculates the extend of the zenith glitch // calculates the extend of the zenith glitch
float verticalfovtan = (fviewingrange * (windowxy2.y-windowxy1.y) * 5.f) / ((float)yxaspect * (windowxy2.x-windowxy1.x) * 4.f); float verticalfovtan = (fviewingrange * (windowxy2.y-windowxy1.y) * 5.f) / ((float)yxaspect * (windowxy2.x-windowxy1.x) * 4.f);
@ -3286,7 +3226,7 @@ void polymost_drawrooms()
ghoriz = (float)(ydimen>>1); ghoriz = (float)(ydimen>>1);
resizeglcheck(); resizeglcheck();
float const ratio = 1.f/get_projhack_ratio(); float const ratio = 1.f;
//global cos/sin tilt angle //global cos/sin tilt angle
gctang = cosf(gtang); gctang = cosf(gtang);
@ -3703,7 +3643,7 @@ void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang
//POGO: prepare necessary globals for drawing, as we intend to call this outside of drawrooms //POGO: prepare necessary globals for drawing, as we intend to call this outside of drawrooms
gvrcorrection = viewingrange*(1.f/65536.f); gvrcorrection = viewingrange*(1.f/65536.f);
if (glprojectionhacks == 2) //if (glprojectionhacks == 2)
{ {
// calculates the extend of the zenith glitch // calculates the extend of the zenith glitch
float verticalfovtan = (fviewingrange * (windowxy2.y-windowxy1.y) * 5.f) / ((float)yxaspect * (windowxy2.x-windowxy1.x) * 4.f); float verticalfovtan = (fviewingrange * (windowxy2.y-windowxy1.y) * 5.f) / ((float)yxaspect * (windowxy2.x-windowxy1.x) * 4.f);