mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Clean up the menu input layer.
git-svn-id: https://svn.eduke32.com/eduke32@4511 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
ec3717167e
commit
71cf9af5f5
4 changed files with 240 additions and 274 deletions
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@ -2771,24 +2771,24 @@ void P_DoQuote(int32_t q, DukePlayer_t *p)
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////////// OFTEN-USED FEW-LINERS //////////
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static void G_HandleEventsWhileNoInput(void)
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{
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I_ClearInputWaiting();
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I_ClearAllInput();
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while (!I_CheckInputWaiting())
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while (!I_CheckAllInput())
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G_HandleAsync();
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I_ClearInputWaiting();
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I_ClearAllInput();
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}
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static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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{
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S_PlaySound(soundnum);
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I_ClearInputWaiting();
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I_ClearAllInput();
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while (S_CheckSoundPlaying(-1, soundnum))
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{
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G_HandleAsync();
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if (I_CheckInputWaiting())
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if (I_CheckAllInput())
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{
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I_ClearInputWaiting();
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I_ClearAllInput();
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return 1;
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}
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}
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@ -10430,7 +10430,7 @@ static void G_DisplayLogo(void)
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nextpage();
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fadepaltile(0,0,0, 63,0,-7,DREALMS);
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totalclock = 0;
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while (totalclock < (120*7) && !I_CheckInputWaiting())
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while (totalclock < (120*7) && !I_CheckAllInput())
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{
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clearallviews(0);
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@ -10447,7 +10447,7 @@ static void G_DisplayLogo(void)
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}
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fadepaltile(0,0,0, 0,63,7,DREALMS);
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}
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I_ClearInputWaiting();
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I_ClearAllInput();
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}
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clearallviews(0L);
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@ -10465,7 +10465,7 @@ static void G_DisplayLogo(void)
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fadepaltile(0,0,0, 63,0,-7,BETASCREEN);
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totalclock = 0;
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while (totalclock < (860+120) && !I_CheckInputWaiting())
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while (totalclock < (860+120) && !I_CheckAllInput())
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{
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clearallviews(0);
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@ -10545,7 +10545,7 @@ static void G_DisplayLogo(void)
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nextpage();
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}
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}
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I_ClearInputWaiting();
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I_ClearAllInput();
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}
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flushperms();
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@ -12355,7 +12355,7 @@ static void G_BonusCutscenes(void)
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fadepal(0,0,0, 0,63,1);
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I_ClearAllInput();
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I_ClearInputWaiting();
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I_ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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@ -12375,7 +12375,7 @@ static void G_BonusCutscenes(void)
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if (ud.lockout == 0)
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{
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G_PlayAnim("cineov2.anm",1);
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I_ClearInputWaiting();
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I_ClearAllInput();
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clearallviews(0L);
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nextpage();
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}
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@ -12384,7 +12384,7 @@ static void G_BonusCutscenes(void)
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fadepal(0,0,0, 0,63,1);
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setview(0,0,xdim-1,ydim-1);
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I_ClearInputWaiting();
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I_ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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fadepal(0,0,0, 63,0,-1);
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@ -12402,7 +12402,7 @@ static void G_BonusCutscenes(void)
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if (ud.lockout == 0)
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{
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I_ClearInputWaiting();
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I_ClearAllInput();
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t = G_PlayAnim("vol4e1.anm",8);
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clearallviews(0L);
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nextpage();
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@ -12424,7 +12424,7 @@ end_vol4e:
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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I_ClearInputWaiting();
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I_ClearAllInput();
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G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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@ -12439,7 +12439,7 @@ end_vol4e:
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fadepal(0,0,0, 63,0,-3);
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nextpage();
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I_ClearInputWaiting();
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I_ClearAllInput();
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,3);
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@ -12448,7 +12448,7 @@ end_vol4e:
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G_PlayAnim("DUKETEAM.ANM",4);
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I_ClearInputWaiting();
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I_ClearAllInput();
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G_HandleEventsWhileNoInput();
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clearallviews(0L);
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@ -12457,7 +12457,7 @@ end_vol4e:
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FX_StopAllSounds();
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S_ClearSoundLocks();
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I_ClearInputWaiting();
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I_ClearAllInput();
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break;
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@ -12469,7 +12469,7 @@ end_vol4e:
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{
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fadepal(0,0,0, 63,0,-1);
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G_PlayAnim("cineov3.anm",2);
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I_ClearInputWaiting();
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I_ClearAllInput();
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ototalclock = totalclock+200;
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while (totalclock < ototalclock)
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G_HandleAsync();
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@ -12482,7 +12482,7 @@ end_vol4e:
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G_PlayAnim("RADLOGO.ANM",3);
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if (ud.lockout == 0 && !I_CheckInputWaiting())
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if (ud.lockout == 0 && !I_CheckAllInput())
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{
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
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@ -12491,15 +12491,15 @@ end_vol4e:
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
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}
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I_ClearInputWaiting();
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I_ClearAllInput();
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totalclock = 0;
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if (PLUTOPAK)
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{
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while (totalclock < 120 && !I_CheckInputWaiting())
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while (totalclock < 120 && !I_CheckAllInput())
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G_HandleAsync();
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I_ClearInputWaiting();
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I_ClearAllInput();
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}
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else
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{
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@ -12518,7 +12518,7 @@ ENDANM:
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G_PlayAnim("DUKETEAM.ANM",4);
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I_ClearInputWaiting();
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I_ClearAllInput();
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G_HandleEventsWhileNoInput();
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clearallviews(0L);
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@ -12526,7 +12526,7 @@ ENDANM:
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G_FadePalette(0,0,0,63);
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}
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I_ClearInputWaiting();
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I_ClearAllInput();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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@ -45,27 +45,13 @@ void I_ClearAllInput(void)
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JOYSTICK_ClearAllButtons();
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}
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int32_t I_CheckInputWaiting(void)
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{
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return (
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KB_KeyWaiting() ||
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(MOUSE_GetButtons()&LEFT_MOUSE) ||
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I_JoystickAdvanceTrigger()
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);
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}
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int32_t I_ClearInputWaiting(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeysDown(); // JBF
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I_JoystickAdvanceTriggerClear();
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return (
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MOUSE_ClearButton(LEFT_MOUSE)
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);
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}
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int32_t I_JoystickAdvanceTrigger(void)
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int32_t I_AdvanceTrigger(void)
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{
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return (
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KB_KeyPressed(sc_kpad_Enter) ||
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KB_KeyPressed(sc_Enter) ||
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(MOUSE_GetButtons()&LEFT_MOUSE) ||
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#if defined(GEKKO)
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(JOYSTICK_GetButtons()&WII_A)
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#else
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@ -74,225 +60,223 @@ int32_t I_JoystickAdvanceTrigger(void)
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#endif
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);
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}
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int32_t I_JoystickAdvanceTriggerClear(void)
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void I_AdvanceTriggerClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_ClearKeyDown(sc_Enter);
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MOUSE_ClearButton(LEFT_MOUSE);
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#if defined(GEKKO)
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return JOYSTICK_ClearButton(WII_A);
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JOYSTICK_ClearButton(WII_A);
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#else
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CONTROL_ClearButton(gamefunc_Open);
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CONTROL_ClearButton(gamefunc_Fire);
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return 0;
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#endif
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}
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int32_t I_JoystickReturnTrigger(void)
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int32_t I_ReturnTrigger(void)
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{
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return (
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KB_KeyPressed(sc_Escape) ||
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(MOUSE_GetButtons()&RIGHT_MOUSE) ||
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BUTTON(gamefunc_Crouch)
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#if defined(GEKKO)
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|| (JOYSTICK_GetButtons()&(WII_B|WII_HOME))
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#endif
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);
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}
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int32_t I_JoystickReturnTriggerClear(void)
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void I_ReturnTriggerClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_Escape);
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MOUSE_ClearButton(RIGHT_MOUSE);
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CONTROL_ClearButton(gamefunc_Crouch);
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return (
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_B) ||
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JOYSTICK_ClearButton(WII_HOME)
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#else
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0
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JOYSTICK_ClearButton(WII_B);
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JOYSTICK_ClearButton(WII_HOME);
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#endif
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);
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}
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int32_t I_JoystickEscapeTrigger(void)
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int32_t I_EscapeTrigger(void)
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{
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return (
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KB_KeyPressed(sc_Escape)
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#if defined(GEKKO)
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(JOYSTICK_GetButtons()&WII_HOME)
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#else
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0
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#endif
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);
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}
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int32_t I_JoystickEscapeTriggerClear(void)
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{
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return (
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_HOME)
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#else
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0
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|| (JOYSTICK_GetButtons()&WII_HOME)
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#endif
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);
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}
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int32_t I_AdvanceTrigger(void)
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{
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return (
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KB_KeyPressed(sc_kpad_Enter) ||
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KB_KeyPressed(sc_Enter) ||
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(MOUSE_GetButtons()&LEFT_MOUSE) ||
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I_JoystickAdvanceTrigger()
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);
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}
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int32_t I_AdvanceTriggerClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_ClearKeyDown(sc_Enter);
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I_JoystickAdvanceTriggerClear();
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return (
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MOUSE_ClearButton(LEFT_MOUSE)
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);
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}
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int32_t I_ReturnTrigger(void)
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{
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return (
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KB_KeyPressed(sc_Escape) ||
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(MOUSE_GetButtons()&RIGHT_MOUSE) ||
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I_JoystickReturnTrigger()
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);
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}
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int32_t I_ReturnTriggerClear(void)
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void I_EscapeTriggerClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_Escape);
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return (
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MOUSE_ClearButton(RIGHT_MOUSE) ||
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I_JoystickReturnTriggerClear()
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);
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_HOME);
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#endif
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}
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int32_t I_EscapeTrigger(void)
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int32_t I_MenuUp(void)
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{
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return (
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KB_KeyPressed(sc_Escape) ||
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I_JoystickEscapeTrigger()
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KB_KeyPressed(sc_UpArrow) ||
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KB_KeyPressed(sc_kpad_8) ||
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(MOUSE_GetButtons()&WHEELUP_MOUSE) ||
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BUTTON(gamefunc_Move_Forward) ||
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(JOYSTICK_GetHat(0)&HAT_UP)
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);
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}
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int32_t I_EscapeTriggerClear(void)
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void I_MenuUpClear(void)
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{
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KB_ClearKeyDown(sc_UpArrow);
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KB_ClearKeyDown(sc_kpad_8);
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MOUSE_ClearButton(WHEELUP_MOUSE);
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CONTROL_ClearButton(gamefunc_Move_Forward);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_MenuDown(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_Escape);
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return (
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I_JoystickEscapeTriggerClear()
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KB_KeyPressed(sc_DownArrow) ||
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KB_KeyPressed(sc_kpad_2) ||
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(MOUSE_GetButtons()&WHEELDOWN_MOUSE) ||
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BUTTON(gamefunc_Move_Backward) ||
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(JOYSTICK_GetHat(0)&HAT_DOWN)
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);
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}
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void I_MenuDownClear(void)
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{
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KB_ClearKeyDown(sc_DownArrow);
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KB_ClearKeyDown(sc_kpad_2);
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KB_ClearKeyDown(sc_PgDn);
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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CONTROL_ClearButton(gamefunc_Move_Backward);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_MenuLeft(void)
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{
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return (
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KB_KeyPressed(sc_LeftArrow) ||
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KB_KeyPressed(sc_kpad_4) ||
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(SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab)) ||
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BUTTON(gamefunc_Turn_Left) ||
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BUTTON(gamefunc_Strafe_Left) ||
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(JOYSTICK_GetHat(0)&HAT_LEFT)
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);
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}
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void I_MenuLeftClear(void)
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{
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KB_ClearKeyDown(sc_LeftArrow);
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KB_ClearKeyDown(sc_kpad_4);
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KB_ClearKeyDown(sc_Tab);
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CONTROL_ClearButton(gamefunc_Turn_Left);
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CONTROL_ClearButton(gamefunc_Strafe_Left);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_MenuRight(void)
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{
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return (
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KB_KeyPressed(sc_RightArrow) ||
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KB_KeyPressed(sc_kpad_6) ||
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(!SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab)) ||
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BUTTON(gamefunc_Turn_Right) ||
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BUTTON(gamefunc_Strafe_Right) ||
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(MOUSE_GetButtons()&MIDDLE_MOUSE) ||
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(JOYSTICK_GetHat(0)&HAT_RIGHT)
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);
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}
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void I_MenuRightClear(void)
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{
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KB_ClearKeyDown(sc_RightArrow);
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KB_ClearKeyDown(sc_kpad_6);
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KB_ClearKeyDown(sc_Tab);
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CONTROL_ClearButton(gamefunc_Turn_Right);
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CONTROL_ClearButton(gamefunc_Strafe_Right);
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MOUSE_ClearButton(MIDDLE_MOUSE);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_PanelUp(void)
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{
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return (
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KB_KeyPressed(sc_LeftArrow) ||
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KB_KeyPressed(sc_kpad_4) ||
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KB_KeyPressed(sc_UpArrow) ||
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KB_KeyPressed(sc_kpad_8) ||
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KB_KeyPressed(sc_PgUp) ||
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(MOUSE_GetButtons()&WHEELUP_MOUSE) ||
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BUTTON(gamefunc_Move_Forward) ||
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BUTTON(gamefunc_Turn_Left) ||
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BUTTON(gamefunc_Strafe_Left) ||
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(JOYSTICK_GetHat(0)&HAT_UP)
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I_MenuUp() ||
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I_MenuLeft()
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);
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}
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int32_t I_PanelUpClear(void)
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void I_PanelUpClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_LeftArrow);
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KB_ClearKeyDown(sc_kpad_4);
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KB_ClearKeyDown(sc_UpArrow);
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KB_ClearKeyDown(sc_kpad_8);
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KB_ClearKeyDown(sc_PgUp);
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CONTROL_ClearButton(gamefunc_Move_Forward);
|
||||
CONTROL_ClearButton(gamefunc_Turn_Left);
|
||||
CONTROL_ClearButton(gamefunc_Strafe_Left);
|
||||
JOYSTICK_ClearHat(0);
|
||||
return (
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE)
|
||||
);
|
||||
I_MenuUpClear();
|
||||
I_MenuLeftClear();
|
||||
}
|
||||
|
||||
|
||||
int32_t I_PanelDown(void)
|
||||
{
|
||||
return (
|
||||
KB_KeyPressed(sc_RightArrow) ||
|
||||
KB_KeyPressed(sc_kpad_6) ||
|
||||
KB_KeyPressed(sc_DownArrow) ||
|
||||
KB_KeyPressed(sc_kpad_2) ||
|
||||
KB_KeyPressed(sc_PgDn) ||
|
||||
(MOUSE_GetButtons()&WHEELDOWN_MOUSE) ||
|
||||
BUTTON(gamefunc_Move_Backward) ||
|
||||
BUTTON(gamefunc_Turn_Right) ||
|
||||
BUTTON(gamefunc_Strafe_Right) ||
|
||||
(JOYSTICK_GetHat(0)&HAT_DOWN) ||
|
||||
I_MenuDown() ||
|
||||
I_MenuRight() ||
|
||||
I_AdvanceTrigger()
|
||||
);
|
||||
}
|
||||
int32_t I_PanelDownClear(void)
|
||||
{
|
||||
KB_FlushKeyboardQueue();
|
||||
KB_ClearKeyDown(sc_RightArrow);
|
||||
KB_ClearKeyDown(sc_kpad_6);
|
||||
KB_ClearKeyDown(sc_DownArrow);
|
||||
KB_ClearKeyDown(sc_kpad_2);
|
||||
KB_ClearKeyDown(sc_PgDn);
|
||||
CONTROL_ClearButton(gamefunc_Move_Backward);
|
||||
CONTROL_ClearButton(gamefunc_Turn_Right);
|
||||
CONTROL_ClearButton(gamefunc_Strafe_Right);
|
||||
JOYSTICK_ClearHat(0);
|
||||
return (
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE) ||
|
||||
I_AdvanceTriggerClear()
|
||||
);
|
||||
}
|
||||
|
||||
void I_PanelDownClear(void)
|
||||
{
|
||||
KB_ClearKeyDown(sc_PgDn);
|
||||
I_MenuDownClear();
|
||||
I_MenuRightClear();
|
||||
I_AdvanceTriggerClear();
|
||||
}
|
||||
|
||||
|
||||
int32_t I_SliderLeft(void)
|
||||
{
|
||||
return (
|
||||
KB_KeyPressed(sc_LeftArrow) ||
|
||||
KB_KeyPressed(sc_kpad_4) ||
|
||||
((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE)) ||
|
||||
BUTTON(gamefunc_Turn_Left) ||
|
||||
BUTTON(gamefunc_Strafe_Left) ||
|
||||
(JOYSTICK_GetHat(0)&HAT_LEFT)
|
||||
I_MenuLeft()
|
||||
);
|
||||
}
|
||||
int32_t I_SliderLeftClear(void)
|
||||
|
||||
void I_SliderLeftClear(void)
|
||||
{
|
||||
KB_ClearKeyDown(sc_LeftArrow);
|
||||
KB_ClearKeyDown(sc_kpad_4);
|
||||
CONTROL_ClearButton(gamefunc_Turn_Left);
|
||||
CONTROL_ClearButton(gamefunc_Strafe_Left);
|
||||
JOYSTICK_ClearHat(0);
|
||||
return (
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE)
|
||||
);
|
||||
I_MenuLeftClear();
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE);
|
||||
}
|
||||
|
||||
|
||||
int32_t I_SliderRight(void)
|
||||
{
|
||||
return (
|
||||
KB_KeyPressed(sc_RightArrow) ||
|
||||
KB_KeyPressed(sc_kpad_6) ||
|
||||
((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE)) ||
|
||||
BUTTON(gamefunc_Turn_Right) ||
|
||||
BUTTON(gamefunc_Strafe_Right) ||
|
||||
(JOYSTICK_GetHat(0)&HAT_RIGHT)
|
||||
I_MenuRight()
|
||||
);
|
||||
}
|
||||
int32_t I_SliderRightClear(void)
|
||||
|
||||
void I_SliderRightClear(void)
|
||||
{
|
||||
KB_ClearKeyDown(sc_RightArrow);
|
||||
KB_ClearKeyDown(sc_kpad_6);
|
||||
CONTROL_ClearButton(gamefunc_Turn_Right);
|
||||
CONTROL_ClearButton(gamefunc_Strafe_Right);
|
||||
JOYSTICK_ClearHat(0);
|
||||
return (
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE)
|
||||
);
|
||||
I_MenuRightClear();
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
||||
}
|
||||
|
||||
|
||||
int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags)
|
||||
{
|
||||
char ch;
|
||||
|
|
|
@ -26,39 +26,35 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
extern int32_t I_CheckAllInput(void);
|
||||
extern void I_ClearAllInput(void);
|
||||
|
||||
extern int32_t I_CheckInputWaiting(void);
|
||||
extern int32_t I_ClearInputWaiting(void);
|
||||
|
||||
// Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits
|
||||
// Return = Closing a sub-menu || Saying "No"
|
||||
// Escape = Opening the menu in-game (should not be any gamefuncs)
|
||||
|
||||
// Joysticks have separate functions to avoid spamming duplicated "ifdef GEKKO" everywhere.
|
||||
extern int32_t I_JoystickAdvanceTrigger(void);
|
||||
extern int32_t I_JoystickAdvanceTriggerClear(void);
|
||||
extern int32_t I_JoystickReturnTrigger(void);
|
||||
extern int32_t I_JoystickReturnTriggerClear(void);
|
||||
extern int32_t I_JoystickEscapeTrigger(void);
|
||||
extern int32_t I_JoystickEscapeTriggerClear(void);
|
||||
|
||||
extern int32_t I_AdvanceTrigger(void);
|
||||
extern int32_t I_AdvanceTriggerClear(void);
|
||||
extern void I_AdvanceTriggerClear(void);
|
||||
extern int32_t I_ReturnTrigger(void);
|
||||
extern int32_t I_ReturnTriggerClear(void);
|
||||
extern void I_ReturnTriggerClear(void);
|
||||
extern int32_t I_EscapeTrigger(void);
|
||||
extern int32_t I_EscapeTriggerClear(void);
|
||||
extern void I_EscapeTriggerClear(void);
|
||||
|
||||
extern int32_t I_MenuUp(void);
|
||||
extern void I_MenuUpClear(void);
|
||||
extern int32_t I_MenuDown(void);
|
||||
extern void I_MenuDownClear(void);
|
||||
extern int32_t I_MenuLeft(void);
|
||||
extern void I_MenuLeftClear(void);
|
||||
extern int32_t I_MenuRight(void);
|
||||
extern void I_MenuRightClear(void);
|
||||
|
||||
extern int32_t I_PanelUp(void);
|
||||
extern int32_t I_PanelUpClear(void);
|
||||
|
||||
extern void I_PanelUpClear(void);
|
||||
extern int32_t I_PanelDown(void);
|
||||
extern int32_t I_PanelDownClear(void);
|
||||
extern void I_PanelDownClear(void);
|
||||
|
||||
extern int32_t I_SliderLeft(void);
|
||||
extern int32_t I_SliderLeftClear(void);
|
||||
|
||||
extern void I_SliderLeftClear(void);
|
||||
extern int32_t I_SliderRight(void);
|
||||
extern int32_t I_SliderRightClear(void);
|
||||
extern void I_SliderRightClear(void);
|
||||
|
||||
|
||||
enum EnterTextFlags_t {
|
||||
|
|
|
@ -3940,17 +3940,41 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
|
||||
S_PlaySound(KICK_HIT);
|
||||
}
|
||||
else if (KB_KeyPressed(sc_PgUp) || KB_KeyPressed(sc_PgDn))
|
||||
else if (KB_KeyPressed(sc_PgUp))
|
||||
{
|
||||
int32_t i = 6;
|
||||
int32_t i;
|
||||
|
||||
CACHE1D_FIND_REC *seeker = object->findhigh[object->currentList];
|
||||
while (i>0)
|
||||
|
||||
for (i = 0; i < 6; ++i)
|
||||
{
|
||||
if (seeker && (KB_KeyPressed(sc_PgDn)?seeker->next:seeker->prev))
|
||||
seeker = KB_KeyPressed(sc_PgDn)?seeker->next:seeker->prev;
|
||||
i--;
|
||||
if (seeker && seeker->prev)
|
||||
seeker = seeker->prev;
|
||||
}
|
||||
|
||||
if (seeker)
|
||||
{
|
||||
movement = 1;
|
||||
|
||||
object->findhigh[object->currentList] = seeker;
|
||||
|
||||
KB_ClearKeyDown(sc_PgUp);
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
}
|
||||
}
|
||||
else if (KB_KeyPressed(sc_PgDn))
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
CACHE1D_FIND_REC *seeker = object->findhigh[object->currentList];
|
||||
|
||||
for (i = 0; i < 6; ++i)
|
||||
{
|
||||
if (seeker && seeker->next)
|
||||
seeker = seeker->next;
|
||||
}
|
||||
|
||||
if (seeker)
|
||||
{
|
||||
movement = 1;
|
||||
|
@ -3958,21 +3982,14 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
object->findhigh[object->currentList] = seeker;
|
||||
|
||||
KB_ClearKeyDown(sc_PgDn);
|
||||
KB_ClearKeyDown(sc_PgUp);
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
}
|
||||
}
|
||||
else if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) ||
|
||||
KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) ||
|
||||
KB_KeyPressed(sc_Tab) || (MOUSE_GetButtons()&MIDDLE_MOUSE))
|
||||
else if (I_MenuLeft() || I_MenuRight())
|
||||
{
|
||||
KB_ClearKeyDown(sc_LeftArrow);
|
||||
KB_ClearKeyDown(sc_kpad_4);
|
||||
KB_ClearKeyDown(sc_RightArrow);
|
||||
KB_ClearKeyDown(sc_kpad_6);
|
||||
KB_ClearKeyDown(sc_Tab);
|
||||
MOUSE_ClearButton(MIDDLE_MOUSE);
|
||||
I_MenuLeftClear();
|
||||
I_MenuRightClear();
|
||||
|
||||
if ((object->currentList ? object->fnlist.numdirs : object->fnlist.numfiles) > 0)
|
||||
{
|
||||
|
@ -3981,15 +3998,11 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
S_PlaySound(KICK_HIT);
|
||||
}
|
||||
}
|
||||
else if (KB_KeyPressed(sc_UpArrow) || KB_KeyPressed(sc_kpad_8) || (MOUSE_GetButtons()&WHEELUP_MOUSE) || BUTTON(gamefunc_Move_Forward) || (JOYSTICK_GetHat(0)&HAT_UP))
|
||||
else if (I_MenuUp())
|
||||
{
|
||||
movement = 1;
|
||||
|
||||
KB_ClearKeyDown(sc_UpArrow);
|
||||
KB_ClearKeyDown(sc_kpad_8);
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE);
|
||||
CONTROL_ClearButton(gamefunc_Move_Forward);
|
||||
JOYSTICK_ClearHat(0);
|
||||
I_MenuUpClear();
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
|
||||
|
@ -4001,16 +4014,11 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
object->findhigh[object->currentList] = object->findhigh[object->currentList]->userb;
|
||||
}
|
||||
}
|
||||
else if (KB_KeyPressed(sc_DownArrow) || KB_KeyPressed(sc_kpad_2) || (MOUSE_GetButtons()&WHEELDOWN_MOUSE) || BUTTON(gamefunc_Move_Backward) || (JOYSTICK_GetHat(0)&HAT_DOWN))
|
||||
else if (I_MenuDown())
|
||||
{
|
||||
movement = 1;
|
||||
|
||||
KB_ClearKeyDown(sc_DownArrow);
|
||||
KB_ClearKeyDown(sc_kpad_2);
|
||||
KB_ClearKeyDown(sc_PgDn);
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
||||
CONTROL_ClearButton(gamefunc_Move_Backward);
|
||||
JOYSTICK_ClearHat(0);
|
||||
I_MenuDownClear();
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
|
||||
|
@ -4168,24 +4176,24 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
object->options->currentEntry = object->currentOption;
|
||||
}
|
||||
}
|
||||
else if (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6))
|
||||
else if (I_MenuRight())
|
||||
{
|
||||
modification = object->currentOption + 1;
|
||||
if (modification >= object->options->numOptions)
|
||||
modification = 0;
|
||||
|
||||
KB_ClearKeyDown(sc_RightArrow);
|
||||
KB_ClearKeyDown(sc_kpad_6);
|
||||
I_MenuRightClear();
|
||||
|
||||
S_PlaySound(PISTOL_BODYHIT);
|
||||
}
|
||||
else if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4))
|
||||
else if (I_MenuLeft())
|
||||
{
|
||||
modification = object->currentOption - 1;
|
||||
if (modification < 0)
|
||||
modification = object->options->numOptions - 1;
|
||||
|
||||
KB_ClearKeyDown(sc_LeftArrow);
|
||||
KB_ClearKeyDown(sc_kpad_4);
|
||||
I_MenuLeftClear();
|
||||
|
||||
S_PlaySound(PISTOL_BODYHIT);
|
||||
}
|
||||
|
||||
|
@ -4202,17 +4210,13 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
}
|
||||
break;
|
||||
case Custom2Col:
|
||||
if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) ||
|
||||
KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) ||
|
||||
KB_KeyPressed(sc_Tab) || (MOUSE_GetButtons()&MIDDLE_MOUSE))
|
||||
if (I_MenuLeft() || I_MenuRight())
|
||||
{
|
||||
currgroup->currentColumn = !currgroup->currentColumn;
|
||||
KB_ClearKeyDown(sc_LeftArrow);
|
||||
KB_ClearKeyDown(sc_RightArrow);
|
||||
KB_ClearKeyDown(sc_kpad_4);
|
||||
KB_ClearKeyDown(sc_kpad_6);
|
||||
KB_ClearKeyDown(sc_Tab);
|
||||
MOUSE_ClearButton(MIDDLE_MOUSE);
|
||||
|
||||
I_MenuLeftClear();
|
||||
I_MenuRightClear();
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
}
|
||||
|
||||
|
@ -4434,15 +4438,11 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
|
||||
M_MenuEntryFocus(currgroup/*, currentry*/);
|
||||
}
|
||||
else if (KB_KeyPressed(sc_UpArrow) || KB_KeyPressed(sc_kpad_8) || (MOUSE_GetButtons()&WHEELUP_MOUSE) || BUTTON(gamefunc_Move_Forward) || (JOYSTICK_GetHat(0)&HAT_UP))
|
||||
else if (I_MenuUp())
|
||||
{
|
||||
movement = 1;
|
||||
|
||||
KB_ClearKeyDown(sc_UpArrow);
|
||||
KB_ClearKeyDown(sc_kpad_8);
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE);
|
||||
CONTROL_ClearButton(gamefunc_Move_Forward);
|
||||
JOYSTICK_ClearHat(0);
|
||||
I_MenuUpClear();
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
|
||||
|
@ -4462,16 +4462,11 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
|
||||
M_MenuEntryFocus(currgroup/*, currentry*/);
|
||||
}
|
||||
else if (KB_KeyPressed(sc_DownArrow) || KB_KeyPressed(sc_kpad_2) || (MOUSE_GetButtons()&WHEELDOWN_MOUSE) || BUTTON(gamefunc_Move_Backward) || (JOYSTICK_GetHat(0)&HAT_DOWN))
|
||||
else if (I_MenuDown())
|
||||
{
|
||||
movement = 1;
|
||||
|
||||
KB_ClearKeyDown(sc_DownArrow);
|
||||
KB_ClearKeyDown(sc_kpad_2);
|
||||
KB_ClearKeyDown(sc_PgDn);
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
||||
CONTROL_ClearButton(gamefunc_Move_Backward);
|
||||
JOYSTICK_ClearHat(0);
|
||||
I_MenuDownClear();
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
|
||||
|
@ -4582,15 +4577,11 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
|
||||
object->options->currentEntry = object->options->numOptions-1;
|
||||
}
|
||||
else if (KB_KeyPressed(sc_UpArrow) || KB_KeyPressed(sc_kpad_8) || (MOUSE_GetButtons()&WHEELUP_MOUSE) || BUTTON(gamefunc_Move_Forward) || (JOYSTICK_GetHat(0)&HAT_UP))
|
||||
else if (I_MenuUp())
|
||||
{
|
||||
movement = 1;
|
||||
|
||||
KB_ClearKeyDown(sc_UpArrow);
|
||||
KB_ClearKeyDown(sc_kpad_8);
|
||||
MOUSE_ClearButton(WHEELUP_MOUSE);
|
||||
CONTROL_ClearButton(gamefunc_Move_Forward);
|
||||
JOYSTICK_ClearHat(0);
|
||||
I_MenuUpClear();
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
|
||||
|
@ -4599,16 +4590,11 @@ static void M_RunMenuInput(Menu_t *cm)
|
|||
if (object->options->currentEntry < 0)
|
||||
object->options->currentEntry = object->options->numOptions-1;
|
||||
}
|
||||
else if (KB_KeyPressed(sc_DownArrow) || KB_KeyPressed(sc_kpad_2) || (MOUSE_GetButtons()&WHEELDOWN_MOUSE) || BUTTON(gamefunc_Move_Backward) || (JOYSTICK_GetHat(0)&HAT_DOWN))
|
||||
else if (I_MenuDown())
|
||||
{
|
||||
movement = 1;
|
||||
|
||||
KB_ClearKeyDown(sc_DownArrow);
|
||||
KB_ClearKeyDown(sc_kpad_2);
|
||||
KB_ClearKeyDown(sc_PgDn);
|
||||
MOUSE_ClearButton(WHEELDOWN_MOUSE);
|
||||
CONTROL_ClearButton(gamefunc_Move_Backward);
|
||||
JOYSTICK_ClearHat(0);
|
||||
I_MenuDownClear();
|
||||
|
||||
S_PlaySound(KICK_HIT);
|
||||
|
||||
|
|
Loading…
Reference in a new issue