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polymost.cpp: fix issue where floors & ceilings with DAMETH_MASKPROPS were not being blended
git-svn-id: https://svn.eduke32.com/eduke32@7624 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4025,6 +4025,9 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
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if (globalposz > getflorzofslope(sectnum, globalposx, globalposy))
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domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling
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if (domostpolymethod & DAMETH_MASKPROPS)
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glEnable(GL_BLEND);
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polymost_domost(x0, y0, x1, y1); //flor
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}
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else
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@ -4032,9 +4035,15 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
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if (globalposz < getceilzofslope(sectnum, globalposx, globalposy))
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domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling
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if (domostpolymethod & DAMETH_MASKPROPS)
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glEnable(GL_BLEND);
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polymost_domost(x1, y1, x0, y0); //ceil
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}
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if (domostpolymethod & DAMETH_MASKPROPS)
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glDisable(GL_BLEND);
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domostpolymethod = DAMETH_NOMASK;
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}
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