Unbreak specular maps (were broken because of mirror unbreaking).

git-svn-id: https://svn.eduke32.com/eduke32@1383 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-05-16 01:33:04 +00:00
parent b1f358de6f
commit 747a242b80

View file

@ -492,7 +492,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
" gl_LightSource[0].diffuse.rgb * lightAttenuation * spotAttenuation;\n" " gl_LightSource[0].diffuse.rgb * lightAttenuation * spotAttenuation;\n"
" result += vec4(lightDiffuse * diffuseTexel.a * diffuseTexel.rgb * NdotL, 0.0);\n" " result += vec4(lightDiffuse * diffuseTexel.a * diffuseTexel.rgb * NdotL, 0.0);\n"
"\n" "\n"
" if (isSpecularMapped == 1)\n" " if (isSpecularMapped == 0)\n"
" specTexel.rgb = diffuseTexel.rgb * diffuseTexel.a;\n" " specTexel.rgb = diffuseTexel.rgb * diffuseTexel.a;\n"
"\n" "\n"
" lightSpecular = pow( max(dot(R, E), 0.0), specularMaterial.x * specTexel.a) * specularMaterial.y;\n" " lightSpecular = pow( max(dot(R, E), 0.0), specularMaterial.x * specTexel.a) * specularMaterial.y;\n"