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Unbreak specular maps (were broken because of mirror unbreaking).
git-svn-id: https://svn.eduke32.com/eduke32@1383 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -492,7 +492,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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" gl_LightSource[0].diffuse.rgb * lightAttenuation * spotAttenuation;\n"
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" result += vec4(lightDiffuse * diffuseTexel.a * diffuseTexel.rgb * NdotL, 0.0);\n"
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"\n"
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" if (isSpecularMapped == 1)\n"
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" if (isSpecularMapped == 0)\n"
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" specTexel.rgb = diffuseTexel.rgb * diffuseTexel.a;\n"
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"\n"
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" lightSpecular = pow( max(dot(R, E), 0.0), specularMaterial.x * specTexel.a) * specularMaterial.y;\n"
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