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engine.c: prevent an oob read in drawsprite_classic() w/ floor-aligned sprites.
git-svn-id: https://svn.eduke32.com/eduke32@4726 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -6384,6 +6384,12 @@ draw_as_face_sprite:
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lx = ((lmax+65535)>>16);
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lx = ((lmax+65535)>>16);
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rx = ((rmax+65535)>>16);
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rx = ((rmax+65535)>>16);
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// OOB prevention. Simple test case: have a floor-aligned sprite to the
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// right of the player. Slowly rotate right toward it. When it just
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// becomes visible, the condition rx == xdim can occur.
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rx = min(rx, xdim-1);
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for (x=lx; x<=rx; x++)
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for (x=lx; x<=rx; x++)
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{
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{
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uwall[x] = max(uwall[x],startumost[x+windowx1]-windowy1);
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uwall[x] = max(uwall[x],startumost[x+windowx1]-windowy1);
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