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SW: Fix aiming in coop view
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parent
5baba6b9f3
commit
75c76f073a
2 changed files with 7 additions and 3 deletions
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@ -2048,7 +2048,7 @@ drawscreen(PLAYERp pp)
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tx = camerapp->oposx + mulscale16(camerapp->posx - camerapp->oposx, smoothratio);
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ty = camerapp->oposy + mulscale16(camerapp->posy - camerapp->oposy, smoothratio);
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tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio);
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if (PedanticMode)
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if (PedanticMode || (pp != Player+myconnectindex))
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{
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tq16ang = camerapp->oq16ang + mulscale16(NORM_Q16ANGLE(camerapp->q16ang + fix16_from_int(1024) - camerapp->oq16ang) - fix16_from_int(1024), smoothratio);
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tq16horiz = camerapp->oq16horiz + mulscale16(camerapp->q16horiz - camerapp->oq16horiz, smoothratio);
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@ -1565,7 +1565,9 @@ DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16angvel)
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if (!PedanticMode && (pq16ang == &pp->q16ang))
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{
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SET(pp->Flags2, PF2_INPUT_CAN_TURN);
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pp->q16ang = pp->oq16ang = pp->input.q16ang;
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pp->q16ang = pp->input.q16ang;
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if ((pp == &Player[myconnectindex]) || (pp == ppp)) // No coop view?
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pp->oq16ang = pp->q16ang;
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sprite[pp->PlayerSprite].ang = fix16_to_int(*pq16ang);
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if (!Prediction)
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{
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@ -1933,7 +1935,9 @@ DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel)
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if (!PedanticMode && (pq16horiz == &pp->q16horiz))
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{
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SET(pp->Flags2, PF2_INPUT_CAN_AIM);
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pp->q16horiz = pp->oq16horiz = pp->input.q16horiz;
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pp->q16horiz = pp->input.q16horiz;
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if ((pp == &Player[myconnectindex]) || (pp == ppp)) // No coop view?
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pp->oq16horiz = pp->q16horiz;
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return;
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}
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