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https://github.com/ZDoom/raze-gles.git
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parent
f75d30d858
commit
76ba45ac8d
4 changed files with 5 additions and 5 deletions
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@ -1823,7 +1823,7 @@ void ooz(int i)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void reactor(int i, int REACTOR, int REACTOR2, int REACTORBURNT, int REACTOR2BURNT)
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void reactor(int i, int REACTOR, int REACTOR2, int REACTORBURNT, int REACTOR2BURNT, int REACTORSPARK, int REACTOR2SPARK)
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{
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{
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spritetype* s = &sprite[i];
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto t = &hittype[i].temp_data[0];
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@ -1850,7 +1850,7 @@ void reactor(int i, int REACTOR, int REACTOR2, int REACTORBURNT, int REACTOR2BUR
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{
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{
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sprite[j].picnum = REACTOR2BURNT;
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sprite[j].picnum = REACTOR2BURNT;
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}
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}
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else if (sprite[j].picnum == REACTORBURNT || sprite[j].picnum == REACTOR2BURNT)
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else if (sprite[j].picnum == REACTORSPARK || sprite[j].picnum == REACTOR2SPARK)
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{
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{
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sprite[j].cstat = (short)32768;
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sprite[j].cstat = (short)32768;
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}
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}
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@ -3264,7 +3264,7 @@ void moveactors_d(void)
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case REACTOR:
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case REACTOR:
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case REACTOR2:
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case REACTOR2:
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reactor(i, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT);
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reactor(i, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT, REACTORSPARK, REACTOR2SPARK);
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continue;
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continue;
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case CAMERA1:
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case CAMERA1:
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@ -3240,7 +3240,7 @@ void moveactors_r(void)
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case REACTOR:
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case REACTOR:
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case REACTOR2:
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case REACTOR2:
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reactor(i, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT);
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reactor(i, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT, REACTORSPARK, REACTOR2SPARK);
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continue;
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continue;
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case CAMERA1:
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case CAMERA1:
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@ -46,7 +46,7 @@ bool queball(int i, int pocket, int queball, int stripeball);
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void forcesphere(int i, int forcesphere);
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void forcesphere(int i, int forcesphere);
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void recon(int i, int explosion, int firelaser, int attacksnd, int painsnd, int roamsnd, int shift, int (*getspawn)(int i));
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void recon(int i, int explosion, int firelaser, int attacksnd, int painsnd, int roamsnd, int shift, int (*getspawn)(int i));
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void ooz(int i);
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void ooz(int i);
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void reactor(int i, int REACTOR, int REACTOR2, int REACTORBURNT, int REACTOR2BURNT);
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void reactor(int i, int REACTOR, int REACTOR2, int REACTORBURNT, int REACTOR2BURNT, int REACTORSPARK, int REACTOR2SPARK);
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void camera(int i);
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void camera(int i);
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void forcesphere(int i);
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void forcesphere(int i);
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void watersplash2(int i);
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void watersplash2(int i);
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