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Fix multiplayer items instantly regenerating. Fixes issue #15
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@ -444,6 +444,9 @@ void DoRegenerates()
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BuildAnim(-1, 38, 0, sprite[nSprite].x, sprite[nSprite].y, sprite[nSprite].z, sprite[nSprite].sectnum, 64, 4);
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BuildAnim(-1, 38, 0, sprite[nSprite].x, sprite[nSprite].y, sprite[nSprite].z, sprite[nSprite].sectnum, 64, 4);
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D3PlayFX(StaticSound[kSoundTorchOn], i);
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D3PlayFX(StaticSound[kSoundTorchOn], i);
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}
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}
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else {
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continue;
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}
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}
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}
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else
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else
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{
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{
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