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Destroy FStartupScreen before initializing video
Fixes terminal output cutoff on console tab completion on Unix systems.
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@ -1013,6 +1013,7 @@ int RunGame()
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lookups.postLoadLookups();
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FMaterial::SetLayerCallback(setpalettelayer);
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if (GameStartupInfo.Name.IsNotEmpty()) I_SetWindowTitle(GameStartupInfo.Name);
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DeleteStartupScreen();
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V_Init2();
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twod->Begin(screen->GetWidth(), screen->GetHeight());
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